GMOTA: Fantasy arcade action (last post here 4-18-23)

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Combine_Kegan
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Re: GMOTA: Fantasy arcade action, UPDATE 4/3/2018 [V1.2]

Post by Combine_Kegan »

Glad to hear you're liking it, and yeah Doomslayer's borderline overpowered, but that was kinda the intention seeing as he's the equivalent of a Juilius mode here, if I could I'd make him some kinda extra unlockable character. I'm also aware of the steel duke's being unable to aim vertically, I'll be fixing that in the next coming update!

I'll be adding a proper Knightmare mode for those wanting a challenge as well, and I'll make sure to keep things interesting there, I don't want to just inflate enemy HP and damage output, nor do I want them to endlessly respawn, to stay tuned to see what I got in store for that.
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Ninobanaani
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Re: GMOTA: Fantasy arcade action, UPDATE 4/3/2018 [V1.2]

Post by Ninobanaani »

To add to that, I'm not sure if it's just me, or the leap from lord to knightmare is massive, the enemy aggressiveness changes immensively among other things. I wish that either lord would have the enemies be nearly as aggressive as knightmare, but still not identical, lite knightmare I'd say. The leap for now seems a bit too radical.
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Combine_Kegan
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Re: GMOTA: Fantasy arcade action, UPDATE 4/3/2018 [V1.2]

Post by Combine_Kegan »

Ninobanaani wrote:To add to that, I'm not sure if it's just me, or the leap from lord to knightmare is massive, the enemy aggressiveness changes immensively among other things. I wish that either lord would have the enemies be nearly as aggressive as knightmare, but still not identical, lite knightmare I'd say. The leap for now seems a bit too radical.
In my defense Knightmare as it is right now is very slapdash, cus yeah the aggressiveness is very overkill and dumb. I'm gonna tune it and make it less stupid for this coming update
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armymen12002003
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Re: GMOTA: Fantasy arcade action, UPDATE 4/3/2018 [V1.2]

Post by armymen12002003 »

I hope the next version has heretic and hexen compatibility
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Ryumi
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Re: GMOTA: Fantasy arcade action, UPDATE 4/3/2018 [V1.2]

Post by Ryumi »

I've been playing through Scythe with this, and it's an absolute blast. It encourages a different but fast and fun play style that fits in Doom surprisingly well. Hope to see more of this!
Bezhael
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Re: GMOTA: Fantasy arcade action, UPDATE 4/3/2018 [V1.2]

Post by Bezhael »

I wonder if you could incorporate some of these into your next update?

https://mega.nz/#!YRcj1SBD!pCG7K4k1PGtw ... 7eiVYbMoss
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wildweasel
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Re: GMOTA: Fantasy arcade action, UPDATE 4/3/2018 [V1.2]

Post by wildweasel »

Bezhael wrote:I wonder if you could incorporate some of these into your next update?

https://mega.nz/#!YRcj1SBD!pCG7K4k1PGtw ... 7eiVYbMoss
As much as I know I shouldn't be speaking for mod authors, I know Kegan prefers to do his own sprites wherever he can.
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Combine_Kegan
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Re: GMOTA: Fantasy arcade action, UPDATE 4/3/2018 [V1.2]

Post by Combine_Kegan »

Bezhael wrote:I wonder if you could incorporate some of these into your next update?

https://mega.nz/#!YRcj1SBD!pCG7K4k1PGtw ... 7eiVYbMoss
What Weasel said, I try to do my own sprites whenever possible, plus there's no place for a katana or the vorpal sword in GMOTA now, as one character will use a staff for a melee weapon, and the other will have a retracting chain whip
Funky Gnoll
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Re: GMOTA: Fantasy arcade action, UPDATE 4/3/2018 [V1.2]

Post by Funky Gnoll »

Combine_Kegan wrote:retracting chain whip
holy shit
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Crudux Cruo
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Re: GMOTA: Fantasy arcade action, UPDATE 4/3/2018 [V1.2]

Post by Crudux Cruo »

I have to say this project has come a LONG WAY! since i played it. I'm really loving it.
Was wondering, how do you become UNARMED? tried reload and zoom on sword and gauntlet gun but doesn't seem to do anything, idkfa, nothing.
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Wivicer
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Re: GMOTA: Fantasy arcade action, UPDATE 4/3/2018 [V1.2]

Post by Wivicer »

hold fire after picking up the sword throw scroll
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thedeathrunner123
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Re: GMOTA: Fantasy arcade action, UPDATE 4/3/2018 [V1.2]

Post by thedeathrunner123 »

An idea I had, How about adding a option to go unarmed only? like just switch the option on to remove the sword entirely and replace the scroll in this mode to upgrade something to do with the punches.
LOLANONIMUS
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Re: GMOTA: Fantasy arcade action, UPDATE 4/3/2018 [V1.2]

Post by LOLANONIMUS »

Hola cuando falta para VR 1.3?
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wildweasel
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Re: GMOTA: Fantasy arcade action, UPDATE 4/3/2018 [V1.2]

Post by wildweasel »

LOLANONIMUS wrote:Hola cuando falta para VR 1.3?
When it's done.
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Combine_Kegan
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Re: GMOTA: Fantasy arcade action, UPDATE 4/3/2018 [V1.2]

Post by Combine_Kegan »

LOLANONIMUS wrote:Hola cuando falta para VR 1.3?
I'm still workin on it! Hard to say when I'll get the update out, though if you'd like you can keep tabs on progress posts I make on my tumblr or twitter
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