Doggo120 wrote:Wow! tons of stuff happened! haha. I just want to say this:
If you don't like something then you move on, you don't waste any time or energy on it. If you like it, then you share your thoughts and ideas
in places like this (forums, etc). Now Immortal Destroyer, I do respect your opinion (because that's how the world works, some like what others dislike) but its rather pointless to let me know about stuff you don't actually care:
5; I believe that is a garbage WAD.
That will not fix, change or improve anything. That doesn't help me polish my skills as a Doom modder. That doesn't make the WAD more enjoyable. That's not constructive criticism either. All you're is doing is... nothing helpful really.
The whole purpose was to bring a smile, a giggle. If it did, even if it was a little tiny one, then I can confidently say: mission accomplished!
Thank you guys for all the support (and non support )!
Soon there'll be news about a super secret project I'm working on huhu hoho and a EWP revision too!
Alright, i was thought before that your "Garbage WAD" is made as an Action Mod. That's what i mean in my Reply. As an Action Mod fails, as a funny is terribly awesome. The weapon results are so awesome, like the New Plasma Gun () the only thing that ruin a little my gameplay was the Super-Slow weapons. That doesn't make it funny, that make the gameplay boring, and annoying. Even with the Pistol Reload Time, even a Zombieman can kill me... and my stats are; 200 HP and 200 Armor. I hope to improve the Reload Times, and it will be one of the best mods i ever played... at 7 Place (DON'T think that's a very small rank, it's big to be one of my faves) Try the next time to put Secondary Fire to the Weapons, for example, at the Pistol, the Spray Cleaning, i want to be when i press the Secondary Fire button.
Re: Extreme Weapon Pack!
Posted: Mon Oct 28, 2013 10:08 am
by Doggo120
Haha but that's exactly the point! (super slow, extremely unreliable weapons). I agree with you on the Secondary Fire, I'll definitely add some to the mod.
Now a tip: the pistol reload time sucks, but if you know how to use it well (keep firing until at least you're on a safe spot) then you'll be up for a challenge.
Ethril dissected each of the weapons and gives some hints on how to use them wisely:
after playing around with this a bit i've determined that success is highly improbable
BUT I HAVE SECRET OF WIN!
(warning: reading the following will ruin the surprises and possibly make this wad slightly less hilarious)
Spoiler:
-Your Delicate Fists are decent against zombies and imps and whatnot. Avoid hitting multiple times in a row, or you'll break a nail. 1/5
-The Electric Toothbrush is your greatest asset in the early game. Swing at nothing for a while until the motor kicks in, and then scrub everything to death and never let go of fire. Kind of suffers against Cyberdemons, though. 4/5
-The Shiny Pistol isn't really much different than the original pistol... Don't stop shooting until it's all clear, though, or you'll have to scrub it squeaky-clean while you're being attacked. 2/5
-The Rusty Chotgun packs one hell of a punch when it decides to actually work; I've one-shotted Cyberdemons with this thing. If you've got room to dodge, point this sucker at the enemy, jam the trigger, and circlestrafe until their head a splode. 3/5
-The Chuper Chotgun also does loads of damage (surprisingly, less than the Rusty one), provided you're close enough to actually hit the target. Just make sure you have room to back off and reload. Not recommended for use near cliffs. Very reliable, if awkward to use. 4/5
-The Speedy Chaingun is utterly worthless. If you need to expend your chlips, use the pistol. If the recoil wasn't so high, it'd be usable, but that would defeat the purpose, now wouldn't it? 0/5
-The Funky Chocket Launcher is actually pretty damn good for area denial. The initial impact doesn't do a whole lot, but it basically turns into a landmine after that. 3/5
-The Vacuum Cleaner is more like a leafblower, really. Regardless, it's great at clearing space, natch. Usually does negligible damage, but if you're lucky you can obliterate things. For the most part it's just useful for getting things out of your way. IMO the most reliable "weapon", assuming you can survive long enough to get one. 5/5
-The WTFHSGLOL6283185 is simply too slow to be useful. It has 2 possible results: A hilariously slow-moving wave-motion BFG ball that does an insignificant amount of damage (the tracers also do piss-poor damage, but there's a ton of them, so you can still devastate things if you manage to actually hit them with it), or a fast bouncy energy ball that does a bit of damage (enough to kill an imp at minimum, or a caco at max) if you're lucky enough for it to hit them. Not worth the charge-up time. 2/5
And yes, it makes the game 159% MORE HARDER! hohoho
Re: Extreme Weapon Pack!
Posted: Mon Oct 28, 2013 10:09 am
by Immortal Destroyer
Doggo120 wrote:Haha but that's exactly the point! (super slow, extremely unreliable weapons). I agree with you on the Secondary Fire, I'll definitely add some to the mod.
Now a tip: the pistol reload time sucks, but if you know how to use it well (keep firing until at least you're on a safe spot) then you'll be up for a challenge.
Ethril dissected each of the weapons and gives some hints on how to use them wisely:
after playing around with this a bit i've determined that success is highly improbable
BUT I HAVE SECRET OF WIN!
(warning: reading the following will ruin the surprises and possibly make this wad slightly less hilarious)
Spoiler:
-Your Delicate Fists are decent against zombies and imps and whatnot. Avoid hitting multiple times in a row, or you'll break a nail. 1/5
-The Electric Toothbrush is your greatest asset in the early game. Swing at nothing for a while until the motor kicks in, and then scrub everything to death and never let go of fire. Kind of suffers against Cyberdemons, though. 4/5
-The Shiny Pistol isn't really much different than the original pistol... Don't stop shooting until it's all clear, though, or you'll have to scrub it squeaky-clean while you're being attacked. 2/5
-The Rusty Chotgun packs one hell of a punch when it decides to actually work; I've one-shotted Cyberdemons with this thing. If you've got room to dodge, point this sucker at the enemy, jam the trigger, and circlestrafe until their head a splode. 3/5
-The Chuper Chotgun also does loads of damage (surprisingly, less than the Rusty one), provided you're close enough to actually hit the target. Just make sure you have room to back off and reload. Not recommended for use near cliffs. Very reliable, if awkward to use. 4/5
-The Speedy Chaingun is utterly worthless. If you need to expend your chlips, use the pistol. If the recoil wasn't so high, it'd be usable, but that would defeat the purpose, now wouldn't it? 0/5
-The Funky Chocket Launcher is actually pretty damn good for area denial. The initial impact doesn't do a whole lot, but it basically turns into a landmine after that. 3/5
-The Vacuum Cleaner is more like a leafblower, really. Regardless, it's great at clearing space, natch. Usually does negligible damage, but if you're lucky you can obliterate things. For the most part it's just useful for getting things out of your way. IMO the most reliable "weapon", assuming you can survive long enough to get one. 5/5
-The WTFHSGLOL6283185 is simply too slow to be useful. It has 2 possible results: A hilariously slow-moving wave-motion BFG ball that does an insignificant amount of damage (the tracers also do piss-poor damage, but there's a ton of them, so you can still devastate things if you manage to actually hit them with it), or a fast bouncy energy ball that does a bit of damage (enough to kill an imp at minimum, or a caco at max) if you're lucky enough for it to hit them. Not worth the charge-up time. 2/5
And yes, it makes the game 159% MORE HARDER! hohoho
I know all of this secrets before. I notice them very quickly.
Re: Extreme Weapon Pack!
Posted: Mon Oct 28, 2013 10:10 am
by eclipse
Did you make the sprites yourself? For example, the fist, the toothbrush, and the
Spoiler:
Chuper Chame Boy 3DSD
Re: Extreme Weapon Pack!
Posted: Mon Oct 28, 2013 10:12 am
by Immortal Destroyer
Ultamilotic wrote:Did you make the sprites yourself?For example,the fist,the toothbrush,and the
Spoiler:
Chuper Chame Boy 3DSD
I believe the hands are totally real; I think it's your hands (Doggo120)
Re: Extreme Weapon Pack!
Posted: Mon Oct 28, 2013 10:24 am
by Doggo120
Yesh, they are my hands and my toothbrush haha and...
Spoiler:
The ChuperChameBoy 3DSD is actually my iPhone with the gameboy case
I converted the pictures to sprites
Re: Extreme Weapon Pack!
Posted: Tue Oct 29, 2013 2:16 pm
by Immortal Destroyer
Doggo120 wrote:Yesh, they are my hands and my toothbrush haha and...
Spoiler:
The ChuperChameBoy 3DSD is actually my iPhone with the gameboy case
I converted the pictures to sprites
Re: Extreme Weapon Pack!
Posted: Tue Oct 29, 2013 8:16 pm
by skyrish10
Doggo120 wrote:Hey thank you guys for those vibes and hilarious comments
I really appreciate it a lot!
This is hilarious! But you got the Konami code wrong, it's "UUDDLRLRBA" not "UUDDLRLRABA"
-TZK
Yes TZK, for some reason in my brain the Konami Code was one of the Mortal Kombat 3 codes haha. Thanks for pointing that out, I'll be sure to
fix that!!!
i'm pretty sure is a homage from any konami games featured this code.
(Unfortunately, this is merely a scapegoating)
Re: Extreme Weapon Pack!
Posted: Tue Dec 17, 2013 6:58 am
by Captain J
...after played this mod, i'll say; Some may call this junk... Me, I call it TREASURE.
also happy cacoward awarded!
Re: Extreme Weapon Pack!
Posted: Sun Dec 22, 2013 8:12 pm
by Trar
I genuinely believe that this is quite simply one of the best DOOM modifications ever made. It is powerful and skillful, easily on the level of, say, DVII. (yes, even for anal-retentive nerds who see people who don't pistolstart each and every level as plebeian scrubs) This will go down in history. I believe we will soon start seeing 'extreme speedruns' being submitted with these weapons.