Re: [WIP] The Guncaster

insightguy wrote:who the hell voices that dragon?
That would be me!
insightguy wrote:who the hell voices that dragon?
PillowBlaster wrote:Ikazu-san wrote:Also, can these crows get charged with othere elemental spells so they could also burn/shock/corrode the enemies?
Not sure how I could pull it off. That would probably require messing up the skill wheel system big time, so I guess a nope, sadly.
Ikazu-san wrote:Well, no. It shouldn't toouch UI if it's made into spell combos like in above mentioned Bioshock Infinite: You send bunch of birds on some poor monsters, then You set them on fire and then they burn 'n' bite the shit out those monters.
Jack Mackerel wrote:Anyway, there IS a flaming bird sprite in AEOD you can use for ignited Murder of Crows. I believe it's a Phoenix sprite lifted from... somewhere.
Snarboo wrote:You might be able to get away with having inventory items that when selected toggle the appropriate spell, but that's not really any faster. I know you can create custom binds with KEYCONF, however, so that's another possible solution.
How many spells are there going to be, just the six in the trailer?
Snarboo wrote:You might be able to get away with having inventory items that when selected toggle the appropriate spell, but that's not really any faster. I know you can create custom binds with KEYCONF, however, so that's another possible solution.PillowBlaster wrote:Makes me wonder if I can access custom binds, but I guess that's pretty obvious I can. Not sure if I want to burden the player with extra keys to bind, though. Well, it would be an extra thing nonetheless. I guess it's time to make a request in features...
Ctrl+Alt+Destroy wrote:Who the heck makes the awesome dragon sprites?
Zhs2 wrote:Gotcha covered, mate!
PillowBlaster wrote:Enjoy the madness!