[Merged] Trevor's Duke Port TCs

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Re: Duke Nukem Advance mod for DOOM

Postby wildweasel » Tue Aug 20, 2013 6:41 pm

Uh...Arch, Duke Nukem Advance isn't Duke Nukem 3D.
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Re: Duke Nukem Advance mod for DOOM

Postby Tristan885 » Tue Aug 20, 2013 6:45 pm

I'm actually working with him.
I was actually on my side working on a Duke Nukem Advance TC wad and I have the sprites he was looking for.
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Re: Duke Nukem Advance mod for DOOM

Postby Arch » Tue Aug 20, 2013 6:57 pm

wildweasel wrote:Uh...Arch, Duke Nukem Advance isn't Duke Nukem 3D.

Oops! close enough
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Re: Duke Nukem Advance mod for DOOM

Postby SlapTheFish » Wed Aug 21, 2013 12:47 am

This looks exciting! Can't wait! :wub:
Will this run in GZDoom?
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Re: Duke Nukem Advance mod for DOOM

Postby Kinsie » Wed Aug 21, 2013 4:00 am

InsanityBringer ripped all the art a while back. When I get home, I'll see if I still have them.
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Re: Duke Nukem Advance mod for DOOM

Postby Tristan885 » Wed Aug 21, 2013 6:10 am

Kinsie wrote:InsanityBringer ripped all the art a while back. When I get home, I'll see if I still have them.

I do have them and gave him that resource that InsanityBringer did rip.
Though, his resource don't have the weapons sprites frames but does have the pick ups.
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Graphics Processor: nVidia (Modern GZDoom)

Re: Duke Nukem Advance mod for DOOM

Postby Average » Wed Aug 21, 2013 10:17 am

Cool. I love the GBA game. I was actually wondering why nobody had tried this before. The same for Ecks Vs Sever.

Good luck. :)
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Re: Duke Nukem Advance mod for DOOM

Postby tsukiyomaru0 » Wed Aug 21, 2013 1:49 pm

Average wrote:Cool. I love the GBA game. I was actually wondering why nobody had tried this before. The same for Ecks Vs Sever.

Good luck. :)

What about all other FPS in it, like 007 Nightfire, Dark Arena...
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Re: Duke Nukem Advance mod for DOOM

Postby leileilol » Wed Aug 21, 2013 9:14 pm

...fuck those! I want Zdoom BACKTRACK!
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Re: Duke Nukem Advance mod for DOOM

Postby trevor0402 » Sun Aug 25, 2013 12:42 pm

Here's an update
All Weapon Pickups + Item pickups if you play it
Image
Gray Pistol - Slot 2
Image
Gold Pistol - Slot 2
Image
Mighty Boot - Slot 1
Image
Quad Shotgun - Slot 3
Image
MP5 - Slot 4
Image
Pipebombs - Slot 5
Image
RPG - Slot 6
Image
Freeze Ray - Slot 7
Image
Shrinker - Slot 8
Image
The Weapon order was from Duke Nukem Advance and the Duke Player Sprites are used in the Playerpawn and i made the KEYCONF just to put the Weapons in order
NOTE: All Weapons work but the Shrinker does not shrink the monsters when you shoot them with it.
This mod is only Compatible with ZDoom or GZDoom.
DOWNLOAD: http://www.mediafire.com/?c5vdm668cfb5glf
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Duke Nukem : Total Meltdown TC for DOOM

Postby trevor0402 » Wed Aug 28, 2013 4:39 pm

So far i got the Pistol and the Shotgun
Pistol:
Idle:
Image
Fire:
Image
Reload:
Image
-----------------------------------------------------------------------------------------------------------------------------------------------------------
Shotgun:
Idle:
Image
Pulling Pump Back - Reload or Cock whatever:
Image
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Re: Duke Nukem : Total Meltdown TC for DOOM

Postby trevor0402 » Wed Aug 28, 2013 4:40 pm

I didn't put the shotgun fire sprite snapshot because i forgot it lol :lol:
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Re: Duke Nukem : Total Meltdown TC for DOOM

Postby wildweasel » Wed Aug 28, 2013 4:40 pm

Trevor, is it alright with you if I merge all your "Duke Nukem [random console port] TC" threads into one? Duke 64 I can understand a need for; Duke Advance is maybe kind of different, but I see no need for a third thread for a port that is only very slightly different.
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Re: Duke Nukem : Total Meltdown TC for DOOM

Postby trevor0402 » Wed Aug 28, 2013 4:41 pm

ok merge it somewhere
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Re: [Merged] Trevor's Duke Port TCs

Postby wildweasel » Wed Aug 28, 2013 4:44 pm

Done. Might be a bit of a mess, so you might want to edit the first post some to help the context.
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