Hellser wrote:Don't forget, wildweasel, she turns on you (as does the other AI) if you shoot her enough. Not sure how that can be added in with DECORATE. Probably a small feature worth leaving out.
Just give them a custom painstate for the player's damagetypes that gives them an inventory counter, then have them a_changeflag FRIENDLY
wildweasel wrote: The only behavior I had trouble implementing was jumping; apparently EDGE's monster AI has support for making monsters jump up short ledges
Under what conditions do they jump up? If an enemy is within a certain distance, or just because, or what?
wildweasel wrote:I do not currently have a way to replicate the co-op replacement behavior, where a friendly marine has a small chance to spawn on Player Start 4, but I did at least remember to flag her to not appear in Deathmatch mode.
Do they spawn on the start if Player 4 is in game, or only if they're not in game, or it doesn't matter? A script that spawns them on a player's starting position, though not necessarily player 4 if that player isn't in the game, would be pretty easy to do.