[1.9a] Insanity's Requiem Mk.2 | Updated Credits.

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Re: [Mark 2 What?] Insanity's Requiem Mk.2

Postby DoomKrakken » Mon Nov 02, 2015 10:21 pm

Good to see it's coming back. :)

I hope there's going to be a BFG in this one (besides the shotgun-plasma flamethrower plasma rifle replacement).
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Re: [Mark 2 What?] Insanity's Requiem Mk.2

Postby TiberiumSoul » Tue Nov 03, 2015 8:57 am

be glad you guys still get a sniper (go see the spriting carnival)
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Re: [Mark 2 What?] Insanity's Requiem Mk.2

Postby DoomKrakken » Tue Nov 03, 2015 11:09 am

I saw that. It looks epic. :D

I saw a sniper rifle in Russian Overkill (the Ramjet), which you could probably re-color and use. :)
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Re: [Mark 2 What?] Insanity's Requiem Mk.2

Postby TiberiumSoul » Wed Nov 04, 2015 10:52 am

I'm going to be streaming some gameplay at some point today, for those that want a sneak peak come find me at

My Livestream : http://www.livestream.com/tiberstation
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Re: [Mark 2 What?] Insanity's Requiem Mk.2

Postby Carbine Dioxide » Wed Nov 04, 2015 6:16 pm

I like that new shotgun.

"Ah! A bulldozer!" *dies in one shot*

There's gonna be bulldozers? Hopefully there's also gonna be cloakers. :P

Doesn't look like you edited that rifle Rail Gunner made. I was kind of disappointed when I saw that, cause you are awesome at franken - spriting!
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Re: [Mark 2 What?] Insanity's Requiem Mk.2

Postby TiberiumSoul » Fri Nov 06, 2015 2:36 pm

The Assault Rifle as is had everything i needed so... yeah.



also carbine do you think you could whip up and animation for that LMG you made in doomnukem's topic? cause if so i can put the AR on the SSG's spawn spot and have that LMG be the new chaingun

also, they're bulldozers in name only cause last time i checked bulldozers dont walk around carrying fucking miniguns :P
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Re: [Mark 2 What?] Insanity's Requiem Mk.2

Postby Carbine Dioxide » Fri Nov 06, 2015 3:10 pm

They may as well carry chain guns in Payday 2...

If the AR already in game will replace the SSG, I hope it will do just as much dablage.

Do you mean this LMG?

Image
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Re: [Mark 2 What?] Insanity's Requiem Mk.2

Postby TiberiumSoul » Fri Nov 06, 2015 5:52 pm

That would be the one. and as it stands the Assault Rifle's tracer projectile is the single most damaging bullet fired not counting the explosive shells of the sniper

and im aware of the Typhoon on slot 7, that fires 4.5x25mm ionized pulse slugs
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Re: [Mark 2 What?] Insanity's Requiem Mk.2

Postby Carbine Dioxide » Fri Nov 06, 2015 6:08 pm

Cool, looking forward to it.

The thing is that I'm not very good at animating, which is why there is that sideways frame; for the lazy reload animation. :P

Do you need firing frames, reloading frames, etc?

I was also gonna ask you if you could whip up some stuff for a personal mod of mine. I've been really working at the sprites, but I can't get the look I want for them, and I really like your style of spriting.
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Re: [Mark 2 What?] Insanity's Requiem Mk.2

Postby TiberiumSoul » Fri Nov 06, 2015 6:17 pm

i cant really take credit for much of anything but the sniper frankensprite and making the reload animations for weapons that didn't already have them and for swapping out the muzzel flashes to get one that was consistent among the weapons in appearance and close in color

ill probably make the fire frames myself but the reload is whats going to be a pain in the ass for me
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Re: [Mark 2 What?] Insanity's Requiem Mk.2

Postby Carbine Dioxide » Fri Nov 06, 2015 6:20 pm

Okay, thanks anyway. :)

Do you want hands in the animation? I could attempt to make a specific hand sprite to go with the drum.
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Re: [Mark 2 What?] Insanity's Requiem Mk.2

Postby TiberiumSoul » Fri Nov 06, 2015 6:27 pm

yes and theres probably one in the MMHS already that would fit
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Re: [Mark 2 What?] Insanity's Requiem Mk.2

Postby Carbine Dioxide » Sat Nov 07, 2015 12:09 pm

Okay, I've been trying for a while, and I can't make a proper reload animation without goofing it up. I have this extra frame though. You might have to ask someone that's good at animating stuff, like Sgt.Shivers.
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Re: [Mark 2 What?] Insanity's Requiem Mk.2

Postby DoomKrakken » Sat Nov 07, 2015 1:36 pm

Ok... why is there going to be an assault rifle replacing the supershotgun?
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Re: [Mark 2 What?] Insanity's Requiem Mk.2

Postby TiberiumSoul » Sat Nov 07, 2015 4:10 pm

because i cant find a double barreled shotgun that is

1. pump action
2. has a reload animation

and its AR for SSG and LMG with 120 round drums for Chaingun
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