I got killed a bunch of times because i was holding a rocket launcher after firing long range,then a pinky/imp came up at me and either i killed myself or did not have time to change weapon
You sir solved my problem there thanks!
Nevander wrote:It's amazing how much more fluid the game becomes when you double the raise/lower speed of your weapons.
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NightFright wrote:I have tweaked the mod a bit and hopefully improved a few things. The pistol should look smoother now when firing, however I had to use one of the previously unused frames (PISGD) to make it happen. Still, like this the pistol doesn't "stutter" any more and looks better. After all, what DTD did before also wasn't exactly the original animation any more, so it's within acceptable limits.
Changelog:
- File format switched from WAD to PK3 (renamed to fastweapons.pk3)
- KEYCONF coding converted to DECORATE/MAPINFO system
- Lump filtering for Doom and Doom II
- Uses modified pump action sound for Per Kristian's "Highres Doom Sound Effects Pack"
- Pistol: Firing animation improved (sequence: PISG BCAB --> BCDB)
- Shotgun: Now uses A_StopSound (CHAN_WEAPON) instead of playing silent sound to kill the pumping sound when lowering the weapon
- Shotgun: Now uses A_PlaySound instead of A_PlayWeaponSound for pumping sound
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