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Prime Target Mod for DOOM Release BETA V1.1

PostPosted: Mon Oct 14, 2013 5:09 pm
by trevor0402


http://www.mediafire.com/?1f67pyfkkwrxjmj

Video Description:
Weapons:
1: Knife ("PrimeKnife")
2: Beretta ("PrimeBeretta")
3: Shotgun ("PrimeShotgun")
4: UZI ("PrimeUZI")
5: Missile Launcher ("PrimeMissileLauncher")
6: Flame Thrower ("PrimeFlameThrower")
7: Plasma Pistol ("PlasmaPistol")

Enemies: Credit goes to WildWeasel for the Enemy sounds and decorate.
Shotgun Thug ("WWTShotgunGuy")
CIA Pistol Thug ("WWTPistolThug")
S.W.A.T Thug ("WWTSwatGuy")
Player:
Sprites Finished by me. (I put the legs and the body together)
Gibs.
Flamethrower Death.
Plasma Pistol Death.
Menu:
M_DOOM (Replaced with the Prime Target Logo.)
TITLEPIC (Replaced with the Prime Target menu background)

Enjoy!

P.S If you want to test the Flamethrower Death and the Plasma Pistol Death use this command "Summon PrimeTarget" PrimeTarget = Player. lol :lol:
It won't damage you at all it just plays as a bot that does not do anything.

Re: Prime Target Mod for DOOM

PostPosted: Mon Oct 14, 2013 9:35 pm
by Jimmy
Most interesting! Those are some damn pretty sprites. :D

Re: Prime Target Mod for DOOM

PostPosted: Tue Oct 15, 2013 3:04 am
by SoloSpaghetti
If you try to scale the pistol down, it will be perfect! :)

Re: Prime Target Mod for DOOM Release BETA V1.1

PostPosted: Fri Oct 18, 2013 9:14 am
by trevor0402
Here is the Player w/Green Pants if you want to change colors.
Image

Re: Prime Target Mod for DOOM Release BETA V1.1

PostPosted: Fri Oct 18, 2013 9:26 am
by Jimmy
A lot of those weapons take up close to 50% of the screen. I think it's okay in this instance to sacrifice a bit of on-screen sprite in order to make them not gameplay-ruiningly intrusive. Just shift their sprites' Y offsets down by 10 or 20 (or 50) pixels.

Re: Prime Target Mod for DOOM Release BETA V1.1

PostPosted: Fri Oct 18, 2013 11:04 am
by trevor0402
How do i do the Y offsets and X offsets on a weapon?

Re: Prime Target Mod for DOOM Release BETA V1.1

PostPosted: Fri Oct 18, 2013 11:31 am
by justin_see
twinkle.png

Re: Prime Target Mod for DOOM Release BETA V1.1

PostPosted: Fri Oct 18, 2013 1:00 pm
by trevor0402
http://www.mediafire.com/?s482na681rq2xmg
Prime Target Mod for DOOM BETA V1.2
Updates:
Player Pain, Death, Oof Sounds
Re-Recorded Weapon Sounds
New Flamethrower and Rocket Launcher sound.
New Ammo Pickups
Enemies - BETA V1.1 had no damage when the enemy shoots you. BETA V1.2 Added Enemy Damage.
Pushed Down Weapons (Requested by Jimmy).
New Ricochet Sound
Footstep Sound (Unused).

P.S The death sound was a pain in the ass to rip!

Re: Prime Target Mod for DOOM Release BETA V1.1

PostPosted: Fri Oct 18, 2013 1:33 pm
by wolf00
can you please add manaul reload function for betty ? [this loking litle interesting,only one weapon in mod have reload other's not]

Re: Prime Target Mod for DOOM Release BETA V1.1

PostPosted: Fri Oct 18, 2013 1:35 pm
by trevor0402
I just realised that the death sound i had had a sound in it so i have a new one that has no sounds in it.
Download the attachment for the NEW sound.

Re: Prime Target Mod for DOOM Release BETA V1.1

PostPosted: Fri Oct 18, 2013 1:37 pm
by trevor0402
Wolf00 i am making the wad just like the original game. Prime Target only has a reload for the Beretta so i not going to make it not like the actual Prime Target by adding reload functions to all the weapons.

Re: Prime Target Mod for DOOM Release BETA V1.1

PostPosted: Fri Oct 18, 2013 2:40 pm
by trevor0402
Can anyone help with this HUD?

Re: Prime Target Mod for DOOM Release BETA V1.1

PostPosted: Fri Oct 18, 2013 9:05 pm
by Failure
Some of the guns cover part of the vision, try to put them a bit down and it will be okay.

Prime Target Mod Website by Me

PostPosted: Sat Oct 19, 2013 10:13 am
by xBRYAN2000x
NOTE : I,m not stealing Trevor0402's Mod. Im part of his Development and im a Tester

Anyways. I made my site with Google Sites

Come Take a Closer Look at it
P.S its Under Construction
Fusion 47 Games Official Site

Plus Good News He made his first HUD
Image

Re: Prime Target Mod Website by Me

PostPosted: Sat Oct 19, 2013 3:44 pm
by wildweasel
Um, if you're part of his development, you don't need your own thread. I'm merging this into Trevor's for now.