by Korell » Fri Jan 26, 2018 6:59 pm
Silentdarkness12 wrote:Actually....um.....I don't know HOW this isn't crashing with other people, buuuuut!
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states
{
LBLT D 2
TNT1 A 0 ThrustThingZ(0,240,1,1)
TNT1 A 0 A_SpawnItem("SUPERLightningDMG",0,0,0)
LBLT B 2
TNT1 A 0 ThrustThingZ(0,240,1,1)
TNT1 A 0 A_SpawnItem("SUPERLightningDMG",0,0,0)
LBLT C 2
TNT1 A 0 ThrustThingZ(0,240,1,1)
TNT1 A 0 A_SpawnItem("SUPERLightningDMG",0,0,0)
LBLT A 2
TNT1 A 0 ThrustThingZ(0,240,1,1)
TNT1 A 0 A_SpawnItem("SUPERLightningDMG",0,0,0)
TNT1 A 0 A_Countdown
Loop
There's no Spawn: line there. Putting it in there fixed it.
How, HOW is this not crashing anyone else?
My copy already has a spawn in it. Could there be two versions of 0.9.9 out there, one broken one working?
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actor superlightningstrike2 : GemLightningBoltVar2
{
scale 4
states
{
spawn:
LBLT D 2
TNT1 A 0 ThrustThingZ(0,240,1,1)
TNT1 A 0 A_SpawnItem("SUPERLightningDMG",0,0,0)
LBLT B 2
TNT1 A 0 ThrustThingZ(0,240,1,1)
TNT1 A 0 A_SpawnItem("SUPERLightningDMG",0,0,0)
LBLT C 2
TNT1 A 0 ThrustThingZ(0,240,1,1)
TNT1 A 0 A_SpawnItem("SUPERLightningDMG",0,0,0)
LBLT A 2
TNT1 A 0 ThrustThingZ(0,240,1,1)
TNT1 A 0 A_SpawnItem("SUPERLightningDMG",0,0,0)
TNT1 A 0 A_Countdown
Loop
Death:
TNT1 A 0 a_playsound ("subweapons/lancelightning",5,1,0,0)
TNT1 A 0 Radius_quake (5,10,0,150,0)
TNT1 AA 0 a_spawnitemex ("lightningbolt", 0,0,0,random(-15,15),random(-20,20),3,0,0)
GXLT ABCD 2
Stop
}
}
EDIT: Just redownloaded the file as per the link in the main post and opened it in SLADE, and it does have a spawn in that actor, at line 2715. I did notice that that first LBLT D 2 line isn't one space indented compared to the lines below it, though, so yet another change (albeit non-functional). How many different GMOTA v0.9.9 files are out there?
Last edited by Korell on Fri Jan 26, 2018 7:04 pm, edited 2 times in total.