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Re: Plants vs Demons

PostPosted: Tue Sep 17, 2013 10:15 pm
by Jack Mackerel
MetroidJunkie wrote:
Jack Mackerel wrote:I'd suggest the Chomper being a melee one-hit kill that requires a cooldown time. Same goes with Tangleweeds (probably only on liquid surfaces?).

The Starfruit could be a SSG.


I'm not so sure about the Chomper, how do you give a weapon a cooldown stage where it remembers the cooldown if you switch to another plant and then back again? Or is your idea to force you to stick with the chomper until it's cooled down as a sort of consequence of its power? If I did do it, I'd probably adjust its damage so it needs 2 bites to kill a Spider Mastermind or a Cyberdemon since the one ingame needs two chomps to kill a Gargantuar.


Huh, I swore there were a few .wads where you can simulate overheated weapons, even if you switch to another one. Yeah, it'd probably work better as a droppable mine of sorts, or making it so that you're stuck with the Chomper while it's eating might be a good simulation of the cooldown time.

Ah, the Melon-Pult. Of course, I wound up using the Kernel-Pult, thanks to the freeze effect :V

Re: Plants vs Demons

PostPosted: Thu Sep 19, 2013 9:43 pm
by MetroidJunkie
Spoiler:


The chomper replaces the berserk pack and is fully functioning. I've set it up to kill most enemies in a single bite with the Cyberdemon and Spider Mastermind taking 2 bites each and it replenishes ammo slowly after use.

Re: Plants vs Demons

PostPosted: Fri Sep 20, 2013 10:48 pm
by Ravick
Neat idea for a mod! I'm loving it so far! :D

Re: Plants vs Demons

PostPosted: Wed Oct 02, 2013 12:03 am
by MetroidJunkie
The mod has been released and can be downloaded in the starter of the thread. I also replaced the weapon icons with seed packets and added particles to the peas, kernels, melons, and butter when they hit something.

Spoiler: