GMOTA: Fantasy arcade action, UPDATE 4/3/2018 [V1.2]

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Re: GMOTA: Fantasy arcade action, UPDATE 4/3/2018 [V1.2]

Postby Combine_Kegan » Wed Aug 22, 2018 10:17 am

Glad to hear you're liking it, and yeah Doomslayer's borderline overpowered, but that was kinda the intention seeing as he's the equivalent of a Juilius mode here, if I could I'd make him some kinda extra unlockable character. I'm also aware of the steel duke's being unable to aim vertically, I'll be fixing that in the next coming update!

I'll be adding a proper Knightmare mode for those wanting a challenge as well, and I'll make sure to keep things interesting there, I don't want to just inflate enemy HP and damage output, nor do I want them to endlessly respawn, to stay tuned to see what I got in store for that.
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Re: GMOTA: Fantasy arcade action, UPDATE 4/3/2018 [V1.2]

Postby Ninobanaani » Fri Aug 24, 2018 2:41 pm

To add to that, I'm not sure if it's just me, or the leap from lord to knightmare is massive, the enemy aggressiveness changes immensively among other things. I wish that either lord would have the enemies be nearly as aggressive as knightmare, but still not identical, lite knightmare I'd say. The leap for now seems a bit too radical.
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Re: GMOTA: Fantasy arcade action, UPDATE 4/3/2018 [V1.2]

Postby Combine_Kegan » Fri Aug 24, 2018 10:27 pm

Ninobanaani wrote:To add to that, I'm not sure if it's just me, or the leap from lord to knightmare is massive, the enemy aggressiveness changes immensively among other things. I wish that either lord would have the enemies be nearly as aggressive as knightmare, but still not identical, lite knightmare I'd say. The leap for now seems a bit too radical.


In my defense Knightmare as it is right now is very slapdash, cus yeah the aggressiveness is very overkill and dumb. I'm gonna tune it and make it less stupid for this coming update
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Re: GMOTA: Fantasy arcade action, UPDATE 4/3/2018 [V1.2]

Postby armymen12002003 » Sat Aug 25, 2018 1:37 am

I hope the next version has heretic and hexen compatibility
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Re: GMOTA: Fantasy arcade action, UPDATE 4/3/2018 [V1.2]

Postby Ryumi » Mon Sep 03, 2018 5:30 pm

I've been playing through Scythe with this, and it's an absolute blast. It encourages a different but fast and fun play style that fits in Doom surprisingly well. Hope to see more of this!
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Re: GMOTA: Fantasy arcade action, UPDATE 4/3/2018 [V1.2]

Postby Bezhael » Sat Sep 08, 2018 8:04 am

I wonder if you could incorporate some of these into your next update?

https://mega.nz/#!YRcj1SBD!pCG7K4k1PGtw ... 7eiVYbMoss
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Re: GMOTA: Fantasy arcade action, UPDATE 4/3/2018 [V1.2]

Postby wildweasel » Sat Sep 08, 2018 10:33 am

Bezhael wrote:I wonder if you could incorporate some of these into your next update?

https://mega.nz/#!YRcj1SBD!pCG7K4k1PGtw ... 7eiVYbMoss

As much as I know I shouldn't be speaking for mod authors, I know Kegan prefers to do his own sprites wherever he can.
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Re: GMOTA: Fantasy arcade action, UPDATE 4/3/2018 [V1.2]

Postby Combine_Kegan » Sun Sep 09, 2018 3:18 am

Bezhael wrote:I wonder if you could incorporate some of these into your next update?

https://mega.nz/#!YRcj1SBD!pCG7K4k1PGtw ... 7eiVYbMoss


What Weasel said, I try to do my own sprites whenever possible, plus there's no place for a katana or the vorpal sword in GMOTA now, as one character will use a staff for a melee weapon, and the other will have a retracting chain whip
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Re: GMOTA: Fantasy arcade action, UPDATE 4/3/2018 [V1.2]

Postby Funky Gnoll » Sun Sep 09, 2018 3:33 pm

Combine_Kegan wrote:retracting chain whip


holy shit
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Re: GMOTA: Fantasy arcade action, UPDATE 4/3/2018 [V1.2]

Postby Crudux Cruo » Wed Sep 12, 2018 7:04 pm

I have to say this project has come a LONG WAY! since i played it. I'm really loving it.
Was wondering, how do you become UNARMED? tried reload and zoom on sword and gauntlet gun but doesn't seem to do anything, idkfa, nothing.
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Re: GMOTA: Fantasy arcade action, UPDATE 4/3/2018 [V1.2]

Postby Wivicer » Wed Sep 12, 2018 8:38 pm

hold fire after picking up the sword throw scroll
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Re: GMOTA: Fantasy arcade action, UPDATE 4/3/2018 [V1.2]

Postby thedeathrunner123 » Tue Nov 27, 2018 4:21 pm

An idea I had, How about adding a option to go unarmed only? like just switch the option on to remove the sword entirely and replace the scroll in this mode to upgrade something to do with the punches.
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Re: GMOTA: Fantasy arcade action, UPDATE 4/3/2018 [V1.2]

Postby LOLANONIMUS » Tue Dec 18, 2018 2:26 pm

Hola cuando falta para VR 1.3?
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Re: GMOTA: Fantasy arcade action, UPDATE 4/3/2018 [V1.2]

Postby wildweasel » Tue Dec 18, 2018 2:29 pm

LOLANONIMUS wrote:Hola cuando falta para VR 1.3?

When it's done.
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Re: GMOTA: Fantasy arcade action, UPDATE 4/3/2018 [V1.2]

Postby Combine_Kegan » Wed Dec 19, 2018 2:08 am

LOLANONIMUS wrote:Hola cuando falta para VR 1.3?

I'm still workin on it! Hard to say when I'll get the update out, though if you'd like you can keep tabs on progress posts I make on my tumblr or twitter
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