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Bot Aiming Enhanced

Posted: Fri Sep 27, 2013 2:54 am
by TXTX
Just a little wad that increases zdoom's bots aiming ability. It also helps them to not constantly run into walls and reduces thier ability to use melee weapons. THEY ARE EVIL WITH MELEE WEAPONS. This should overall make the bots more fun to play for people who play against them.

Re: Bot Aiming Enhanced

Posted: Sat Oct 05, 2013 2:08 am
by AlphaEnt
Alright, i'll download it and try it. Does it also works on skulltag/zandronum?

Edit: I've noticed i've wrote if it's was made for Skulltag/zandronum while it's obviously made for those sourceports, my bad :lol:
I was pretty much asleep while wrote this XD

Re: Bot Aiming Enhanced

Posted: Sat Oct 05, 2013 11:22 am
by Matt
Nice! The bots still can't find their way into the hallway on Map01 but this is a huge improvement over the old behaviour.

Re: Bot Aiming Enhanced

Posted: Sat Oct 05, 2013 11:43 am
by Enjay
This does indeed seem to improve the bots. They can still be a bit stupid but are less so thanks to this.

Re: Bot Aiming Enhanced

Posted: Sat Oct 05, 2013 1:51 pm
by Siberian Tiger
Would it be possible to update the ZDoom's Botcode internally instead of external patches? I, personally, would love to have the bots in ZDoom to be - smarter rather than roaming zombies.

Re: Bot Aiming Enhanced

Posted: Sat Oct 05, 2013 2:37 pm
by Matt
This comes up constantly and it's constantly stated to be abandoned.

Hence, I believe, this wad.

Re: Bot Aiming Enhanced

Posted: Sat Oct 05, 2013 2:49 pm
by TXTX
ZDoom only by the way. Skulltag/Zandronum bots are okay at deathmatch already. (Besides the annoying habit of permanently holding the shoot button and never switching targets...)

I worked on this for zdoom bots since they can actually attack most enemy objects. It was just that their aiming sucked.

The scripting uses named acs (which is awesome.)

Also just a little something else to go along with the package...

Bot Items. They use all original items like a player, attack items, defense uses, and teleporting away like a jerk... >:(

Re: Bot Aiming Enhanced

Posted: Sun Oct 06, 2013 2:32 am
by Siberian Tiger
Vaecrius wrote:This comes up constantly and it's constantly stated to be abandoned.

Hence, I believe, this wad.
I am aware of their current status. However, hypothetically, and what I was hinting, if anyone (anyone implying anyone and not limited to only Randy and\or Graf Zhal) can simply submit patches or even create a newer foundation of the entire bot code for ZDoom (internally, without external resources). Why would the developers on this port throw out an opportunity for such a feature that could require little to no work on their part - as long as someone else maintains the foundation or the bot code? One of the many simple joys of Free and Open Source Software, user contributions!