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Re: GMOTA: Fantasy arcade action, UPDATE 4/3/2018 [V1.2]

PostPosted: Wed Aug 22, 2018 9:17 am
by Combine_Kegan
Glad to hear you're liking it, and yeah Doomslayer's borderline overpowered, but that was kinda the intention seeing as he's the equivalent of a Juilius mode here, if I could I'd make him some kinda extra unlockable character. I'm also aware of the steel duke's being unable to aim vertically, I'll be fixing that in the next coming update!

I'll be adding a proper Knightmare mode for those wanting a challenge as well, and I'll make sure to keep things interesting there, I don't want to just inflate enemy HP and damage output, nor do I want them to endlessly respawn, to stay tuned to see what I got in store for that.

Re: GMOTA: Fantasy arcade action, UPDATE 4/3/2018 [V1.2]

PostPosted: Fri Aug 24, 2018 1:41 pm
by Ninobanaani
To add to that, I'm not sure if it's just me, or the leap from lord to knightmare is massive, the enemy aggressiveness changes immensively among other things. I wish that either lord would have the enemies be nearly as aggressive as knightmare, but still not identical, lite knightmare I'd say. The leap for now seems a bit too radical.

Re: GMOTA: Fantasy arcade action, UPDATE 4/3/2018 [V1.2]

PostPosted: Fri Aug 24, 2018 9:27 pm
by Combine_Kegan
Ninobanaani wrote:To add to that, I'm not sure if it's just me, or the leap from lord to knightmare is massive, the enemy aggressiveness changes immensively among other things. I wish that either lord would have the enemies be nearly as aggressive as knightmare, but still not identical, lite knightmare I'd say. The leap for now seems a bit too radical.


In my defense Knightmare as it is right now is very slapdash, cus yeah the aggressiveness is very overkill and dumb. I'm gonna tune it and make it less stupid for this coming update

Re: GMOTA: Fantasy arcade action, UPDATE 4/3/2018 [V1.2]

PostPosted: Sat Aug 25, 2018 12:37 am
by armymen12002003
I hope the next version has heretic and hexen compatibility

Re: GMOTA: Fantasy arcade action, UPDATE 4/3/2018 [V1.2]

PostPosted: Mon Sep 03, 2018 4:30 pm
by Ryumi
I've been playing through Scythe with this, and it's an absolute blast. It encourages a different but fast and fun play style that fits in Doom surprisingly well. Hope to see more of this!

Re: GMOTA: Fantasy arcade action, UPDATE 4/3/2018 [V1.2]

PostPosted: Sat Sep 08, 2018 7:04 am
by Bezhael
I wonder if you could incorporate some of these into your next update?

https://mega.nz/#!YRcj1SBD!pCG7K4k1PGtw ... 7eiVYbMoss

Re: GMOTA: Fantasy arcade action, UPDATE 4/3/2018 [V1.2]

PostPosted: Sat Sep 08, 2018 9:33 am
by wildweasel
Bezhael wrote:I wonder if you could incorporate some of these into your next update?

https://mega.nz/#!YRcj1SBD!pCG7K4k1PGtw ... 7eiVYbMoss

As much as I know I shouldn't be speaking for mod authors, I know Kegan prefers to do his own sprites wherever he can.

Re: GMOTA: Fantasy arcade action, UPDATE 4/3/2018 [V1.2]

PostPosted: Sun Sep 09, 2018 2:18 am
by Combine_Kegan
Bezhael wrote:I wonder if you could incorporate some of these into your next update?

https://mega.nz/#!YRcj1SBD!pCG7K4k1PGtw ... 7eiVYbMoss


What Weasel said, I try to do my own sprites whenever possible, plus there's no place for a katana or the vorpal sword in GMOTA now, as one character will use a staff for a melee weapon, and the other will have a retracting chain whip

Re: GMOTA: Fantasy arcade action, UPDATE 4/3/2018 [V1.2]

PostPosted: Sun Sep 09, 2018 2:33 pm
by Funky Gnoll
Combine_Kegan wrote:retracting chain whip


holy shit

Re: GMOTA: Fantasy arcade action, UPDATE 4/3/2018 [V1.2]

PostPosted: Wed Sep 12, 2018 6:04 pm
by Crudux Cruo
I have to say this project has come a LONG WAY! since i played it. I'm really loving it.
Was wondering, how do you become UNARMED? tried reload and zoom on sword and gauntlet gun but doesn't seem to do anything, idkfa, nothing.

Re: GMOTA: Fantasy arcade action, UPDATE 4/3/2018 [V1.2]

PostPosted: Wed Sep 12, 2018 7:38 pm
by Wivicer
hold fire after picking up the sword throw scroll

Re: GMOTA: Fantasy arcade action, UPDATE 4/3/2018 [V1.2]

PostPosted: Tue Nov 27, 2018 3:21 pm
by thedeathrunner123
An idea I had, How about adding a option to go unarmed only? like just switch the option on to remove the sword entirely and replace the scroll in this mode to upgrade something to do with the punches.

Re: GMOTA: Fantasy arcade action, UPDATE 4/3/2018 [V1.2]

PostPosted: Tue Dec 18, 2018 1:26 pm
by LOLANONIMUS
Hola cuando falta para VR 1.3?

Re: GMOTA: Fantasy arcade action, UPDATE 4/3/2018 [V1.2]

PostPosted: Tue Dec 18, 2018 1:29 pm
by wildweasel
LOLANONIMUS wrote:Hola cuando falta para VR 1.3?

When it's done.

Re: GMOTA: Fantasy arcade action, UPDATE 4/3/2018 [V1.2]

PostPosted: Wed Dec 19, 2018 1:08 am
by Combine_Kegan
LOLANONIMUS wrote:Hola cuando falta para VR 1.3?

I'm still workin on it! Hard to say when I'll get the update out, though if you'd like you can keep tabs on progress posts I make on my tumblr or twitter