
DoomRater wrote:I'm sure if the monster replacements were set up correctly and the item replacements were redone it'd work like a charm.
Wivicer wrote:I don't know if I'm the only one having trouble with this, but the custom music doesn't play for me. I tried puking the script 1666, but I get an error telling me there isn't a script. Is this a problem for anyone else, or just me?
I'm playing on the latest GZDoom for Mac OSX, btw.
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Cryomundus wrote:Found a bug, the arcane chicken and mystic wine don't grant infinite mana. You'll still use up your reserves regardless, and if you run out while the effect is up, that's it, no more mana for you(you can still recover mana, but the infinite isn't infinite). Also, if you throw your sword away right before you leave a level, that's it, no more sword for you. However, if you type "summon boomerang", you can get it back.
You should use that new blood effect for everything actually, it's really nice. Doesn't seem to be as bad a fps killer as the old one too. The "gore" is hilarious, I love it. Imp warlords seem nice, though I did notice that if the ceiling is too low, the mace they throw gets destroyed, resulting in a gimped enemy. Also, since the viper dodges less he tends to go down very easily, almost to the point of him being forgetable. His spazzy-ness was what made him memorable, actually, since he doesn't have a lot of health, meaning he'd go down in 1 charge-shot.
Just a personal thing, but you should recolor the earthshaker's explosion sprite to use white/red/pinks, it stands out too much otherwise.
Spoiler:
Combine_Kegan wrote:That's what I thought. See now this is why I told you I'm against your music addon, you've caused clashing and issues with my main mod. Don't be sharing it with folks until you know it's not going to break anything. Damn it.
Well that and the fuckhuge filesize, seriously man.
Combine_Kegan wrote:
That's odd, did you check to see in the in-game options if the custom music is disabled?
insightguy wrote:...managed to lose my sword by throwing it at the skybox.....
Combine_Kegan wrote:insightguy wrote:...managed to lose my sword by throwing it at the skybox.....
That's odd, that shouldn't happen, I added +SKYEXPLODE to the boomerang sword. What stage/mapset did you do this on?
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