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Re: [Released] Wrath of Cronos with heXercise

PostPosted: Thu Jan 23, 2014 11:48 pm
by CrazyEyes
Triple S wrote:Cleric, Serpent Staff, no power-ups.

I am clueless, since looking at the code for the poison gas shows that there is indeed no discernible way for the gas clouds to give health to the player. Were I in your position, I would assume I'd simply missed something. Unless you feel like replaying MAP05 of Epic 2 over and over again, I doubt it will be easily reproduce-able. I personally don't really care that much about this bug. I've heard of incredibly crazy bugs in games before; one story I read from a beta tester was working on a shooter which contained a bug that rendered the player invulnerable, but he had to go through some crazy multi-step process to do it. Only he could reproduce the bug, and the developers condescendingly dismissed him until he reproduced it in front of their faces. I wouldn't be surprised if this was a real bug, but I don't care to fix it (and to be honest, it probably wasn't my fault anyway).

Re: [Released] Wrath of Cronos with heXercise

PostPosted: Fri Jan 24, 2014 8:51 am
by Triple S
Yeah, pretty much. When I said that I couldn't reproduce it, I basically meant "Well it was probably a freak thing or I overlooked something, either way it's not an issue."

Re: [Released] Wrath of Cronos with heXercise

PostPosted: Fri Jan 24, 2014 4:29 pm
by everamzah
Is it a possibility to implement widescreen support for the weapons?

Re: [Released] Wrath of Cronos with heXercise

PostPosted: Sat Jan 25, 2014 10:11 am
by CrazyEyes
everamzah wrote:Is it a possibility to implement widescreen support for the weapons?

Yeah, that slightly bugs me too, since I play in widescreen. The best way to implement that would be to "expand" the sprites, since the image simply cuts off after a certain point. I could make it so that they are positioned differently, but I think that wouldn't look very good. I would need someone to go to the problematic weapons - mostly Fighter weapons - and add to the sprite so that it looks natural. The Spiked Gauntlets is where it's most noticeable, but I would imagine it would also be the hardest to draw for, cause 'dem muscles. If Crudux Cruo or someone else feels like drawing for this I'd be happy to implement it, but if I tried to do this it would take me far too long and probably end up pretty mediocre.

Re: [Released] Wrath of Cronos with heXercise

PostPosted: Sat Jan 25, 2014 11:13 am
by Crudux Cruo
there exists hexen widescreen support...

viewtopic.php?f=19&t=37623

Re: [Released] Wrath of Cronos with heXercise

PostPosted: Sat Jan 25, 2014 9:24 pm
by CrazyEyes
Crudux Cruo wrote:there exists hexen widescreen support...

viewtopic.php?f=19&t=37623


Heh, I figured it existed somewhere. I can load this .WAD after WoC + Hexercise and it runs. The problem is, the widescreen sprites have greatly altered positions (the left punch for Spiked Gauntlets doesn't even show on the screen) and the easiest thing to do would be to just add the widescreen sprite mod to the .PK3, and set up all the offsets so that they work properly. Which isn't that big a deal, but the other weapon sprites that Thetis added aren't formatted for widescreen so the graphics would be inconsistent.

Re: [Released] Wrath of Cronos with heXercise

PostPosted: Sat Jan 25, 2014 9:48 pm
by Crudux Cruo
yeah, thats true.

Re: [Released] Wrath of Cronos with heXercise

PostPosted: Sun Jan 26, 2014 1:52 pm
by SallazarSpellcaster
I'd like to report that the latest version, 1.032 Hotfix, has an issue with the Mage: Essence Drain has been reverted back to draining life rather than magick. Other than that, it appears to work quite well.

Re: [Released] Wrath of Cronos with heXercise

PostPosted: Sun Jan 26, 2014 6:51 pm
by Valherran
Few things:

1. Firestorm for the Cleric needs a buff, putting points into Willpower doesn't increase the damage enough.

2. Shield bash is a little wonky, it works when it decides to work. 1 out 3 swings will activate it seems.

3. Using the alt fire of the Hammer of Retribution while standing on a tall monster like a Hell Knight will get you frozen in place unless you "noclip". After putting the cheat in the attack will complete like it is supposed to.

Re: [Released] Wrath of Cronos with heXercise

PostPosted: Sun Jan 26, 2014 6:54 pm
by Triple S
Valherran wrote:Few things:

1. Firestorm for the Cleric needs a buff, putting points into Willpower doesn't increase the damage enough.

2. Shield bash is a little wonky, it works when it decides to work. 1 out 3 swings will activate it seems.

3. Using the alt fire of the Hammer of Retribution while standing on a tall monster like a Hell Knight will get you frozen in place unless you "noclip". After putting the cheat in the attack will complete like it is supposed to.



2 and 3 are already reported and will be fixed in the next version.

Re: [Released] Wrath of Cronos with heXercise

PostPosted: Sun Jan 26, 2014 6:58 pm
by Valherran
Triple S wrote:
Valherran wrote:Few things:

1. Firestorm for the Cleric needs a buff, putting points into Willpower doesn't increase the damage enough.

2. Shield bash is a little wonky, it works when it decides to work. 1 out 3 swings will activate it seems.

3. Using the alt fire of the Hammer of Retribution while standing on a tall monster like a Hell Knight will get you frozen in place unless you "noclip". After putting the cheat in the attack will complete like it is supposed to.



2 and 3 are already reported and will be fixed in the next version.


Awesome!

Re: [Released] Wrath of Cronos with heXercise

PostPosted: Tue Jan 28, 2014 4:50 pm
by LostSkull
So it does work in Doom as well?

Re: [Released] Wrath of Cronos with heXercise

PostPosted: Tue Jan 28, 2014 5:05 pm
by Triple S
LostSkull wrote:So it does work in Doom as well?


Yep. Just make sure to also load the "nothexen" patch and the Doom patch.

Re: [Released] Wrath of Cronos with heXercise

PostPosted: Tue Jan 28, 2014 5:11 pm
by LostSkull
Sweet! Thanks for the info. :)

EDIT: Should be noted that WoC breaks some mods that requires the player to shoot a switch in order to proceed.
Take Hell Ground for example, you need to shoot two switches in the beginning to lower a gate and so early in the game you don't have any projectile weapon in WoC.

Re: [Released] Wrath of Cronos with heXercise

PostPosted: Wed Jan 29, 2014 11:28 am
by Crudux Cruo
~ console "give pistol", BLAM, "take pistol"

unfortunately you're right, but the original WOC also breaks it in some ways too if you don't have the right weapons.