[1.9a] Insanity's Requiem Mk.2 | Updated Credits.
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Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: [1.7e] Insanity's Requiem Mk.2 | Upgrades? Upgrades.
Wait, I'm confused then. Is there a build 1.7e? The thread's title was changed to that like the mod has been updated, but all I see is the old 1.7a still.
- TiberiumSoul
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Re: [1.7e] Insanity's Requiem Mk.2 | Upgrades? Upgrades.
Because its in beta testing it will be available in a weeks time. Or do you want an untested buggy mess?
- UnbornDecay25
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Re: [1.7e] Insanity's Requiem Mk.2 | Upgrades? Upgrades.
New Insanity's Requiem update? Hyped up
Re: [1.7e] Insanity's Requiem Mk.2 | Upgrades? Upgrades.
No no, by all means, take your time. I was just confused because there is/was no mention of a beta in testing prior to this. Quite the contrary was actually suggested by your last post...TiberiumSoul wrote:Because its in beta testing it will be available in a weeks time. Or do you want an untested buggy mess?
...which left me wondering if 1.8a is the next release before 1.8e and 1.7a is the only available download, then what and where is this mysterious and magical 1.7e mentioned in the title? I take it that the next public release is not 1.8a then, it is 1.7e? Either one is great news to me man so please don't take anything the wrong way here. I'll happily wait as long as it takes. I just was trying to get some clarification on some seemingly contradictory statements that left my very tiny brain very very befuddled.TiberiumSoul wrote:Next public release will be 1.8a i plan to be finishing up IRMk.2 before 1.8e
- TiberiumSoul
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Re: [1.7e] Insanity's Requiem Mk.2 | Upgrades? Upgrades.
Oooooooh... okay. im sorry if i came off aa being a jackass but yeah give it a bit and 1.7e will be released im currently doing an overhaul on the muzzle flashes dince some folks here think they look too cartoony the gif by Moa in the previous posts of mine should be a clear indicator of where im going effects wise
Re: [1.7e] Insanity's Requiem Mk.2 | Upgrades? Upgrades.
Lol, no worries man. I was just legit confused. I know developers get hassled all the time for releases and I really didn't want you to think that's what I was doing. Its all good. Those muzzle flashes look pretty nice too. I didn't mind the old ones honestly, but the new ones are certainly high quality. It's good to see you back here to. Glad things are going better for you and that the mod is back in development again. Thank you for your efforts man. One of the better randomizers out there, in my opinion.TiberiumSoul wrote:Oooooooh... okay. im sorry if i came off aa being a jackass but yeah give it a bit and 1.7e will be released im currently doing an overhaul on the muzzle flashes dince some folks here think they look too cartoony the gif by Moa in the previous posts of mine should be a clear indicator of where im going effects wise
- TiberiumSoul
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Re: [1.7e] Insanity's Requiem Mk.2 | Upgrades? Upgrades.
Teaser Trailer
- TiberiumSoul
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Re: [1.8a] Insanity's Requiem Mk.2 | We have a Discord now.
This is long overdue, im hard at work on 1.8b and I'll get you guys an updated changelog and credits list as soon as I can get to the library today...
But in the meantime I have two things here for all of you who follow my mod for various reasons.
Download : Mk.2 Beta 1.8a Package
A Link To : Join my Discord Server
But in the meantime I have two things here for all of you who follow my mod for various reasons.
Download : Mk.2 Beta 1.8a Package
A Link To : Join my Discord Server
- thedeathrunner123
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Re: [1.8a] Insanity's Requiem Mk.2 | We have a Discord now.
Love it, a *little* buggy, animation wise, but love it.
- TiberiumSoul
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- thedeathrunner123
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Re: [1.8b] Insanity's Requiem Mk.2 | Uhhhhhh...
change log?
- TiberiumSoul
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Re: [1.8b] Insanity's Requiem Mk.2 | Uhhhhhh...
I've changed far too much between 1.8a and 1.8b to remember every little thing, but the gist of it is:
Code: Select all
- Fixed The Tormentor, Devastator, and Longinus gibbing lesser foes with normal
bullets.
- New Visuals for the Archangel
- New Visuals for the Tormentor
- New Visuals for the Storm
- New Visuals for the Devastator
- Magazine Cap increase for the Archangel 15 > 20
- Magazine Cap increase for the Omen 64 > 100 (getting nerfed to 80 in 1.8c)
- Magazine Cap increase for the Typhoon 720 > 1080
- Three new guns, they are graphically present but need fine tuning and coding:
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- 1. Venom Gun
- 2. Mauler Launcher
- 3. Longbow DMR
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Re: [1.8b] Insanity's Requiem Mk.2 | Uhhhhhh...
Finally I tryed this mod. It's insane! I love it and the weapons are very satifying to use.
It will be perfect if you add single tap "shift" button to dash instead double tap. We need to prepare for Doom Eternal, right?
Excellent work
It will be perfect if you add single tap "shift" button to dash instead double tap. We need to prepare for Doom Eternal, right?
Excellent work
- TiberiumSoul
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Re: [1.8c] Insanity's Requiem Mk.2 | We're on ModDB!
Download : Get Mk.2 Build 1.8c on ModDB
Code: Select all
-Changelog as of 1.8c :
- Added Mauler 30mm Heavy Assault Cannon.
- Added Boneduster Quad Barrel Shotgun (No. not the one from Bulletstorm)
- New streamlined Dual Tone graphic for the Devastator.
- The Typhoon Overheats now.
- Got rid of the Celldweller Music loops in the titlemap, saving some 10mb in filesize.
- TiberiumSouls are now friendly helpers that annoy and harass the monsters.
- Made TiberiumSoul's hostile to the player again.
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Re: [1.8c] Insanity's Requiem Mk.2 | We're on ModDB!
Hey, absolutely stunning mod, but I've come into one issue with the 1.8c when I run it in zdoom. It errors out, saying "Script error, "ts_ir_mk.2_b1.8c_b.pk3:actors/dec_pwup" line 38:
Invalid state parameter {", a problem only present on 1.8c as I am able to run 1.8b without a hitch.
Invalid state parameter {", a problem only present on 1.8c as I am able to run 1.8b without a hitch.