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Re: GMOTA: Fantasy arcade action, [V0.9.7]

PostPosted: Mon Dec 29, 2014 2:05 am
by Combine_Kegan
Maybe I should post in my own Zdoom thread mentioning what I'm working on. Yeah let's do that

http://combine-kegan.tumblr.com/post/10 ... m-some-new

I can't recall if WEBMs work here so have a link instead. The thief is getting some new tricks

Re: GMOTA: Fantasy arcade action, [V0.9.7]

PostPosted: Mon Dec 29, 2014 4:06 am
by Hetdegon
Oh my, looks interesting, I like the spread shot.
Do you post updates in there often? If so I'll certainly keep an eye on it.

Re: GMOTA: Fantasy arcade action, [V0.9.7]

PostPosted: Mon Dec 29, 2014 5:39 am
by Combine_Kegan
Hetdegon wrote:Oh my, looks interesting, I like the spread shot.
Do you post updates in there often? If so I'll certainly keep an eye on it.


On my Tumblr? Yeah I find myself dropping updates there whenever I finish making something noteworthy and record it.

Re: GMOTA: Fantasy arcade action, [V0.9.7]

PostPosted: Mon Dec 29, 2014 1:36 pm
by Cryomundus
Have you ever considered making a monster that'll scramble the players sub-weapons? Kinda like a rare random spawn of an archvile that's there just to mess with those.

The only reason I'm suggesting that is that once you've got a particular set of sub-weapons you like, there's almost never a reason to switch. Now that you've got carry-able cubes and chests, it seems like it'd be a nice thing to add in. I mean yeah there's the thief, but that's just magic/mana, which you can get back fairly easily. (that and I'd like to have more of a reason to seek out chests/cubes, rather than just to get one particular set and never touch them again, since there's nothing that actually makes me have to do so.)

Re: GMOTA: Fantasy arcade action, [V0.9.7]

PostPosted: Mon Dec 29, 2014 2:02 pm
by Hetdegon
Well...I kinda switch sub-weapons for variety after a while. Or perhaps a different type of thief could steal one of your sub-weapons and you have to kill him before leaving LOS to recover it, or else he disappears? It's a very arcadey mechanic that could fit the style well and I know is possible in DECORATE.

Re: GMOTA: Fantasy arcade action, [V0.9.7]

PostPosted: Sat Jan 17, 2015 4:18 pm
by Combine_Kegan
I'm not dead. I've been working on monsters

The Red Wyvern:
https://dl.dropboxusercontent.com/u/838 ... agons.webm

and the mage gunner
https://dl.dropboxusercontent.com/u/838 ... ssile.webm

Re: GMOTA: Fantasy arcade action, [V0.9.7]

PostPosted: Sat Jan 17, 2015 5:19 pm
by Toberone
Lol you added in the magic ball tennis, I knew you couldn't resist. Lookin good!

Re: GMOTA: Fantasy arcade action, [V0.9.7]

PostPosted: Sat Jan 17, 2015 11:22 pm
by ravage
Combine_Kegan wrote:I'm not dead. I've been working on monsters

The Red Wyvern:
https://dl.dropboxusercontent.com/u/838 ... agons.webm

and the mage gunner
https://dl.dropboxusercontent.com/u/838 ... ssile.webm


Very nice! That's the wyvern from Daggerfall! I've been using that as a staple enemy for my zheretic mod for a while now. Good to see it getting more love!

Re: GMOTA: Fantasy arcade action, [V0.9.7]

PostPosted: Mon Jan 19, 2015 4:19 am
by TerminusEst13
Image

Happy birthday, GMOTA!

fweeeeeeeeee

Re: GMOTA: Fantasy arcade action, [V0.9.7]

PostPosted: Mon Jan 19, 2015 4:28 am
by Combine_Kegan
Amazing how fast a year passes, and more amazing still how far GMOTA has come.

Here's to making this mod even better, you guys are amazing.

Re: GMOTA: Fantasy arcade action, [V0.9.7]

PostPosted: Mon Jan 19, 2015 4:36 am
by Captain J
now that's what i call it, the generation. anyway where's the cake when we need one? hope it not will burn.

Re: GMOTA: Fantasy arcade action, [V0.9.7]

PostPosted: Wed Jan 21, 2015 11:24 am
by Crudux Cruo
Hey, i'm loving the new changes, but isn't my sword supposed to return to me when i throw it? more often than not it doesnt, and im stuck without a sword. it always returns on level changes, however.

Re: GMOTA: Fantasy arcade action, [V0.9.7]

PostPosted: Wed Jan 21, 2015 11:29 am
by twinkieman93
Crudux Cruo wrote:Hey, i'm loving the new changes, but isn't my sword supposed to return to me when i throw it? more often than not it doesnt, and im stuck without a sword. it always returns on level changes, however.

Nope. If you fully charge your throw, it explodes after a certain amount of time. You have to press R to summon a new one at the cost of some of your mana. It's the trade-off for such a powerful attack.

Re: GMOTA: Fantasy arcade action, [V0.9.7]

PostPosted: Wed Jan 21, 2015 7:33 pm
by Combine_Kegan
Yeah. What twinkieman said. However I've been contemplating one more final sword overhaul. I can hear some people groaning about this already but I'm sorry I feel the sword needs this.

The boomerang throw is most likely going to be removed, and the powerful seeking throw will become the powered sword's utility attack (zoom button)

And what about the shining knight? That'll become a usable item that replaces the BFG. Sub items are going to get trimmed and tweaked in favor of passive upgrade items that last the duration of the stage.

Except for the crash hammer. That's going to become a subweapon

Re: GMOTA: Fantasy arcade action, [V0.9.7]

PostPosted: Wed Jan 21, 2015 11:49 pm
by Crudux Cruo
Ah, i see, thanks for clearing that up. fun mod honestly, would love to see new/improved subweapons. still think there should be weapon upgrades, but oh well. (yes im aware of the R button, but still.)