[Merged] Trevor's Duke Port TCs

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[Merged] Trevor's Duke Port TCs

Postby trevor0402 » Fri Aug 16, 2013 3:53 pm

Here are some snapshots.
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The Mod is in Progress. If any of you want to help me say yes or no.
DOWNLOAD IF YOU WANT TO HELP OR IF YOU WANT TO TEST: http://www.mediafire.com/?jl46ic479xm1ile
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Re: Duke Nukem 64 Mod for zDOOM

Postby Isaacjedi5 » Sat Aug 17, 2013 10:31 am

I'll help, I made a few changes if you want to see, such as:
Pistol Reload
Bob while firing
Weapons replaces vanilla without copying Doomeds over
Picking up an Smg without one already in your inventory gives you one,
while if you already have one, it gives you a second.
I'll post link if you want.
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Re: Duke Nukem 64 Mod for zDOOM

Postby trevor0402 » Sat Aug 17, 2013 12:12 pm

Sure post the link.
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Re: Duke Nukem 64 Mod for zDOOM

Postby Isaacjedi5 » Sat Aug 17, 2013 2:59 pm

http://snk.to/f-chk32ck7
There's your link.
Also took out SHTG B and C and used offsets (11.32 extra kb used for the same picture with 1 pixel x/y offset)
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Re: Duke Nukem 64 Mod for zDOOM

Postby trevor0402 » Sat Aug 17, 2013 3:46 pm

I cant open it. :( it says its a Duke Nukem 64.lnk File but it is a .Download file
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Re: Duke Nukem 64 Mod for zDOOM

Postby wildweasel » Sat Aug 17, 2013 3:50 pm

You seem to have uploaded a Windows shortcut.
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Re: Duke Nukem 64 Mod for zDOOM

Postby Isaacjedi5 » Sat Aug 17, 2013 6:24 pm

Idiot level = 350%
Here's wad link:
http://snk.to/f-ctiar3ic
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Re: Duke Nukem 64 Mod for zDOOM

Postby [DMG]Heretic » Sun Aug 18, 2013 2:06 pm

does it have the rocket launcher, plasma rifle, & BFG replacements too?
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Duke Nukem 64 Mod for Doom - UPDATE 08-18-13

Postby trevor0402 » Sun Aug 18, 2013 2:23 pm

Duke Nukem 64 Mod for Doom - UPDATE 08-18-13


New Stuff:
Knuckle Crack Animation when you start a new Episode - JaydenSHGames
Pistol Reload Function - IssacJedi5
Weapon Sprites: Me (Trevor0402)
Duke Player Sounds: Me (Trevor0402) again.
Duke Quote Sounds: Me (Trevor0402) again and again and again.
Oh and sorry for the RPG not being in the video. I got the RPG all finished but i did not show it. :(

Thanks IssacJedi5 for the Pistol Reload Function and Thanks JaydenSHGames for the Kunckle Crack Function!
it would not be possible to make this if you guys wouldn't have helped me.

Members of this Project:
Trevor0402
IssacJedi5
JaydenSHGames - i don't think he has a ZDoom account.

if you want to be a member tell me if any of you people want to help me on this wad.
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Re: Duke Nukem 64 Mod for Doom - UPDATE 08-18-13

Postby chronoteeth » Sun Aug 18, 2013 2:27 pm

Might've been a better idea to just put this in the same thread
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Re: Duke Nukem 64 Mod for Doom - UPDATE 08-18-13

Postby trevor0402 » Sun Aug 18, 2013 2:28 pm

chronoteeth wrote:Might've been a better idea to just put this in the same thread

Oh lol :lol:
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Re: Duke Nukem 64 Mod for zDOOM

Postby Firebat » Sun Aug 18, 2013 2:50 pm

Will you add the alternate modes for the weapons?
[DMG]Heretic wrote:does it have the rocket launcher, plasma rifle, & BFG replacements too?

There is a rocket launcher and a grenade launcher. The Plasma Cannon does the work for the rifle and the BFG.
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Re: Duke Nukem 64 Mod for Doom - UPDATE 08-18-13

Postby wildweasel » Sun Aug 18, 2013 2:53 pm

chronoteeth wrote:Might've been a better idea to just put this in the same thread

I've merged this into the original thread. Trevor, you may update the original post with the Edit button in the future instead of starting a new topic.
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Duke Nukem Advance mod for DOOM

Postby trevor0402 » Tue Aug 20, 2013 5:47 pm


This is my Duke Nukem Advance mod for Doom and the mod is called DOOM Nukem Advance.
I need the MP5K Sprites, the Shotgun Sprites, The Quadruple Shot Shotgun Sprites, the Shrinker Sprites, and the RPG Sprites. Plus the Mighty Boot.
I would appreciate it if you guys gave me the sprites so i can finish this mod up
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Re: Duke Nukem Advance mod for DOOM

Postby Arch » Tue Aug 20, 2013 6:37 pm

Did you try googling it? It was rather quick:
http://www.spriters-resource.com/pc_com ... eet/19003/
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