I don't think I've mentioned replacing the grappler, maybe tweaking it in some manner, but definitely not replacing it, and yeah I should probably get some different idle frames for the shining sword.Hetdegon wrote:Gave it a quick try (with one of my favorite tunes from Alcahest, heh, this mod knows what I like), didn't manage to find the new shield, but so far so good.
The new sword sprites are interesting, I like them a bit more. The powered sword sprites make me think it's made of crystal or gemstone or something, which is also kinda cool. I thought the grappling hook was replaced, though? Might be remembering wrong though.
I like the new activation method for shining knight mode, although the sword looks a bit off when it's active.
Actually a few updates ago I made it so the Blazter fires invisible harmless hitscans regardless of your current mod to trigger switches, I took Term's advice there, glad you're liking the new darts though, I'm gonna try out something new soon for the big dart attackHetdegon wrote: The Blazter's new dart shots are also nice, barring the already-reported thingy with the spread. I like the way the big dart gets set to announce full charge, looks pretty cool. I thought the darts were kind of supposed to activate shot-activated switches though, so it's weird to see it spray all over instead of being more accurate as it was. I rarely play any map where you have to make precision shots for switches, but without the old wand and with a sprayed shot, it's gonna be a lot of tries to get one far away. If there's any map that requires precise far-switch-shooting in a short amount of time it's gonna be a bit tricky although not impossible. It's fun to kill stuff though, so that's a win, I am actually using it in battle now.
Oh god no, I've made it absolutely vicious now, again I'm really glad you're enjoying thatHetdegon wrote: As for the new item crash system, it seems to work rather well, but need to test with more maps to see how it fares overall. So far I like it and didn't seem to be extremely scarce, so that's also nice. Was the torch's IC always that awesome, by the way? Because it murders stuff quite nicely and in a wide area.
Also, didn't manage to find enough drops of secondary item containers to try, but are POW versions still around?
I had a lot of fun with GMOTA's gore system, I think an over the top explosion of bones and blood is more fun than organs and sticky ketchup.Hetdegon wrote: Also I love the enemies exploding in bones and junk. I find it far more amusing than the typical ketchup overdose.
I would like to give a more in-depth review/commentary/praise, but I am a bit pressed for time lately, and I kinda put Doom to the side because of a nasty bug in GZDoom on Linux, so I am not playing it as much as I used to do. Still hyped for the release though, so will try to give it more love on my next free day. Also loving the hammer as much as always. It's just so satisfying to use.
and the hammer is being removed as a sub-item, so I hope you're prepared for that, it's being promoted to Blaz's final subweapon, and it's going to be a doozy.