I suppose, but until I looked at the code, I was convinced I had run into a bug. since fists don't seem to recover arcane power, I would have to backtrack through the map looking for crystals. it's not so bad now that I learned this, but it still feels a bit "odd".wildweasel wrote:Wouldn't this render the entire "unarmed" concept pointless? The current system makes you think about whether you can get by without the sword for a while and rely on your fists (or gauntlet) until your Arcane charges enough to retrieve the sword.quake3guy wrote:Coolness! One other thing I noticed is that Zarach can get permanently lost if thrown with insufficient arcane power to recover it, but it takes no power to throw. Maybe if the arcane power expense were applied up-front, so Blaz couldn't throw it in such a situation thus preventing him from being without his sword (until he manages to find some crystals, which makes it reappear if he had reloaded with the gauntlets up at some point in the past.) So if he has 70+ arcane power, he can throw it, and the return is free (premature return would spare his enemies the damage it could do, so it's not much of a boon to recover the sword in the middle of its airborne rampage.)
Quick edit to add some more ideas without spamming the thread:
1. Maybe the Blazshot arm cannon's charging state could be indicated by the stamina bar (top bar on the bottom right of the screen, above the Arcane Force bar?) Similar to the Wave Cannon charge indicator for the R-Type games?
1b. Ooh, maybe have multiple charge loops for an even bigger attack?
Spoiler:2. I wasn't able to see any powerup health indicators above my health & armor bar, see screenshot:
Spoiler: