The Guncaster - 3.888b
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: The Guncaster - 3.777a
Here's a funny question: is this mod playable in versions of GZDoom older than 4.5.0? Because I want to use it with DRLA Monsters, but the "Adaptive" difficulty setting on that mod only works on a specific older version.
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Re: The Guncaster - 3.777a
According to this quote, it's possible.Sgt. Ham wrote:Here's a funny question: is this mod playable in versions of GZDoom older than 4.5.0? Because I want to use it with DRLA Monsters, but the "Adaptive" difficulty setting on that mod only works on a specific older version.
thedeathrunner123 wrote:Kept having a load error in menudef.txt of unknown keyword of "Size" and "Clean". Fixed it by removing that line. Everything still seems to be fine. GZDooM version 4.4.2.
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Re: The Guncaster - 3.777a
The following link is dead: https://www.dropbox.com/s/r7umvo8kos813 ... p.pk3?dl=1
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Re: The Guncaster - 3.777a
Fixed. Again. I guess retrieving new link mid-upload didn't cut it. I really dislike that they made file update generate a new link, but it is what it is.AvzinElkein wrote:The following link is dead: https://www.dropbox.com/s/r7umvo8kos813 ... p.pk3?dl=1
I've ran into that bug by accident and butted heads with Yholl and Dino about it. Should be working now if its regarding boss monster triggers so for instance you don't get stuck in dead simple, unless its something else.Sgt. Ham wrote:Here's a funny question: is this mod playable in versions of GZDoom older than 4.5.0? Because I want to use it with DRLA Monsters, but the "Adaptive" difficulty setting on that mod only works on a specific older version.
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Re: The Guncaster - 3.777a
So I noticed some inconsistency when using meteor fist whilst wearing deadmaker (swole cig).
When flying to punch your enemies in the face sometimes it seems like the punch itself deals a fraction of the damage, and sometimes it will deal full damage. I tested this using a cyberdemon and no powerups (save for mask).
This seem to only happen when you have some distance between you and the cyberdemon, doing a punch point-blank will always kill the cyberdemon in one hit, from a short distance the damage varies between ~10%-60%.
I've had it kill the cyberdemon instantly on occasion too.
This is particularly easy to notice when playing with monster mods (DoomRLA) where you have smaller demons that can actually survive a direct punch like that. So it's not restricted to the cyberdemon itself.
There's always some variance in the actual damage done, even without the mask, but wearing the mask seems to make it particularly wild. I'm not exactly sure how the masked version of the spell is supposed to work, but tomed version without wearing the mask seems to work fine, there's some variation but the damage is always pretty noticeable. I wonder if it could have something to do with the presence of "flexing" damage, because using this whilst wearing draughsuit and power armor doesn't seem to cause any issue.
When flying to punch your enemies in the face sometimes it seems like the punch itself deals a fraction of the damage, and sometimes it will deal full damage. I tested this using a cyberdemon and no powerups (save for mask).
This seem to only happen when you have some distance between you and the cyberdemon, doing a punch point-blank will always kill the cyberdemon in one hit, from a short distance the damage varies between ~10%-60%.
I've had it kill the cyberdemon instantly on occasion too.
This is particularly easy to notice when playing with monster mods (DoomRLA) where you have smaller demons that can actually survive a direct punch like that. So it's not restricted to the cyberdemon itself.
There's always some variance in the actual damage done, even without the mask, but wearing the mask seems to make it particularly wild. I'm not exactly sure how the masked version of the spell is supposed to work, but tomed version without wearing the mask seems to work fine, there's some variation but the damage is always pretty noticeable. I wonder if it could have something to do with the presence of "flexing" damage, because using this whilst wearing draughsuit and power armor doesn't seem to cause any issue.
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Re: The Guncaster - 3.777a
First time running the mod; it's functional as far as I can tell (and a blast to play with, but that goes without saying), but I crash to desktop any time I open the shop
GZDoom 4.5.0, only running GC, addon, and weapon shop with DOOM II. Load order GC > Addon > WeaponShop, but the crash also happens when only running GC.
EDIT: Looking back a couple pages to when the latest video was posted, it sounds like this guy has the same problem as me, though I did not see any responses to it
GZDoom 4.5.0, only running GC, addon, and weapon shop with DOOM II. Load order GC > Addon > WeaponShop, but the crash also happens when only running GC.
EDIT: Looking back a couple pages to when the latest video was posted, it sounds like this guy has the same problem as me, though I did not see any responses to it
rhyrhygogo wrote:Not sure if it's cause of my PC but when I open the shop the game closes
Excited to play with the new features tho!
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Re: The Guncaster - 3.777a
Does anyone have the old version of the mod? (the mod's version 666)
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Re: The Guncaster - 3.777a
Check post below me
Last edited by Rowsol on Mon Dec 07, 2020 7:40 pm, edited 1 time in total.
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Re: The Guncaster - 3.777a
https://mega.nz/folder/Rd8jSA4D#2KVbqazV0nMswDadcHS8mw
I have 3.666 but only the mod and addon PK3s, none of the readmes and such. Might be nice to have as a legacy download since that's the last one to run on LZDoom with older system support. Sort of relatedly does anyone have the previous version of Vindicated that works on LZDoom? I cannot run the current version.
I have 3.666 but only the mod and addon PK3s, none of the readmes and such. Might be nice to have as a legacy download since that's the last one to run on LZDoom with older system support. Sort of relatedly does anyone have the previous version of Vindicated that works on LZDoom? I cannot run the current version.
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Re: The Guncaster - 3.777a
In case it's somehow relevant or reveals anything about the problems I'm running into: Guncaster 3.6 (and 3.666) won't even boot up for me when running only the core mod and DOOM II in GZDoom 4.5.0. The log presents the following errors after it tries to load the older file.
Spoiler:The current file boots and works just fine, with the exception being accessing the shop closes the game with no crash log. The current build of Guncaster Vindicated (3.4.1) behaves exactly the same, running fine until the shop is opened, then closing with no crash log. Would there at least be some way to look at what specifically is causing the game to close? Something to do with the shopkeeper maybe, since it seems like the moment he should pop in is the moment it closes
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Re: The Guncaster - 3.777a
3.6.x != 3.777a.GodKingVile wrote:In case it's somehow relevant or reveals anything about the problems I'm running into: Guncaster 3.6 (and 3.666) won't even boot up for me when running only the core mod and DOOM II in GZDoom 4.5.0. The log presents the following errors after it tries to load the older file.
Spoiler:The current file boots and works just fine, with the exception being accessing the shop closes the game with no crash log. The current build of Guncaster Vindicated (3.4.1) behaves exactly the same, running fine until the shop is opened, then closing with no crash log. Would there at least be some way to look at what specifically is causing the game to close? Something to do with the shopkeeper maybe, since it seems like the moment he should pop in is the moment it closes
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Re: The Guncaster - 3.777a
i acknowledge this! I'm only remarking on it in the interest of being as comprehensive as I can be with regards to a crash that won't show me a lograutamiekka wrote:3.6.x != 3.777a.
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Re: The Guncaster - 3.777a
The "decorate error" isn't related cuz it's about the mouse. On that note, old gc versions don't work in the newest gzd, cuz of a cvar which got outdated.
I think you play in some form of software renderer. Nithor's particles appear to boot you out of gzd in software mode. For the time being, you can switch to hardware or set gc_shopkeeper 1 in the console, which will turn the shopkeeper off. "When the shopkeeper appears" really was a good tip-off there!
I think you play in some form of software renderer. Nithor's particles appear to boot you out of gzd in software mode. For the time being, you can switch to hardware or set gc_shopkeeper 1 in the console, which will turn the shopkeeper off. "When the shopkeeper appears" really was a good tip-off there!
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Re: The Guncaster - 3.777a
Got it in one!! Turning off the shopkeeper or switching to hardware mode, either one solves the issue. ThanksKeksDose wrote:The "decorate error" isn't related cuz it's about the mouse. On that note, old gc versions don't work in the newest gzd, cuz of a cvar which got outdated.
I think you play in some form of software renderer. Nithor's particles appear to boot you out of gzd in software mode. For the time being, you can switch to hardware or set gc_shopkeeper 1 in the console, which will turn the shopkeeper off. "When the shopkeeper appears" really was a good tip-off there!
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Re: The Guncaster - 3.777a
Crash report. I'm using the Corruption Cards mod. The imps gained the ability to reflect projectiles. I fire my strat longhorn chain bullet and I crash every time in the same room.
Culprit lines are 275 and 521 of "zscript/guns/projectile/longhorn"
I'll keep playing and report anything else wonky. It could be the other mod's fault but we'll see. I never crashed with this weapon until now so maybe I just need to avoid the reflection cards.
Culprit lines are 275 and 521 of "zscript/guns/projectile/longhorn"
I'll keep playing and report anything else wonky. It could be the other mod's fault but we'll see. I never crashed with this weapon until now so maybe I just need to avoid the reflection cards.