I'll help, I made a few changes if you want to see, such as:
Pistol Reload
Bob while firing
Weapons replaces vanilla without copying Doomeds over
Picking up an Smg without one already in your inventory gives you one,
while if you already have one, it gives you a second.
I'll post link if you want.
Re: Duke Nukem 64 Mod for zDOOM
Posted: Sat Aug 17, 2013 12:12 pm
by trevor0402
Sure post the link.
Re: Duke Nukem 64 Mod for zDOOM
Posted: Sat Aug 17, 2013 2:59 pm
by Isaacjedi5
http://snk.to/f-chk32ck7
There's your link.
Also took out SHTG B and C and used offsets (11.32 extra kb used for the same picture with 1 pixel x/y offset)
Re: Duke Nukem 64 Mod for zDOOM
Posted: Sat Aug 17, 2013 3:46 pm
by trevor0402
I cant open it. it says its a Duke Nukem 64.lnk File but it is a .Download file
does it have the rocket launcher, plasma rifle, & BFG replacements too?
Duke Nukem 64 Mod for Doom - UPDATE 08-18-13
Posted: Sun Aug 18, 2013 2:23 pm
by trevor0402
Duke Nukem 64 Mod for Doom - UPDATE 08-18-13
New Stuff:
Knuckle Crack Animation when you start a new Episode - JaydenSHGames
Pistol Reload Function - IssacJedi5
Weapon Sprites: Me (Trevor0402)
Duke Player Sounds: Me (Trevor0402) again.
Duke Quote Sounds: Me (Trevor0402) again and again and again.
Oh and sorry for the RPG not being in the video. I got the RPG all finished but i did not show it.
Thanks IssacJedi5 for the Pistol Reload Function and Thanks JaydenSHGames for the Kunckle Crack Function!
it would not be possible to make this if you guys wouldn't have helped me.
Members of this Project:
Trevor0402
IssacJedi5
JaydenSHGames - i don't think he has a ZDoom account.
if you want to be a member tell me if any of you people want to help me on this wad.
Re: Duke Nukem 64 Mod for Doom - UPDATE 08-18-13
Posted: Sun Aug 18, 2013 2:27 pm
by chronoteeth
Might've been a better idea to just put this in the same thread
Re: Duke Nukem 64 Mod for Doom - UPDATE 08-18-13
Posted: Sun Aug 18, 2013 2:28 pm
by trevor0402
chronoteeth wrote:Might've been a better idea to just put this in the same thread
Oh lol
Re: Duke Nukem 64 Mod for zDOOM
Posted: Sun Aug 18, 2013 2:50 pm
by Firebat
Will you add the alternate modes for the weapons?
[DMG]Heretic wrote:does it have the rocket launcher, plasma rifle, & BFG replacements too?
There is a rocket launcher and a grenade launcher. The Plasma Cannon does the work for the rifle and the BFG.
Re: Duke Nukem 64 Mod for Doom - UPDATE 08-18-13
Posted: Sun Aug 18, 2013 2:53 pm
by wildweasel
chronoteeth wrote:Might've been a better idea to just put this in the same thread
I've merged this into the original thread. Trevor, you may update the original post with the Edit button in the future instead of starting a new topic.
Duke Nukem Advance mod for DOOM
Posted: Tue Aug 20, 2013 5:47 pm
by trevor0402
This is my Duke Nukem Advance mod for Doom and the mod is called DOOM Nukem Advance.
I need the MP5K Sprites, the Shotgun Sprites, The Quadruple Shot Shotgun Sprites, the Shrinker Sprites, and the RPG Sprites. Plus the Mighty Boot.
I would appreciate it if you guys gave me the sprites so i can finish this mod up