Do a quick 360 spin while mashing the "throw grenade" key? Granted, that's not always an option.Untitled wrote: How do I survive if a closet of 24 imps opening up when all of them are now hitscan, and they don't infight, and some bars lock behind me to prevent me from leaving?
Well-placed gas grenades are one hell of an equalizer, though.
But yeah, it'd be nice if the enemies here could still hurt eachother. They don't have to infight (you can still beat those rooms in Tricks & Traps and Gotcha!, for example, but it takes some effort), but a complete lack of friendly fire is kind of silly.
EDIT: oh wait, on second look, i think they do have friendly fire, or at least with they do with grenades?
it's kind of hard to tell
The berserker pack really should heal you to 100. Otherwise, there's no point in carrying them around since the effect lasts the whole level, multiple uses don't stack, and you lose all of them except one after each map anyway.
EDIT 2: Okay the absolute biggest issue is inconsistent ammo drops. The enemies that replace the zombies, at least, should always drop ammo/weapons. I ran out of shells on Map02.
Just let that sink in a moment. I ran out of shells on Map02. Have you ever, EVER managed to finish Map02 without 50 shells? I finished with zero.
RE-EDIT 2: On second inspection, I had full bullets. But still.
EDIT 3: why do the pinky demons have a powerful ranged attack
i tried to conserve ammo by knifing them
i died near-instantly