Awesome, can't wait.Combine_Kegan wrote:I can't say for certain lengthwise, but I'm nearly done with this update, regarding weapons, I'm not adding any more weapons for Blaz, other than some new subweapons, though for fixed weapon spawns there'll now be powerup items that augment Blaz's moveset and give new abilities. Finally regarding the weird confusing crap, don't sweat it, I've stripped a lot of of the stranger, more confusing elements out with this coming update, it's going to be more straightforward in a lot of ways.lwks wrote:Interesting, just out of curiosity, how long are we talking about?
Edit: Any ideias about new weapons? I mean fixed weapons on each slot.
And also, write your stuff man! Not only about itens, but mechanics too, I find this mod very confusing.
GMOTA: Fantasy arcade action (last post here 4-18-23)
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
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- BradmanX
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Re: GMOTA: Fantasy arcade action, NEW UPDATE 5/29/2015 [V0.9
- DemonSlayer
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Re: GMOTA: Fantasy arcade action, NEW UPDATE 5/29/2015 [V0.9
lol ^_^ awesome. I hope that you are working on your mod as all I can say the more the merrier.DoomRater wrote:Closest to being Guts? Sounds like I'd better get started on my Six Man Army modpack then, I will not be outdone by Hexen graphics!
- Silentdarkness12
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Re: GMOTA: Fantasy arcade action, NEW UPDATE 5/29/2015 [V0.9
Code: Select all
Script error, "GMOTA_V0.9.9.pk3:actors/lordblaz/zarach.txt" line 2727:
State SUPERlightningstrike2.12 links to a state with incompatible restrictions.
EDIT: And i'm using latest GZDoom dev build.
Re: GMOTA: Fantasy arcade action, NEW UPDATE 5/29/2015 [V0.9
The current version won't work on GZDoom v3.0 and above. See the below from a post made on Dec 5th 2017.Silentdarkness12 wrote:Got this on trying to launch. What am do? : XCode: Select all
Script error, "GMOTA_V0.9.9.pk3:actors/lordblaz/zarach.txt" line 2727: State SUPERlightningstrike2.12 links to a state with incompatible restrictions.
EDIT: And i'm using latest GZDoom dev build.
Combine_Kegan wrote:Yeah the current public version has a small typo that has broken things. Normally I'd just release a hotfix but I've actually been the process of making a massive overhaul update that makes things work again, along with adding a bunch of new content and overhauls to the gameplay.lwks wrote:Latest version seems to not be compatible with GZDoom 3.0 and above. Any plans to make an Update?
Might take a bit but it's coming.
Re: GMOTA: Fantasy arcade action, NEW UPDATE 5/29/2015 [V0.9
i love this mod! therefore i hope you one day make a colourful not childish weapons mod with this style of fluid action! ....
i am right now not into melee but this is definetly a play!
i am right now not into melee but this is definetly a play!
- Silentdarkness12
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Re: GMOTA: Fantasy arcade action, NEW UPDATE 5/29/2015 [V0.9
Mmm. guess i'll just wait for 1.0 then.
- Wivicer
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Re: GMOTA: Fantasy arcade action, NEW UPDATE 5/29/2015 [V0.9
That's odd. I'm using 3.3pre-358-G47B276024 and I'm not having any trouble running it.
- Silentdarkness12
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Re: GMOTA: Fantasy arcade action, NEW UPDATE 5/29/2015 [V0.9
Well, I am. So that doesn't exactly help : XWivicer wrote:That's odd. I'm using 3.3pre-358-G47B276024 and I'm not having any trouble running it.
Re: GMOTA: Fantasy arcade action, NEW UPDATE 5/29/2015 [V0.9
Just tried my copy in 3.3pre-358, and it also works. There's a possibility that I fixed it myself, though, if it's what I think it is. If you can post the error that you are getting then I'll be able to see if it is what I think it is, that being to do with custom menu options.Silentdarkness12 wrote:Well, I am. So that doesn't exactly help : XWivicer wrote:That's odd. I'm using 3.3pre-358-G47B276024 and I'm not having any trouble running it.
- Silentdarkness12
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Re: GMOTA: Fantasy arcade action, NEW UPDATE 5/29/2015 [V0.9
It's on the same page that we're on now.Korell wrote:Just tried my copy in 3.3pre-358, and it also works. There's a possibility that I fixed it myself, though, if it's what I think it is. If you can post the error that you are getting then I'll be able to see if it is what I think it is, that being to do with custom menu options.Silentdarkness12 wrote:Well, I am. So that doesn't exactly help : XWivicer wrote:That's odd. I'm using 3.3pre-358-G47B276024 and I'm not having any trouble running it.
I wrote:Code: Select all
Script error, "GMOTA_V0.9.9.pk3:actors/lordblaz/zarach.txt" line 2727: State SUPERlightningstrike2.12 links to a state with incompatible restrictions.
Re: GMOTA: Fantasy arcade action, NEW UPDATE 5/29/2015 [V0.9
Nope, no idea. It's not the error for custom menus trying to override a standard menu. I tried GMOTA 0.9.9 with both Ultimate Doom and with the Brotherhood of Ruin map pack, and no errors at all. My exact GZDoom version is currently g3.3pre-358-g47b276024, 64-bit version.Silentdarkness12 wrote:I wrote:Code: Select all
Script error, "GMOTA_V0.9.9.pk3:actors/lordblaz/zarach.txt" line 2727: State SUPERlightningstrike2.12 links to a state with incompatible restrictions.
- Silentdarkness12
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Re: GMOTA: Fantasy arcade action, NEW UPDATE 5/29/2015 [V0.9
Actually....um.....I don't know HOW this isn't crashing with other people, buuuuut!Korell wrote:Nope, no idea. It's not the error for custom menus trying to override a standard menu. I tried GMOTA 0.9.9 with both Ultimate Doom and with the Brotherhood of Ruin map pack, and no errors at all. My exact GZDoom version is currently g3.3pre-358-g47b276024, 64-bit version.Silentdarkness12 wrote:I wrote:Code: Select all
Script error, "GMOTA_V0.9.9.pk3:actors/lordblaz/zarach.txt" line 2727: State SUPERlightningstrike2.12 links to a state with incompatible restrictions.
Code: Select all
states
{
LBLT D 2
TNT1 A 0 ThrustThingZ(0,240,1,1)
TNT1 A 0 A_SpawnItem("SUPERLightningDMG",0,0,0)
LBLT B 2
TNT1 A 0 ThrustThingZ(0,240,1,1)
TNT1 A 0 A_SpawnItem("SUPERLightningDMG",0,0,0)
LBLT C 2
TNT1 A 0 ThrustThingZ(0,240,1,1)
TNT1 A 0 A_SpawnItem("SUPERLightningDMG",0,0,0)
LBLT A 2
TNT1 A 0 ThrustThingZ(0,240,1,1)
TNT1 A 0 A_SpawnItem("SUPERLightningDMG",0,0,0)
TNT1 A 0 A_Countdown
Loop
How, HOW is this not crashing anyone else?
Re: GMOTA: Fantasy arcade action, NEW UPDATE 5/29/2015 [V0.9
My copy already has a spawn in it. Could there be two versions of 0.9.9 out there, one broken one working?Silentdarkness12 wrote: Actually....um.....I don't know HOW this isn't crashing with other people, buuuuut!
There's no Spawn: line there. Putting it in there fixed it.Code: Select all
states { LBLT D 2 TNT1 A 0 ThrustThingZ(0,240,1,1) TNT1 A 0 A_SpawnItem("SUPERLightningDMG",0,0,0) LBLT B 2 TNT1 A 0 ThrustThingZ(0,240,1,1) TNT1 A 0 A_SpawnItem("SUPERLightningDMG",0,0,0) LBLT C 2 TNT1 A 0 ThrustThingZ(0,240,1,1) TNT1 A 0 A_SpawnItem("SUPERLightningDMG",0,0,0) LBLT A 2 TNT1 A 0 ThrustThingZ(0,240,1,1) TNT1 A 0 A_SpawnItem("SUPERLightningDMG",0,0,0) TNT1 A 0 A_Countdown Loop
How, HOW is this not crashing anyone else?
Code: Select all
actor superlightningstrike2 : GemLightningBoltVar2
{
scale 4
states
{
spawn:
LBLT D 2
TNT1 A 0 ThrustThingZ(0,240,1,1)
TNT1 A 0 A_SpawnItem("SUPERLightningDMG",0,0,0)
LBLT B 2
TNT1 A 0 ThrustThingZ(0,240,1,1)
TNT1 A 0 A_SpawnItem("SUPERLightningDMG",0,0,0)
LBLT C 2
TNT1 A 0 ThrustThingZ(0,240,1,1)
TNT1 A 0 A_SpawnItem("SUPERLightningDMG",0,0,0)
LBLT A 2
TNT1 A 0 ThrustThingZ(0,240,1,1)
TNT1 A 0 A_SpawnItem("SUPERLightningDMG",0,0,0)
TNT1 A 0 A_Countdown
Loop
Death:
TNT1 A 0 a_playsound ("subweapons/lancelightning",5,1,0,0)
TNT1 A 0 Radius_quake (5,10,0,150,0)
TNT1 AA 0 a_spawnitemex ("lightningbolt", 0,0,0,random(-15,15),random(-20,20),3,0,0)
GXLT ABCD 2
Stop
}
}
Last edited by Korell on Fri Jan 26, 2018 7:04 pm, edited 2 times in total.
- Silentdarkness12
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Re: GMOTA: Fantasy arcade action, NEW UPDATE 5/29/2015 [V0.9
That seems likely. I think I got the 0.9.9 link from a stream, as opposed to forum browsing. It must've gotten hotfixed when I wasn't paying attention.
- Combine_Kegan
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Re: GMOTA: Fantasy arcade action, NEW UPDATE 5/29/2015 [V0.9
I hope you people are ready for this friday