The Guncaster - 3.888b

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Re: The Guncaster - 3.888a

Postby Chaosvolt » Tue Apr 27, 2021 5:26 pm

True. The self-buff effect is pretty handy though, and pairs really well with the mechsuit if I recall.
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Re: The Guncaster - 3.888a

Postby cubebert » Mon May 03, 2021 6:09 am

A quick bug to report: the key configuration for Guncaster keeps getting removed everytime I start up GZDoom.
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Re: The Guncaster - 3.888a

Postby Chaosvolt » Mon May 03, 2021 7:03 am

An amusing character-related mental exercise came to mind while poking through the end-of-episode texts to see how overriding those works, I'm left with the amusing thought of how well Cygnis would get along with the vanilla protagonists.

Some mental images for your amusement:
1. Any interaction between Doomguy and Cygnis inevitably devolves into a "who can kill more hellspawn" contest.
2. Cygnis and Corvus mostly getting along due to both being members of the "homeworld got fucked over by D'sparil" club.
3. Baratus and Parias trying to explain the difference between mages and "wazards" so Cygnis will stop trying to punch/shoot/eat Daedolon.

As for Strifeguy, uh...I got nothing, sorry. ¯\_(ツ)_/¯

That reminds me, where'd the idea of referring to wizards as wazards come from anyway? Did it start as a one-off typo that became an official malapropism after it got pointed out, or...?
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Re: The Guncaster - 3.888a

Postby Gourry » Fri May 07, 2021 5:36 pm

Is there a subtitle option for Cygnis dialog in Heretic and Hexen? For certain level retorting the boss is still hard for me to hear even at nearly max volume.
edit: also a bug: The mod crashes when being invisible attack a crusader in strife veteran edition.
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Re: The Guncaster - 3.888a

Postby Fureyon » Thu May 13, 2021 12:28 pm

Small Bug report:
Uppercut kills with Midas Tome active isn't turning enemies into golden statues, tested on Heretic, Hexen, Doom2 and Strife. Kinda sucks because Uppercuts are so great at killing the enemies with less health and sometimes Cygnis auto-uppercuts. Power Armor, Deadmaker and Armored Deadmaker work fine with goldifying enemies (and destroying then in the same punch) so this just applies to normal/draughsuit Cygnis. Might have something to do with that balancing on uppercut.
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Re: The Guncaster - 3.888a

Postby DemonbaneSol » Fri May 14, 2021 1:04 pm

Something I've been wondering about the weapon wheel...

Would it be possible to make an alternate version that you could switch to in the mod's menu, with said alternate version having "static" icons for the weapons, in that they don't move around the wheel as you get new ones? Or, depending on how the weapon wheel works, just a toggle for that? I'm wanting to try and use the weapon wheel more often, as double- or triple-tapping a number key doesn't always get me the weapon I want (like when I have the Strucker and Ironblast and want to switch to the former, but I double-tap 3 too fast and end up with the Ironblast out, or when I want to switch to the TNT, and am using the add-on, so I triple-tap 5 to try and switch past the Mourning Glory and Matriarch to get to it, but inputting it too fast makes me land on the Matriarch).

By extension, same question regarding the item and spell wheels.
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Re: The Guncaster - 3.888a

Postby PhoxFyre007 » Wed May 19, 2021 7:47 pm

The Blue Tiberium Core seems to no longer go into the inventory for activation/deactivation regardless of what the shop info card says, so it seems as though the Blue Tiberium Core upgrade is permanent now?
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Re: The Guncaster - 3.888a

Postby AvzinElkein » Tue May 25, 2021 12:31 pm

I think we may have an issue (DOOM, E1M1):
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Re: The Guncaster - 3.888a

Postby Tetsuryu » Sat May 29, 2021 12:36 pm

Whatever happened to the dragon idols anyway?
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Re: The Guncaster - 3.888a

Postby Starman the Blaziken » Sat May 29, 2021 1:18 pm

Tetsuryu wrote:Whatever happened to the dragon idols anyway?

They where removed in the recent 3.888 update. I never used them too much myself, but only in situations that mattered otherwise.
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Re: The Guncaster - 3.888a

Postby Tetsuryu » Sat May 29, 2021 2:53 pm

I've found them tremendously useful, especially when dealing with large quantities of monsters.
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Re: The Guncaster - 3.888a

Postby Tesculpture » Sat May 29, 2021 6:03 pm

The latest changes are interesting; I think the mod as a whole actually feels less OP than Trailblazer now. Not that that's a bad thing; with fewer options to have things do the killing for you while you file your nails, it forces you to adopt a more challenging/satisfying strategy.

I wasn't sure about the new Strucker at first, but having used it, I can see it is an improvement. It does a far better job now of competing with the Pulverizer in terms of usefulness.
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Re: The Guncaster - 3.888a

Postby Virathas » Thu Jun 17, 2021 6:35 am

First thing - The mod is really fun. Quite unbalanced, but nonetheless extremely fun, and most weapons/spells are really satisfying!

I do have a question though - since i tend to find plenty of bugs in things i touch - where would you prefer to get them? This forum or somewhere else? (example, when attempting to bind "findable" spells to quick spell slots they may link with other spells i.e clicking on Sigil of the One god and "apocalypse" becomes linked)

Also: What should a custom monster have to be compatible with the mod? Especially in terms of damage resistances, and any particular functions or inheritances.

And thanks to this mod, now i felt the need to step up my game, and improve various qualities in my :D

All in all, great job guys, the mod IS awesome.
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Re: The Guncaster - 3.888a

Postby Yelso » Mon Jun 21, 2021 1:29 pm

I get a crash to console when I shoot a wendigo in Hexen with the shotgun single shot upgrade. Don't know why, the drill effect works fine for everything else.
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Re: The Guncaster - 3.888a

Postby KeksDose » Tue Jun 22, 2021 11:51 am

DemonbaneSol wrote:Would it be possible to make an alternate version that you could switch to in the mod's menu, with said alternate version having "static" icons for the weapons, in that they don't move around the wheel as you get new ones?

I could make it so all icons get shown, and items you don't have are darkened like in the shop.

Virathas wrote:I do have a question though - since i tend to find plenty of bugs in things i touch - where would you prefer to get them? This forum or somewhere else?

Post them all here. I have also fixed what you described for the next version.

Tetsuryu wrote:Whatever happened to the dragon idols anyway?

They were too strong, and annoying to edit too. Whenever pillow changed a spell, he had to edit a weapon base, the idol, and the shadow clone.

AvzinElkein wrote:I think we may have an issue (DOOM, E1M1):

Doesn't happen to me!

Yelso wrote:I get a crash to console when I shoot a wendigo in Hexen with the shotgun single shot upgrade. Don't know why, the drill effect works fine for everything else.

Noted... edit: looks like it works here. I dunno if somebody else already fixed it. When in doubt, post a screenshot of the error.
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