[1.9a] Insanity's Requiem Mk.2 | Updated Credits.

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chronoteeth
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Re: [1.5c] Insanity's Requiem Mk.2

Post by chronoteeth »

ouff this is really... mmmmh, Im not liking this tiberium. esp as someone who used to have a hard time with crediting stuff, you gotta do something, you cant say it without giving some props.

NGL now seein this is makin me not want my shotgun edit here. leaves a bad taste...
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Crimsondrgn
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Re: [1.5c] Insanity's Requiem Mk.2

Post by Crimsondrgn »

Was personally hoping the pump action might eventually get swapped for something else anyway, a bit odd to have something with a left handed ejection port when as far as I remember everything else is proper right handed.

Edit: Actually the 4th handgun is left handed too.
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TiberiumSoul
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Re: [1.5c] Insanity's Requiem Mk.2

Post by TiberiumSoul »

Spoiler: Updated credits in here to avoid a wall of text
Spoiler: Monsters Credit List
I THINK I got everyone this time ... because in v1.5d I've dropped the ironman stuff entirely. I probably could have asked for a lite version that could be integrated... probably not idk with my history on zandro I thought I could make a fresh start here 1.5d will probably be the last release as I don't feel welcome here like I used to... I have nobody to blame for that but myself.

Download : Mk.2 Beta 1.5d Package
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Jimmy
 
 
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Re: [1.5d] Insanity's Requiem Mk.2

Post by Jimmy »

I uh didn't have anything to do with the pentagram, I just pointed out where you got it from to Kinsie originally.
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Wivicer
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Re: [1.5d] Insanity's Requiem Mk.2

Post by Wivicer »

Dang, dude. Don't stop updating, just credit people where it's due. And if you can't figure out who made something, ask the community before releasing anything. I like this mod, it's fun.

'Course, it's up to you.
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Dr_Cosmobyte
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Re: [1.5d] Insanity's Requiem Mk.2

Post by Dr_Cosmobyte »

I second that. ^
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DoomKrakken
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Re: [1.5d] Insanity's Requiem Mk.2

Post by DoomKrakken »

Also make sure to ask for permission before using resources. Of course you're free to use them anyway, 'cuz you're not monetizing this thing... but that'd be just plain disrespectful. ;)
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InsanityBringer
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Re: [1.5d] Insanity's Requiem Mk.2

Post by InsanityBringer »

last i checked, not monetizing something isn't a free pass to just using whatever the hell you want without any respect for its creators.
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DoomKrakken
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Re: [1.5d] Insanity's Requiem Mk.2

Post by DoomKrakken »

Of course. There are many sites that look down upon such projects with grave disdain.
NocturneOfSolace
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Re: [1.5d] Insanity's Requiem Mk.2

Post by NocturneOfSolace »

InsanityBringer wrote:last i checked, not monetizing something isn't a free pass to just using whatever the hell you want without any respect for its creators.
It's not
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Kinsie
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Re: [1.5d] Insanity's Requiem Mk.2

Post by Kinsie »

DoomKrakken wrote:Of course. There are many sites that look down upon such projects with grave disdain.
So why are you even bringing it up as even a semi-valid option on one of those aforementioned sites?
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TiberiumSoul
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Re: [1.5d] Insanity's Requiem Mk.2

Post by TiberiumSoul »

okay then who do i credit for the centerpiece im going to assume skillsaw since it was his map
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Kinsie
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Re: [1.5d] Insanity's Requiem Mk.2

Post by Kinsie »

Considering all the effected textures are prefixed with "SAW"...
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TiberiumSoul
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Re: [1.5d] Insanity's Requiem Mk.2

Post by TiberiumSoul »

yeah... that figures. the credits have been fixed in OP spoiler
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Mánibranðr System
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Re: [1.5d] Insanity's Requiem Mk.2

Post by Mánibranðr System »

How about removing all the assets you don't have a permission for and making new ones from scratch?
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