If Doom was done today (Part 3) [Released]

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If Doom was done today (Part 3) [Released]

Postby Chubzdoomer » Tue Nov 05, 2013 8:11 pm

(Click here to see previous parts)



The thread title says it all.

If you've already seen and/or played the first two parts, you'll know exactly what to expect from the third. This time, however, I've added even more features that mock those found in modern military shooters like iron sights, limited sprint, a knife attack, and even an expanding crosshair!

I didn't create several different "editions" full of goodies like I did last year because I simply didn't have the time, but I hope that the WAD itself will make up for it and that you'll have fun with it -- maybe even laugh out loud once or twice.

Download
Last edited by Chubzdoomer on Tue Nov 05, 2013 11:39 pm, edited 2 times in total.
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Re: If Doom was done today (Part 3) [Released]

Postby TheMightyHeracross » Tue Nov 05, 2013 8:19 pm

Haha, spectres, I see what you did there. :)
I was wondering when III would come out. Say, didn't Ghosts just come out right now too?
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Re: If Doom was done today (Part 3) [Released]

Postby Chubzdoomer » Tue Nov 05, 2013 8:27 pm

TheMightyHeracross wrote:Say, didn't Ghosts just come out right now too?


It sure did!
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Re: If Doom was done today (Part 3) [Released]

Postby twinkieman93 » Tue Nov 05, 2013 8:41 pm

TheMightyHeracross wrote:Say, didn't Ghosts just come out right now too?

thatsthejoke.wad

In other news, after watching the video, I have the strangest urge to enjoy a refreshing ice-cold Pepsi to wash down a scrumptious Doritos Locos Taco. Anyone else feeling that way?
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Re: If Doom was done today (Part 3) [Released]

Postby Darsycho » Tue Nov 05, 2013 8:58 pm

As I quote a post of mine from a year ago (Wow, time flies):

jack101 wrote:
Spoiler: Obligatory reaction picture!
Downloading now. =P
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Re: If Doom was done today (Part 3) [Released]

Postby Chubzdoomer » Tue Nov 05, 2013 9:01 pm

Just a heads-up: "Always Run" breaks the limited sprint system because the scripts check for whether or not Shift is being held down, so if you have "Always Run" turned on, consider turning it off for this mod. If you don't want to, that's fine. It doesn't really make anything work differently than intended aside from the sprint system itself, but I thought I'd let you guys know. It's entirely my fault for not scripting it to be based on your movement speed rather than a key being pressed.
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Re: If Doom was done today (Part 3) [Released]

Postby Sgt. Shivers » Tue Nov 05, 2013 9:08 pm

I lost it at the pepsi machine in the dream sequence.
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Re: If Doom was done today (Part 3) [Released]

Postby TheAdmantArchvile » Tue Nov 05, 2013 9:29 pm

The missing textures supposed to be there or am I just missing something?
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Re: If Doom was done today (Part 3) [Released]

Postby scroton » Tue Nov 05, 2013 9:38 pm

Bretty gud so far mang.

Just got 2 da toxin refinrry and there r some mission textures rite outside the door n some on the far wall.

using gzdoom
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Re: If Doom was done today (Part 3) [Released]

Postby Eric_ » Tue Nov 05, 2013 9:48 pm

If you have autorun enabled you'll run out of breath when trying to walk.
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Re: If Doom was done today (Part 3) [Released]

Postby Chubzdoomer » Tue Nov 05, 2013 11:26 pm

TheAdmantArchvile wrote:The missing textures supposed to be there or am I just missing something?


I checked just to be sure and didn't see any missing textures. Make sure you're playing with (Ultimate) Doom, not Doom 2.
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Re: If Doom was done today (Part 3) [Released]

Postby scroton » Tue Nov 05, 2013 11:51 pm

Chubzdoomer wrote: Make sure you're playing with (Ultimate) Doom, not Doom 2.


that = issue

me gud at reading readme
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Re: If Doom was done today (Part 3) [Released]

Postby kevansevans » Wed Nov 06, 2013 6:27 am

Lamest boot ever.
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Re: If Doom was done today (Part 3) [Released]

Postby Slax » Wed Nov 06, 2013 7:56 am

So I played the first 20 minutes of Ghosts. Nothing happened. Some lame space garbage and then a bunch of running.
I somehow imagine that this does it justice.
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Re: If Doom was done today (Part 3) [Released]

Postby TheAdmantArchvile » Wed Nov 06, 2013 8:48 am

Chubzdoomer wrote:
TheAdmantArchvile wrote:The missing textures supposed to be there or am I just missing something?


I checked just to be sure and didn't see any missing textures. Make sure you're playing with (Ultimate) Doom, not Doom 2.

Thar's the problem. I thought you were just making a joke, what with the low res textures in the new Ghosts.
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