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[Mutator] Stealth Monsters to Spectre Monsters

PostPosted: Tue Dec 10, 2013 2:28 am
by Kinsie
Here's something quick I hacked together by request for a forum elsewhere. It was originally part of ReDoom, but this version's for "normal" gameplay.

As suggested by the title, it replaces the much-loved Stealth Monsters from DOSDoom with monsters that use the "fuzzy" Spectre effect. Nothing huge, but hopefully this'll come in handy for reducing frustration when playing older ZDoom map packs.

Re: [Mutator] Stealth Monsters to Spectre Monsters

PostPosted: Tue Dec 10, 2013 1:42 pm
by CorSair
*Instantly snatches the .wad and puts into autoload folder*
I guess you made one person less frustrated for these "lovely" enemy types. Thanks where it is due to. :)

Re: [Mutator] Stealth Monsters to Spectre Monsters

PostPosted: Tue Dec 10, 2013 2:17 pm
by Nash
This is definitely autoload worthy, heck it should be "implemented into zdoom.pk3"-worthy! XD 10 thumbs up.

Re: [Mutator] Stealth Monsters to Spectre Monsters

PostPosted: Tue Dec 10, 2013 2:36 pm
by twinkieman93
This mod deserves a cacoward on principle.

Re: [Mutator] Stealth Monsters to Spectre Monsters

PostPosted: Tue Dec 10, 2013 3:16 pm
by Ed the Bat
If I'd known this was in such high demand, I would've released the one I made way back. =P

Re: [Mutator] Stealth Monsters to Spectre Monsters

PostPosted: Tue Dec 10, 2013 3:39 pm
by 0bsidian
I'm alright with stealth monsters. :(

Re: [Mutator] Stealth Monsters to Spectre Monsters

PostPosted: Tue Dec 10, 2013 9:55 pm
by Ethril
0bsidian wrote:I'm alright with stealth monsters. :(


Stealth monsters are actually really cool IMO, but if you don't use them properly they're just annoying and cheap. Unfortunately, mods that use them properly are few and far between.

Re: [Mutator] Stealth Monsters to Spectre Monsters

PostPosted: Tue Dec 10, 2013 10:40 pm
by 0bsidian
Very true. I remember seeing them in some of Cyb's earlier maps and they were used alright in those, but that's about it.