



Old Mutiny 2.0 release thread
Mutiny is a gameplay mod for ZDoom that pits you, 15 years after the events of Doom II, against the forces of the rebel marine general Giuseppe Eduardo in his plot to take over all of human space. What this means in practical terms is marines, marines everywhere! You fight an onslaught of human enemies and war robots that are faster, deadlier, and smarter than the forces of hell. Mutiny delivers tense, high-stakes gameplay where clever tactics, a good aim, and a bit of patience lets you dispatch your relatively frail human opponents with ruthless efficiency, and the careless end up scattered in hundreds of juicy pieces on the floor.
Some of the features new from Mutiny 2.0:
* Convenient (for me at least, maintaining the wad was a chore) new pk3 format
* Many new sprites and graphics, including never-before-seen elite and medic marines by Xim.
* Full Zandronum compatibility. Mutiny coop is now a reality.
* Ammo is much tighter than Mutiny 2.0, where you could become completely overstocked with everything very easily.
* Rebalancing to certain weapons and enemies
* New and improved grenades in three types--frag, EMP, and gas, each with its own applications, strengths, and weaknesses.
* Medics will only be able to revive a dead marine once, and not at all if the marine is gibbed. This is to prevent scenarios where medics revive fallen enemies and other medics over and over.
* Shared keys (like Samsara)--pick up a key in coop and all other players will get the same key
* New, more predictable grenade physics that will greatly reduce the likelihood of blowing yourself up
* Gas grenades will actually be useful now with a new gas effect
* Projectiles fired at allies will pass through them, preventing embarrassing self-fragging (at the expense of breaking DM support, sorry)
A Mutiny coop server has been set up (thanks TerminusEst13!) and will run (hopefully) every weekend. You can find it on IDE or Doomseeker under the name ":: [BE] New York :: Mutiny v3 Public Testing". The current Mutiny version is late alpha quality. Expect bugs, rough edges, dummied out resources, etc. These will all be fixed in due time.
Mutiny build 9/21/13, for this weekend's Mutiny server
http://static.**LINK_DISABLED**.org/wads/mutiny ... 1sep13.pk3
http://static.**LINK_DISABLED**.org/wads/mutiny-randomizer.wad
This weekend's map set:
Mars War v3.01 by Nathan Lineback
Spoiler: CREDITS