That means I must have overlooked a StopSound function in one of the states somewhere. Does it always do this? Or from a particular way you interrupt them? I've included a file that I've tested with over and over, and tried a bunch of scenarios/combinations that I can think of that could possibly glitch out their firing sound, and no glitch resulted. Extract this into the main SE pk3 and see if it solves the problem. It contains a slightly different approach to Commando sound looping than before, with some more care to stop those sounds when they should.southpark2010 wrote:Yeah, basically it carries on, even when the Commando has stopped firing. It's horrible when there's a group of them.
http://www.mediafire.com/download/4z49k ... MMANDO.zip
Also, could GZDoom version have something to do with it? I'm running 1.8.2