[v_nash] Chillrend wrote:Hmm, okay, I get it. Anyway, thanks for the answers, and thanks for this mod! Whoever the main character is, this mod is in any case made with high quality, and it is quite fun to play
No worries, glad you like it~
Captain J wrote:Speaking of the dragon daddy of a protagonist, Cygnis, i always wondered how come you design the human arm-esq wings for him and the shopkeep? I usually saw some generic dragon or demon designs with plain ol' bat wings. I found it very clever and original.
It just came outta nowhere in a more literal sense. They are just hands with membranes turned large, as far as I am concerned with biology.
DiodeDrake wrote:A certain dead bush texture seems to be getting replaced with a green explosion texture. So far I've only seen it do it on the Hell on Earth starter pack so it may just be a conflict with that, but I'm still checking out other mods I think I've seen that same texture to be sure. It only does this with Guncaster loaded, otherwise it's a dead bush.
I rarely address those cause it's a never ending battle, something will always have a name conflict with another sprite elsewhere, the nature of having four letters for each frame to work with.
Nomakh wrote:At first I would like to thank PillowBlaster for this unusual and full of fun mod, there are not so much good games or even mods with dragons, especially in protagonist's role. I played GC, RO and TB a lot of times and suddenly found out that GC is most balanced mod (yeah, I know, all of these are about fun, not balance), but anyway. Thanks to difficulty settings, you can set up incoming and outcoming damage and GC can still be a challenge to beat some map packs if you want to try it hard. GC+Dark Tartarus equals unforgettable experience...
I wouldn't say most balanced, but I guess after recent nerfs, it could be more on par with TB now.
m_falcone wrote:Is it possible to make the new version of guncaster compatible with lzdoom. It lags terribly on gzdoom even at the lowest settings. I cannot play it on gzdoom because of the lag and I really want to try out the prophet suit and the other new stuffs.
Eeeehh, I'm afraid not. Truecolor, complex transparency graphics don't render too well there, which might contribute to the problem too, I'd need to work around that.
Fureyon wrote:Another cool option might be if you turned the current Stratocaster Active firing mode into the regular function of the weapon, and the Stratocaster can become a sort of grenade launcher to pepper an area with explosions. This would play really well since this gun is supposed to be a meeting point between a rocket launcher and dynamite. While there's no doubt Dynamite would remain more powerful, it wouldn't be able to match the sheer firing speed of a Mourning Glory Grenade Launcher, which might be better suited for sheer DPS scenarios, especially when shooting around corners.
Hmm. You know what? It's not hard to do at all. I feel it would be a tad hard to control, but could just control the firing yourself... I'll think about it.