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Re: [Release] Insanity's Requiem V2.9 I'm just that fast.

PostPosted: Mon Oct 13, 2014 6:03 am
by Hellstorm Archon
DoomCraft wrote:
TiberiumSoul wrote:@DoomCraft : What the... Fuck? that doesn't happen on my end... I'm going to look into this.

LOL! It's weird. I get infinite lives, but still. Fun glitch. YAY! I get to run into more rocket-busses. Wait, I'm using GZDoom SVN G1.9pre-664-g7fedaf. Should I update?


Technically, the infinite lives "glitch" is here with me, but it doesn't feel like a glitch. I noticed that this mod has a score system, and once I die, the score is reset to zero.

Re: [Release] Insanity's Requiem V2.9 I'm just that fast.

PostPosted: Tue Oct 14, 2014 6:52 pm
by Doomguy5th
Interesting! Still, that score system is good.

Re: [Release] Insanity's Requiem V2.9 I'm just that fast.

PostPosted: Fri Oct 17, 2014 2:59 pm
by TiberiumSoul
thats the idea with the score system also ive found the infinite lives glitch is releated to the mapinfo of a level set.

if it has the ALLOWRESPAWN you can respawn infintely

Re: [Release] Insanity's Requiem V3.0 same behavior new grap

PostPosted: Mon Oct 20, 2014 8:42 pm
by TiberiumSoul
So, Changes made:

New graphics for the pistol and dualies
The Sniper can kill up to eight enemies in a straight line GG.
Some sounds changed
Shiney New Startup Sound
Titlemap music made to work with the Audio Loop Tags

Download: Insanity's Requiem v3.0 : Classic

OR.

Download: Insanity's Requiem v3.0 : Raven Edition : Not yet available, Calm your shit.

Re: [Release] Insanity's Requiem V3.0 same behavior new grap

PostPosted: Tue Oct 21, 2014 11:05 am
by -Ghost-
The new dualies look better, more consistent. What exactly is the Raven Edition, anyway?

Re: [Release] Insanity's Requiem V3.0 same behavior new grap

PostPosted: Tue Oct 21, 2014 1:23 pm
by TiberiumSoul
IR with compatibility for Heretic and Hexen I could probably combine the two versions but... untill i get a solid balance for heretic and hexen gameplay... they'll be staying as separate versions

Re: [Release] Insanity's Requiem V3.0 same behavior new grap

PostPosted: Tue Oct 21, 2014 2:09 pm
by Carbine Dioxide
Will there be different monsters for Raven Edition?

Re: [Release] Insanity's Requiem V3.0 same behavior new grap

PostPosted: Wed Oct 22, 2014 12:37 pm
by TiberiumSoul
Yes that's a given. but to be honest I'm considering making the raven edition open for some one else to pick up because its getting very tedious to update the raven edition with every little thing i change in the main file so i may do that or drop it entirely

Re: [Release] Insanity's Requiem V3.0 same behavior new grap

PostPosted: Wed Oct 22, 2014 2:50 pm
by Hornetzero
You can always release a lite edition for this with all credits and stuff intact so people can make their own version of IR. :D

Re: [Release] Insanity's Requiem V3.0 same behavior new grap

PostPosted: Wed Oct 22, 2014 3:19 pm
by Carbine Dioxide
That's a cool idea, Hornet. I think there should be a monsters only version also. I love the way the blood decals work together, maybe there can be a blood only version too.

Re: [Release] Insanity's Requiem V3.0 same behavior new grap

PostPosted: Wed Oct 22, 2014 5:55 pm
by TiberiumSoul
Sure, i can make a lite version i just have to delete the monster actors and spawners and sprites and sounds and sndinfo ill do that in the next release

Re: [Release] Insanity's Requiem V3.0 same behavior new grap

PostPosted: Wed Oct 22, 2014 5:58 pm
by Carbine Dioxide
You don't really have to delete the sounds and SNDinfo, right? There are still weapon sounds.

Ooh, maybe you can add tracers to the monsters with guns, and add the blood too.

Re: [Release] Insanity's Requiem V3.0 same behavior new grap

PostPosted: Wed Oct 22, 2014 7:49 pm
by Hornetzero
Please leave the special effects and their sprites intact (blood decals, bullet decals on walls, sparks, smoke, explosions and fire).

Re: [Release] Insanity's Requiem V3.0 same behavior new grap

PostPosted: Thu Oct 23, 2014 7:09 am
by TiberiumSoul
om only deleteing things that go to the monsters everything else is staying also pay more attention carbine the zombies do have tracers

Re: [Release] Insanity's Requiem V3.0 same behavior new grap

PostPosted: Thu Oct 23, 2014 7:30 am
by Carbine Dioxide
I mean add tracers to stock doom monsters. :P