GMOTA: Fantasy arcade action, UPDATE 12/4/2019 [V1.4]

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: GMOTA: Fantasy arcade action, NEW UPDATE 5/29/2015 [V0.9

Postby BradmanX » Thu Dec 07, 2017 2:27 pm

Combine_Kegan wrote:
lwks wrote:Interesting, just out of curiosity, how long are we talking about?

Edit: Any ideias about new weapons? I mean fixed weapons on each slot.
And also, write your stuff man! Not only about itens, but mechanics too, I find this mod very confusing. :?


I can't say for certain lengthwise, but I'm nearly done with this update, regarding weapons, I'm not adding any more weapons for Blaz, other than some new subweapons, though for fixed weapon spawns there'll now be powerup items that augment Blaz's moveset and give new abilities. Finally regarding the weird confusing crap, don't sweat it, I've stripped a lot of of the stranger, more confusing elements out with this coming update, it's going to be more straightforward in a lot of ways.


Awesome, can't wait.
User avatar
BradmanX
 
Joined: 23 Nov 2012

Re: GMOTA: Fantasy arcade action, NEW UPDATE 5/29/2015 [V0.9

Postby DemonSlayer » Wed Jan 10, 2018 2:46 am

DoomRater wrote:Closest to being Guts? Sounds like I'd better get started on my Six Man Army modpack then, I will not be outdone by Hexen graphics!


lol ^_^ awesome. I hope that you are working on your mod as all I can say the more the merrier.
User avatar
DemonSlayer
 
Joined: 30 Mar 2016
Location: Resides in a base on Mars guarding the world from the Ream of Hell

Re: GMOTA: Fantasy arcade action, NEW UPDATE 5/29/2015 [V0.9

Postby Silentdarkness12 » Thu Jan 25, 2018 9:37 am

Code: Select allExpand view
Script error, "GMOTA_V0.9.9.pk3:actors/lordblaz/zarach.txt" line 2727:
State SUPERlightningstrike2.12 links to a state with incompatible restrictions.


Got this on trying to launch. What am do? : X

EDIT: And i'm using latest GZDoom dev build.
User avatar
Silentdarkness12
Level 7: ZScript Victim
 
Joined: 15 Aug 2013
Location: Plains of Pride

Re: GMOTA: Fantasy arcade action, NEW UPDATE 5/29/2015 [V0.9

Postby Korell » Thu Jan 25, 2018 2:38 pm

Silentdarkness12 wrote:
Code: Select allExpand view
Script error, "GMOTA_V0.9.9.pk3:actors/lordblaz/zarach.txt" line 2727:
State SUPERlightningstrike2.12 links to a state with incompatible restrictions.


Got this on trying to launch. What am do? : X

EDIT: And i'm using latest GZDoom dev build.


The current version won't work on GZDoom v3.0 and above. See the below from a post made on Dec 5th 2017.

Combine_Kegan wrote:
lwks wrote:Latest version seems to not be compatible with GZDoom 3.0 and above. Any plans to make an Update?

Yeah the current public version has a small typo that has broken things. Normally I'd just release a hotfix but I've actually been the process of making a massive overhaul update that makes things work again, along with adding a bunch of new content and overhauls to the gameplay.

Might take a bit but it's coming.
User avatar
Korell
 
Joined: 28 May 2017

Re: GMOTA: Fantasy arcade action, NEW UPDATE 5/29/2015 [V0.9

Postby shadstarn » Thu Jan 25, 2018 2:41 pm

i love this mod! therefore i hope you one day make a colourful not childish weapons mod with this style of fluid action! ....
i am right now not into melee but this is definetly a play!
shadstarn
Banned User
 
Joined: 23 Dec 2017

Re: GMOTA: Fantasy arcade action, NEW UPDATE 5/29/2015 [V0.9

Postby Silentdarkness12 » Thu Jan 25, 2018 2:49 pm

Mmm. guess i'll just wait for 1.0 then.
User avatar
Silentdarkness12
Level 7: ZScript Victim
 
Joined: 15 Aug 2013
Location: Plains of Pride

Re: GMOTA: Fantasy arcade action, NEW UPDATE 5/29/2015 [V0.9

Postby Wivicer » Fri Jan 26, 2018 12:46 pm

That's odd. I'm using 3.3pre-358-G47B276024 and I'm not having any trouble running it.
User avatar
Wivicer
 
Joined: 27 Jul 2013
Location: Slowly degrading into a modern-art piece
Operating System: Windows 10/8.1/8/201x 64-bit
Graphics Processor: nVidia (Modern GZDoom)

Re: GMOTA: Fantasy arcade action, NEW UPDATE 5/29/2015 [V0.9

Postby Silentdarkness12 » Fri Jan 26, 2018 12:57 pm

Wivicer wrote:That's odd. I'm using 3.3pre-358-G47B276024 and I'm not having any trouble running it.


Well, I am. So that doesn't exactly help : X
User avatar
Silentdarkness12
Level 7: ZScript Victim
 
Joined: 15 Aug 2013
Location: Plains of Pride

Re: GMOTA: Fantasy arcade action, NEW UPDATE 5/29/2015 [V0.9

Postby Korell » Fri Jan 26, 2018 4:54 pm

Silentdarkness12 wrote:
Wivicer wrote:That's odd. I'm using 3.3pre-358-G47B276024 and I'm not having any trouble running it.


Well, I am. So that doesn't exactly help : X


Just tried my copy in 3.3pre-358, and it also works. There's a possibility that I fixed it myself, though, if it's what I think it is. If you can post the error that you are getting then I'll be able to see if it is what I think it is, that being to do with custom menu options.
User avatar
Korell
 
Joined: 28 May 2017

Re: GMOTA: Fantasy arcade action, NEW UPDATE 5/29/2015 [V0.9

Postby Silentdarkness12 » Fri Jan 26, 2018 5:25 pm

Korell wrote:
Silentdarkness12 wrote:
Wivicer wrote:That's odd. I'm using 3.3pre-358-G47B276024 and I'm not having any trouble running it.


Well, I am. So that doesn't exactly help : X


Just tried my copy in 3.3pre-358, and it also works. There's a possibility that I fixed it myself, though, if it's what I think it is. If you can post the error that you are getting then I'll be able to see if it is what I think it is, that being to do with custom menu options.


It's on the same page that we're on now.

I wrote:
Code: Select allExpand view
Script error, "GMOTA_V0.9.9.pk3:actors/lordblaz/zarach.txt" line 2727:
State SUPERlightningstrike2.12 links to a state with incompatible restrictions.
User avatar
Silentdarkness12
Level 7: ZScript Victim
 
Joined: 15 Aug 2013
Location: Plains of Pride

Re: GMOTA: Fantasy arcade action, NEW UPDATE 5/29/2015 [V0.9

Postby Korell » Fri Jan 26, 2018 6:41 pm

Silentdarkness12 wrote:
I wrote:
Code: Select allExpand view
Script error, "GMOTA_V0.9.9.pk3:actors/lordblaz/zarach.txt" line 2727:
State SUPERlightningstrike2.12 links to a state with incompatible restrictions.


Nope, no idea. It's not the error for custom menus trying to override a standard menu. I tried GMOTA 0.9.9 with both Ultimate Doom and with the Brotherhood of Ruin map pack, and no errors at all. My exact GZDoom version is currently g3.3pre-358-g47b276024, 64-bit version.
User avatar
Korell
 
Joined: 28 May 2017

Re: GMOTA: Fantasy arcade action, NEW UPDATE 5/29/2015 [V0.9

Postby Silentdarkness12 » Fri Jan 26, 2018 6:53 pm

Korell wrote:
Silentdarkness12 wrote:
I wrote:
Code: Select allExpand view
Script error, "GMOTA_V0.9.9.pk3:actors/lordblaz/zarach.txt" line 2727:
State SUPERlightningstrike2.12 links to a state with incompatible restrictions.


Nope, no idea. It's not the error for custom menus trying to override a standard menu. I tried GMOTA 0.9.9 with both Ultimate Doom and with the Brotherhood of Ruin map pack, and no errors at all. My exact GZDoom version is currently g3.3pre-358-g47b276024, 64-bit version.


GZDoomCrashPic.jpg


Actually....um.....I don't know HOW this isn't crashing with other people, buuuuut!

Code: Select allExpand view
states
   {
       LBLT D 2
      TNT1 A 0 ThrustThingZ(0,240,1,1)
      TNT1 A 0 A_SpawnItem("SUPERLightningDMG",0,0,0)
      LBLT B 2
      TNT1 A 0 ThrustThingZ(0,240,1,1)
      TNT1 A 0 A_SpawnItem("SUPERLightningDMG",0,0,0)
      LBLT C 2
      TNT1 A 0 ThrustThingZ(0,240,1,1)
      TNT1 A 0 A_SpawnItem("SUPERLightningDMG",0,0,0)
      LBLT A 2
      TNT1 A 0 ThrustThingZ(0,240,1,1)
      TNT1 A 0 A_SpawnItem("SUPERLightningDMG",0,0,0)
      TNT1 A 0 A_Countdown
      Loop


There's no Spawn: line there. Putting it in there fixed it.

How, HOW is this not crashing anyone else?
User avatar
Silentdarkness12
Level 7: ZScript Victim
 
Joined: 15 Aug 2013
Location: Plains of Pride

Re: GMOTA: Fantasy arcade action, NEW UPDATE 5/29/2015 [V0.9

Postby Korell » Fri Jan 26, 2018 6:59 pm

Silentdarkness12 wrote:Actually....um.....I don't know HOW this isn't crashing with other people, buuuuut!

Code: Select allExpand view
states
   {
       LBLT D 2
      TNT1 A 0 ThrustThingZ(0,240,1,1)
      TNT1 A 0 A_SpawnItem("SUPERLightningDMG",0,0,0)
      LBLT B 2
      TNT1 A 0 ThrustThingZ(0,240,1,1)
      TNT1 A 0 A_SpawnItem("SUPERLightningDMG",0,0,0)
      LBLT C 2
      TNT1 A 0 ThrustThingZ(0,240,1,1)
      TNT1 A 0 A_SpawnItem("SUPERLightningDMG",0,0,0)
      LBLT A 2
      TNT1 A 0 ThrustThingZ(0,240,1,1)
      TNT1 A 0 A_SpawnItem("SUPERLightningDMG",0,0,0)
      TNT1 A 0 A_Countdown
      Loop


There's no Spawn: line there. Putting it in there fixed it.

How, HOW is this not crashing anyone else?


My copy already has a spawn in it. Could there be two versions of 0.9.9 out there, one broken one working?

Code: Select allExpand view
actor superlightningstrike2 : GemLightningBoltVar2
{
   scale 4
   states
   {
   spawn:
       LBLT D 2
      TNT1 A 0 ThrustThingZ(0,240,1,1)
      TNT1 A 0 A_SpawnItem("SUPERLightningDMG",0,0,0)
      LBLT B 2
      TNT1 A 0 ThrustThingZ(0,240,1,1)
      TNT1 A 0 A_SpawnItem("SUPERLightningDMG",0,0,0)
      LBLT C 2
      TNT1 A 0 ThrustThingZ(0,240,1,1)
      TNT1 A 0 A_SpawnItem("SUPERLightningDMG",0,0,0)
      LBLT A 2
      TNT1 A 0 ThrustThingZ(0,240,1,1)
      TNT1 A 0 A_SpawnItem("SUPERLightningDMG",0,0,0)
      TNT1 A 0 A_Countdown
      Loop
    Death:
      TNT1 A 0 a_playsound ("subweapons/lancelightning",5,1,0,0)
      TNT1 A 0 Radius_quake (5,10,0,150,0)
      TNT1 AA 0 a_spawnitemex ("lightningbolt", 0,0,0,random(-15,15),random(-20,20),3,0,0)
      GXLT ABCD 2
       Stop
    }
}


EDIT: Just redownloaded the file as per the link in the main post and opened it in SLADE, and it does have a spawn in that actor, at line 2715. I did notice that that first LBLT D 2 line isn't one space indented compared to the lines below it, though, so yet another change (albeit non-functional). How many different GMOTA v0.9.9 files are out there?
Last edited by Korell on Fri Jan 26, 2018 7:04 pm, edited 2 times in total.
User avatar
Korell
 
Joined: 28 May 2017

Re: GMOTA: Fantasy arcade action, NEW UPDATE 5/29/2015 [V0.9

Postby Silentdarkness12 » Fri Jan 26, 2018 7:01 pm

That seems likely. I think I got the 0.9.9 link from a stream, as opposed to forum browsing. It must've gotten hotfixed when I wasn't paying attention.
User avatar
Silentdarkness12
Level 7: ZScript Victim
 
Joined: 15 Aug 2013
Location: Plains of Pride

Re: GMOTA: Fantasy arcade action, NEW UPDATE 5/29/2015 [V0.9

Postby Combine_Kegan » Mon Mar 12, 2018 12:37 pm


I hope you people are ready for this friday
User avatar
Combine_Kegan
The GMOTA Guy
 
Joined: 19 Jan 2014
Location: Hopelessly stuck in the past

PreviousNext

Return to Gameplay Mods

Who is online

Users browsing this forum: Discord [Bot], ObsidianPlague, rdwpa, Simple Pie [RSS], _sink, Somagu, TheOldKingCole, Vikvicious1 and 26 guests