Page 2 of 3

Re: Duke Nukem Advance mod for DOOM

Posted: Tue Aug 20, 2013 6:41 pm
by wildweasel
Uh...Arch, Duke Nukem Advance isn't Duke Nukem 3D.

Re: Duke Nukem Advance mod for DOOM

Posted: Tue Aug 20, 2013 6:45 pm
by Tristan885
I'm actually working with him.
I was actually on my side working on a Duke Nukem Advance TC wad and I have the sprites he was looking for.

Re: Duke Nukem Advance mod for DOOM

Posted: Tue Aug 20, 2013 6:57 pm
by Arch
wildweasel wrote:Uh...Arch, Duke Nukem Advance isn't Duke Nukem 3D.
Oops! close enough

Re: Duke Nukem Advance mod for DOOM

Posted: Wed Aug 21, 2013 12:47 am
by SlapTheFish
This looks exciting! Can't wait! :wub:
Will this run in GZDoom?

Re: Duke Nukem Advance mod for DOOM

Posted: Wed Aug 21, 2013 4:00 am
by Kinsie
InsanityBringer ripped all the art a while back. When I get home, I'll see if I still have them.

Re: Duke Nukem Advance mod for DOOM

Posted: Wed Aug 21, 2013 6:10 am
by Tristan885
Kinsie wrote:InsanityBringer ripped all the art a while back. When I get home, I'll see if I still have them.
I do have them and gave him that resource that InsanityBringer did rip.
Though, his resource don't have the weapons sprites frames but does have the pick ups.

Re: Duke Nukem Advance mod for DOOM

Posted: Wed Aug 21, 2013 10:17 am
by Average
Cool. I love the GBA game. I was actually wondering why nobody had tried this before. The same for Ecks Vs Sever.

Good luck. :)

Re: Duke Nukem Advance mod for DOOM

Posted: Wed Aug 21, 2013 1:49 pm
by tsukiyomaru0
Average wrote:Cool. I love the GBA game. I was actually wondering why nobody had tried this before. The same for Ecks Vs Sever.

Good luck. :)
What about all other FPS in it, like 007 Nightfire, Dark Arena...

Re: Duke Nukem Advance mod for DOOM

Posted: Wed Aug 21, 2013 9:14 pm
by leileilol
...fuck those! I want Zdoom BACKTRACK!

Re: Duke Nukem Advance mod for DOOM

Posted: Sun Aug 25, 2013 12:42 pm
by trevor0402
Here's an update
All Weapon Pickups + Item pickups if you play it
Image
Gray Pistol - Slot 2
Image
Gold Pistol - Slot 2
Image
Mighty Boot - Slot 1
Image
Quad Shotgun - Slot 3
Image
MP5 - Slot 4
Image
Pipebombs - Slot 5
Image
RPG - Slot 6
Image
Freeze Ray - Slot 7
Image
Shrinker - Slot 8
Image
The Weapon order was from Duke Nukem Advance and the Duke Player Sprites are used in the Playerpawn and i made the KEYCONF just to put the Weapons in order
NOTE: All Weapons work but the Shrinker does not shrink the monsters when you shoot them with it.
This mod is only Compatible with ZDoom or GZDoom.
DOWNLOAD: http://www.mediafire.com/?c5vdm668cfb5glf

Duke Nukem : Total Meltdown TC for DOOM

Posted: Wed Aug 28, 2013 4:39 pm
by trevor0402
So far i got the Pistol and the Shotgun
Pistol:
Idle:
Image
Fire:
Image
Reload:
Image
-----------------------------------------------------------------------------------------------------------------------------------------------------------
Shotgun:
Idle:
Image
Pulling Pump Back - Reload or Cock whatever:
Image

Re: Duke Nukem : Total Meltdown TC for DOOM

Posted: Wed Aug 28, 2013 4:40 pm
by trevor0402
I didn't put the shotgun fire sprite snapshot because i forgot it lol :lol:

Re: Duke Nukem : Total Meltdown TC for DOOM

Posted: Wed Aug 28, 2013 4:40 pm
by wildweasel
Trevor, is it alright with you if I merge all your "Duke Nukem [random console port] TC" threads into one? Duke 64 I can understand a need for; Duke Advance is maybe kind of different, but I see no need for a third thread for a port that is only very slightly different.

Re: Duke Nukem : Total Meltdown TC for DOOM

Posted: Wed Aug 28, 2013 4:41 pm
by trevor0402
ok merge it somewhere

Re: [Merged] Trevor's Duke Port TCs

Posted: Wed Aug 28, 2013 4:44 pm
by wildweasel
Done. Might be a bit of a mess, so you might want to edit the first post some to help the context.