GMOTA: Fantasy arcade action, UPDATE 4/3/2018 [V1.2]

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Re: GMOTA: Fantasy arcade action, NEW UPDATE 3/16/2018 [V1.1

Postby Turret49 » Wed Mar 21, 2018 1:19 pm

Could the "WHOOPS" voice line be dialed down a bit? it's a lot louder than the others.
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Re: GMOTA: Fantasy arcade action, NEW UPDATE 3/16/2018 [V1.1

Postby TheNightATK300 » Thu Mar 22, 2018 4:57 am

Spoiler:
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Re: GMOTA: Fantasy arcade action, NEW UPDATE 3/16/2018 [V1.1

Postby Combine_Kegan » Thu Mar 22, 2018 6:49 am

TheNightATK300 wrote:
Spoiler:


Because it's also the sonorous war cry of SLY MARBO

Also I've been taking the feedback and stuff you've guys have left into consideration and I'm in the process of buffing some monsters and nerfing a few of Blaz's abilities.
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Re: GMOTA: Fantasy arcade action, NEW UPDATE 3/16/2018 [V1.1

Postby TheNightATK300 » Thu Mar 22, 2018 10:14 pm

Didn't know that. But hey, noice mod m80! It kinda made me high sometimes XD
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Re: GMOTA: Fantasy arcade action, NEW UPDATE 3/16/2018 [V1.1

Postby insightguy » Thu Mar 22, 2018 10:25 pm

Combine_Kegan wrote:Because it's also the sonorous war cry of SLY MARBO

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Re: GMOTA: Fantasy arcade action, NEW UPDATE 3/16/2018 [V1.1

Postby Captain J » Fri Mar 23, 2018 1:20 am

Every Heroes and warriors knows The SLY MARBO AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
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Re: GMOTA: Fantasy arcade action, NEW UPDATE 3/16/2018 [V1.1

Postby Bigger C » Fri Mar 23, 2018 1:55 am

Sly Marbo taught Doomguy everything Doomguy knows and also everything Doomguy doesn't.

Sly Marbo would kill the demons himself but even the Imperium considered it overkill.

Sly Marbo can shoot BFG9000 blasts from his eyes. While they're closed.

Sly Marbo is so good at speedrunning DooM levels that he gets negative times.

You can't rocketjump vertically in vanilla DooM, but Sly Marbo can. Why? Because he's Sly Marbo.

Sly Marbo's pinky fingers are berserk pack punches.

Sly Marbo performs his Glory Kills with his teeth.
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Re: GMOTA: Fantasy arcade action, NEW UPDATE 3/16/2018 [V1.1

Postby RustyController » Fri Mar 23, 2018 2:07 am

I have a small complaint in being the throw mechanic feels a bit clumsy, i end up throwing my hammer more than my sword (and thats no bueno), can you make an alternate button just for sword throw? Like "sure you can,hold secondary fire and have it prepared and ready to hurl, or if you wanna just fling it like a pizza pie just press q or something"
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Re: GMOTA: Fantasy arcade action, NEW UPDATE 3/16/2018 [V1.1

Postby Funky Gnoll » Fri Mar 23, 2018 6:55 am

Blaz's Torch and Shatterbomb subweapons seem a bit weak. Am I just using them wrong? I throw the Torch at the enemy's feet, and I go for a direct hit with the Shatterbomb.

(their powered spell versions are fine as-is, IMO)
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Re: GMOTA: Fantasy arcade action, NEW UPDATE 3/16/2018 [V1.1

Postby RustyController » Fri Mar 23, 2018 5:43 pm

Funky Gnoll wrote:Blaz's Torch and Shatterbomb subweapons seem a bit weak. Am I just using them wrong? I throw the Torch at the enemy's feet, and I go for a direct hit with the Shatterbomb.

(their powered spell versions are fine as-is, IMO)


The torch is meant to throw sideshot of enemies as it spouts fireballs and crawls along the ground before stopping at walls, the shatterbomb is good for tight groupings of enemies and constricted areas
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Re: GMOTA: Fantasy arcade action, NEW UPDATE 3/16/2018 [V1.1

Postby Rozy » Sun Mar 25, 2018 6:39 pm

Very minor nitpick that bugs the hell out of me.

Image

Errant orange pixel
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Re: GMOTA: Fantasy arcade action, NEW UPDATE 3/16/2018 [V1.1

Postby AvzinElkein » Sun Mar 25, 2018 7:18 pm

...weird, it doesn't seem to work with Hexen properly.
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Re: GMOTA: Fantasy arcade action, NEW UPDATE 3/16/2018 [V1.1

Postby Cryomundus » Sun Mar 25, 2018 7:34 pm

GMOTA is primarily built with Doom2 in mind, compatibly with Heretic/Hexen is pretty low on Kegan's todo list. If anything, it'll come once the other 2 heroes are done, but that's just my guess, I have no idea if it'll be added or not.
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Re: GMOTA: Fantasy arcade action, NEW UPDATE 3/16/2018 [V1.1

Postby KarolineDianne » Sun Mar 25, 2018 11:36 pm

I for one would *adore* being able to play GMOTA in Heretic or Hexen, though I do understand that'd be a lot of extra work and isn't at all a priority.
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Re: GMOTA: Fantasy arcade action, NEW UPDATE 3/16/2018 [V1.1

Postby Funky Gnoll » Tue Mar 27, 2018 8:14 am

Blaz's powered slash will regain health even if the target is a spell cube. Probably not intended behavior?
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