Dalse wrote:I have a tidbit of suggestion: How about a buyable or findable upgrade that powers up your melee to the level of Guncaster's old patches or better?
I think I know they were nerfed so you need to get more stuff to feel overpowered , so how about needing to take work to make melee OP like before?
It could improve berserks , improve deadmaker's melee area of effect or more absurd damage.
Or perhaps a deadmaker gun upgrade that makes every enemy explode like they were hit by the sword , similar to explosive presence? And the sword will always explode enemies or make bigger explosions with that! I think it would be more interesting than that flat increase that you took out in the previous patches.
Fureyon wrote:With the rebalanced punching damage, I've noticed that sometimes the finisher uppercut when punching higher HP enemies fails to finish them off. Looking at the HP bar the most I've seen an enemy survive with was around 1.7% health. Maybe consider increasing the uppercut damage slightly?
chozo9 wrote:I don't know what to say other than that the latest update just doesn't work, even when I just drag the file onto GZDoom and click play it just launches regular Doom.
[v_nash] Chillrend wrote:Quite a fun mod turned out. This is the case when you don't have to think about something, you just have to have fun (although, in my opinion, first-person shooters were invented for that in principle). I love this kind of thing.
But I was suddenly interested in some questions that are not related to the gameplay. In the first post, there is such an item as "Minimal lore". And is there a... ahem... "Maximal lore" somewhere? XD
I mean, I've always been interested in lore in games (even if the game itself, during gameplay, does not touch on this topic, but it is known that there is some subtext to what is happening) and I would like to know more. Much more. Is it possible to do this and is there more information? Where can I find it? Is there a separate post about this somewhere, or something like that?
And another question, I think, is no less interesting (but I don't know if it has occurred to anyone else). Why dragons?
One my friend, a big fan of this mod, said that initially the protagonist was planned to be a human. It's true? If so, why is Cygnis now who he is? I understand that I probably know the answer to this question myself (for example, this could be done for a change, because in most games you play for a human race or a race very similar to humans; or it could be done simply because people love dragons, which are perhaps the most famous fantasy creatures and almost a symbol of fantasy; and some other reasons)... but I'm still interested in hearing someone else's opinion. If the answer to this question is not a secret.
To be frank, the lore here in an excuse cause it doesn't matter, it's a silly gameplay mod, first and foremost. If I'd make it into a real game, I'd probably put some more effort in (which would still end up with something that isn't like, Pullitzer-worthy, mind you) but otherwise - there's some little hints and nods, here and there. If you're interested in that stuff, inside pk3 for GC and TB I have file called "Loreyore.txt" - it's as easy as just opening the mod file with any zip program, cause pk3's are just that - renamed zips. The txt in GC is very bareboned, and the likes/dislikes list in it is a tongue-in-cheek bullshit, making fun of those OC donutsteal's character sheets I've seen flying on the internet here and there, but I recall Dino upgrading it a little with some more relevant info, too.
Ah, I also did a more serious write-up for his gramps which funnily enough, is kinda interconnected with the next question.
Dragons are fun and pinnacle of fantasy, indeed. After exercising my writing skills a little while exploring Nithor's story, who at first was just a byproduct of my brain having a dream stimuli back in 2013 - I think it was the same time I was doing GC and felt like "why not make the protag of the mod be his descendant?". It was just a product of accidental decision. If it was done today however, I'd probably think twice about doing that.
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