[1.9a] Insanity's Requiem Mk.2 | Updated Credits.

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Re: [Release] Insanity's Requiem

Postby wildweasel » Mon Sep 09, 2013 10:19 pm

Hornetzero wrote:mutha***fucker.

With all due respect, sir, it defeats the point of self-censoring your swears if you fail to actually censor any of them. =P
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Re: [Release] Insanity's Requiem

Postby justin_see » Mon Sep 09, 2013 11:43 pm

Where is the curse? (smeg?)
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Re: [Release] Insanity's Requiem

Postby TiberiumSoul » Tue Sep 10, 2013 9:09 am

Yeah I'll see if I can't make sense of why his damage radius of 20 is being a one shot kill... When on my end it takes a good 3 hits to kill me ill drop his HP as well I mean 30,000 may be just a wee bit on the excessive side

Also, Weasel, I've added an LCD onto the leadspitter sprite it's just in front of that power cable on the sprite due to the HUD though you really can't see the damn thing if you still want it to have a hand ill try and slap a foregrip on it too...
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Re: [Release] Insanity's Requiem

Postby wildweasel » Tue Sep 10, 2013 9:13 am

TiberiumSoul wrote:Also, Weasel, I've added an LCD onto the leadspitter sprite it's just in front of that power cable on the sprite due to the HUD though you really can't see the damn thing if you still want it to have a hand ill try and slap a foregrip on it too...

Bear in mind I wasn't making specific demands for you to add to the weapon; mostly, I just wanted to encourage you to be creative and make some attempt to differentiate yours from the source.
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Re: [Release] Insanity's Requiem

Postby TiberiumSoul » Tue Sep 10, 2013 9:39 am

Oh... Ok heh, but still what do you think of the new muzzle flash I put on it compared to the original one keep in mind I did that so that it would match with the other guns...

Also I can't find any decent foregrip sprites so that's out. I'll see if I can't slap a hand on it too.

I'm keeping the original color scheme as well because I want to stick close to the original...
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Re: [Release] Insanity's Requiem

Postby TheRailgunner » Tue Sep 10, 2013 10:09 am

A couple of things of note:

*You took most of your weapon names from Project MSX (the Raptor shotguns, Barracuda assault weapons, Golam .50 cal assault pistol, Orion sniper weapon).
*All of your weapons use the same muzzle flare, and it looks terrible.
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Re: [Release] Insanity's Requiem

Postby PillowBlaster » Tue Sep 10, 2013 10:28 am

TheRailgunner wrote:A couple of things of note:

*You took most of your weapon names from Project MSX (the Raptor shotguns, Barracuda assault weapons, Golam .50 cal assault pistol, Orion sniper weapon).
*All of your weapons use the same muzzle flare, and it looks terrible.


Not only that. I just gaved it a spin, and the effects look like they were straightly ripped off from there. Not that it's a problem if you got the permission, after all.

And just for your information, as I don't know how you got them - KeksDose doesn't want his torches to be used in any instance without his permission first. You might want to ask him now, but since you already got them inside the mod... I don't think you can count on anything. I'd suggest removing them immediately, unless you want to face the consequences.
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Re: [Release] Insanity's Requiem

Postby TiberiumSoul » Tue Sep 10, 2013 11:30 am

I gave credit to MagSigmaX the names of the weapons, the effects , the ammo pickups and everything else I made use of.

As for the torches... Shit those were his!? Ill be tracking him down to ask cause I make use of his cyan fire for an attack for the I9PA Shrapnel Cannon...
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[Release] Insanity's Requiem V1.7 coming "soonish"

Postby TiberiumSoul » Thu Oct 03, 2013 11:28 am

I know what you're thinking. "Why the hell is he still trying?" Thing is, I'm a stubborn motherfucker I don't give up that easily. But on the other hand I have several projects now that I'm trying to finish off:

Back on topic now, I'll get V1.7 up within the next couple of days. Till then, have a changelog:

Changed weapon names around from MSX to Borderlands (I'm so fucking original)
Plasma rifle is no longer hitscan and it can overheat which means watch your heat meter
And that's only a couple of the changes made

Also pillowblaster with your permission I'd like to use the shields from RO so that I can have armor placements that can build up to the soulsphere's 5k armor and health
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Re: [Release] Insanity's Requiem V1.65 Is up!

Postby Crudux Cruo » Thu Oct 03, 2013 12:39 pm

Random and Unbalanced, but the animations are smooth. some GFX left to do here and there as well.
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Re: [Release] Insanity's Requiem V1.7 coming "soonish"

Postby TiberiumSoul » Thu Oct 03, 2013 1:41 pm

Unbalanced? your sure you weren't playing on Skill 5 or 6?

And yes it is random the spawners make it so that no two playthroughs are the exact same...

also the powerups do make it unbalanced but at the same time they almost never spawn the good ones IE Berserk, SoulSphere and MegaSphere,
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Re: [Release] Insanity's Requiem V1.7 coming "soonish"

Postby TiberiumSoul » Wed Oct 09, 2013 4:07 pm

Ladies and Gentlepeople, 1.7 has arrived

here ya go everyone: http://www.mediafire.com/?gwg1dvj477d3wki | Insanity's Requiem Beta 1.7
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Re: [Release] Insanity's Requiem V1.7 coming "soonish"

Postby Ribo Zurai » Wed Oct 09, 2013 11:07 pm

Are you gonna add BFG weapons later?
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Re: [Release] Insanity's Requiem V1.7 coming "soonish"

Postby TiberiumSoul » Thu Oct 10, 2013 2:38 pm

I'm thinking of adding a big alt fire to the plasma gun which consists of a charged shot of plasma ie blue cyberdemon powerbolt that causes an instant overheat after firing

This aside what do you think so far?
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TiberiumSoul
The Lost Soul that stumbled into a patch of tiberium crystals
 
Joined: 20 Jan 2012
Location: My Computer...
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Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: Intel (Legacy GZDoom)

Re: [Release] Insanity's Requiem V1.7 coming "soonish"

Postby TheMistress » Thu Oct 10, 2013 3:16 pm

I don't see why some people are being so brutal against this mod, I mean let's be honest guys he is actually trying to make something nice, and in THE RIGHT WAY this time, you should pay attention to how hard he is trying to make this mod good for all of you, he's listing up all of your critic and stuff probably, so instead of the Mutha something smeg head comment, you could be a little nicer.

Now on to topic, I love what I've seen in the video so far, but I haven't yet had the time to play it, but I will soon so I'll let you know how it plays in my own opinion :) Good luck with your mod ;) !!

EDIT: Is this Zandronum compatible?
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