[1.9a] Insanity's Requiem Mk.2 | Updated Credits.

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Re: [Release] Insanity's Requiem V3.0 same behavior new grap

Postby Carbine Dioxide » Thu May 28, 2015 9:19 pm

The Tiberium Doom monsters are from this mod. I got confused about that too.

Since the machine gun has an automatic fire for it's secondary, you can just abandon the pistols.

I never even noticed there were no replacements for the BFG and chainsaw. :P
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Re: [Release] Insanity's Requiem V3.0 same behavior new grap

Postby DoomKrakken » Fri May 29, 2015 3:11 pm

I see.

I should just get rid of the primary fire state for that machine gun and switch the secondary fire function to primary.

Go figure... -_-

Also, one more problem... NO DAMN MENU CURSOR... I can't easily navigate through the menu using the keyboard, as there is no cursor that shows what menu you're going to go to when you hit ENTER.

Also, is there any way one can cool down the Slot 0 weapon without having to fire until it overheats?
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Re: [Abandoned] Insanity's Requiem V3.1

Postby TiberiumSoul » Sat Jun 27, 2015 7:29 pm

This mod is abandoned i have no further desire to work on it HOWEVER, if someone wants to pick it up and work on it they may do so.
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Re: [Abandoned] Insanity's Requiem V3.1

Postby DoomKrakken » Sun Jun 28, 2015 12:50 am

I've been working on it a little, now... ;)

It's a fun mod. Too bad it's abandoned... :(
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Re: [Abandoned] Insanity's Requiem V3.1

Postby cem26 » Sun Jun 28, 2015 5:49 am

bullet time idea not bad at this mod
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Re: [Abandoned] Insanity's Requiem V3.1

Postby Big C » Sun Jun 28, 2015 6:17 am

cem26 wrote:bullet time idea not bad at this mod


Did you miss the part where he said he's ABANDONED the mod?!
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Re: [Abandoned] Insanity's Requiem V3.1

Postby DoomKrakken » Mon Sep 07, 2015 1:49 am

I know this mod is abandoned, and I know that this will probably count as a necrobump... but could you do one last thing for it?

I would like it if you could provide sprites for a menu cursor that can be used for Insanity's Requiem. I tried using sprites from Project MSX, but they're off linearly, which looks super awkward.
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Re: [Abandoned] Insanity's Requiem V3.1

Postby TiberiumSoul » Mon Sep 07, 2015 10:08 am

no, sorry... i've abandoned this project and dont intend to do anything else with it thats why i released it as is, it was meant more for resource pilfering than anything
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Re: [Abandoned] Insanity's Requiem V3.1

Postby DoomKrakken » Mon Sep 07, 2015 1:53 pm

I see.
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Re: [Abandoned] Insanity's Requiem V3.1

Postby EffinghamHuffnagel » Mon Sep 07, 2015 5:56 pm

I will point out, however, that there is a link for version 3.0 on pg 11, but there is no link for 3.1 in the OP. Is 3.0 the last version for resources?
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Re: [Abandoned] Insanity's Requiem V3.1

Postby TiberiumSoul » Mon Sep 07, 2015 6:19 pm

oh... fuck. I thought i released it... give me just a sec.

Download : Insanity's Requiem v3.1 : Abandoned Final
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Re: [Abandoned] Insanity's Requiem V3.1

Postby Par9000 » Fri Sep 18, 2015 9:13 am

Do not have a HUD.
Screen size is 1680x1050
Checked on 1280x720 - still this problem
Checked hud size - nothing happen
Checked Alt hud - same.
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Re: [Abandoned] Insanity's Requiem V3.1

Postby DoomKrakken » Fri Sep 18, 2015 11:43 am

Maybe the HUD wasn't defined? I'll need to check for myself... this is abandoned, after all.
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Re: [Mark 2 What?] Insanity's Requiem Mk.2

Postby TiberiumSoul » Mon Nov 02, 2015 7:40 am

You guys are still going to be able to have the older version for resource pilfering

but there have been some people who have been driving me up the wall asking me to bring this back its none of you guys here on zdoom either (you know who you are) well you get your wish... Insanity's Requiem Mk.2 is coming out sometime next year and if the original is anything to go by this one should be just as much fun :P
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Re: [Mark 2 What?] Insanity's Requiem Mk.2

Postby Carbine Dioxide » Mon Nov 02, 2015 6:56 pm

So is this a Insanity's Requiem 2 or something?
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