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Re: The Guncaster - 3.777a

PostPosted: Sat Nov 21, 2020 8:45 am
by Shzingidongalong
PillowBlaster wrote:
Shzingidongalong wrote:Got a problem when playing this with Eviternity:
snow is instead giant orange Fanta fart clouds that I can't see through. I'm not running GC with anything else than itself, and I tested without GC.


So far I tested it here, seems like snow still appears normally. You sure your load order is okay and you don't have any addons or stuff on autoload that makes a sprite name conflict happen?


From 1st to last; Eviternity, GC, its addon, and weaponshop. Right? Loaded with ZDL, on the latest version of GZDOOM that I just recently updated to. I hadn't messed with anything else, and that's always been my load order--maps first, then the cool mods and its following addons.

Re: The Guncaster - 3.777a

PostPosted: Sun Nov 22, 2020 2:52 am
by PillowBlaster
Hmm. Might wanna post a screenshot then, maybe seeing what kind of sprite it is might give me a clue. Cause I did launch it like that and snow still looks normal to me? Reference screenshot.

Re: The Guncaster - 3.777a

PostPosted: Mon Nov 23, 2020 12:30 am
by Shzingidongalong
This got awkward--I put Ev back in after having finished it, no changes to anything else, and now the snow is normal. Guess the engine wanted to be funny with me.
I could describe it, at least, it looked like it could have been an explosion cloud effect. Fairly bright orange color.

Re: The Guncaster - 3.777a

PostPosted: Mon Nov 23, 2020 7:16 pm
by thedeathrunner123
Kept having a load error in menudef.txt of unknown keyword of "Size" and "Clean". Fixed it by removing that line. Everything still seems to be fine. GZDooM version 4.4.2.

Re: The Guncaster - 3.777a

PostPosted: Mon Nov 23, 2020 7:54 pm
by Blue Shadow
thedeathrunner123 wrote:Kept having a load error in menudef.txt of unknown keyword of "Size" and "Clean". Fixed it by removing that line. Everything still seems to be fine. GZDooM version 4.4.2.

Or you can update GZDoom to 4.5.0, instead.

Re: The Guncaster - 3.777

PostPosted: Mon Nov 23, 2020 10:02 pm
by Magicae.Mundi
Captain J wrote:What really doesn't seem to work? You mean the collecting of Weapon Fragments?

I was having trouble playing the game itself- it either crashed or went back to the title screen.

Re: The Guncaster - 3.777a

PostPosted: Tue Nov 24, 2020 9:24 pm
by Solaela
Shoot. When did this start working with strife? How far behind am I? Also only thing I noticed off with it is the mission objectives are stuff like 'codex34dc1' (not a actual one just one made off the top of my head) Love the options though which show just how much he's thinking 'I hate you all'

Re: The Guncaster - 3.777a

PostPosted: Wed Nov 25, 2020 3:31 pm
by T.K.Bold
Solaela wrote:Shoot. When did this start working with strife? How far behind am I? Also only thing I noticed off with it is the mission objectives are stuff like 'codex34dc1' (not a actual one just one made off the top of my head) Love the options though which show just how much he's thinking 'I hate you all'

It's been able to play it for a while. Yeah, some response rewrites and some revamped artwork to include Cygnis which is awesome ("Gonna be a loud silence...") ... but the 'CODEX' and 'LOG' mission objectives are, as far as I'm aware, normal at the moment.

Re: The Guncaster - 3.777a

PostPosted: Wed Nov 25, 2020 4:24 pm
by fakemai
It's pretty remarkable the degree it interoperates with each of the supported games, even down to tiny details like his weapon pick-up sounds and how power-ups work and look. Strife's just on a whole 'nother level for having dialogue. By the way, if you play this on Hexen, enemies have a really low threshold for falling death, so try dragon kicking asses into the milky-way. If you have mecha or mask you can even do this to the Heresiarch for an instant kill, even with his everything-proof-shield bullshit.

Re: The Guncaster - 3.777a

PostPosted: Wed Nov 25, 2020 7:25 pm
by T.K.Bold
Not to say that perfection can be built on, but is there any variable that can be altered to kick up the value of gold pickups? One of my friends has been scooting through Hexen and is having a blast, but he feels like gold is scarce, even with Loadsamoney enabled.

Re: The Guncaster - 3.777a

PostPosted: Wed Nov 25, 2020 8:25 pm
by Solaela
T.K.Bold wrote:
Solaela wrote:Shoot. When did this start working with strife? How far behind am I? Also only thing I noticed off with it is the mission objectives are stuff like 'codex34dc1' (not a actual one just one made off the top of my head) Love the options though which show just how much he's thinking 'I hate you all'

It's been able to play it for a while. Yeah, some response rewrites and some revamped artwork to include Cygnis which is awesome ("Gonna be a loud silence...") ... but the 'CODEX' and 'LOG' mission objectives are, as far as I'm aware, normal at the moment.


I also like how there's no 'sigil' weapon. You just use normal weapons on the ghost stuff.

Re: The Guncaster - 3.777a

PostPosted: Thu Nov 26, 2020 5:52 am
by Bochulain
Solaela wrote:
T.K.Bold wrote:
Solaela wrote:Shoot. When did this start working with strife? How far behind am I? Also only thing I noticed off with it is the mission objectives are stuff like 'codex34dc1' (not a actual one just one made off the top of my head) Love the options though which show just how much he's thinking 'I hate you all'

It's been able to play it for a while. Yeah, some response rewrites and some revamped artwork to include Cygnis which is awesome ("Gonna be a loud silence...") ... but the 'CODEX' and 'LOG' mission objectives are, as far as I'm aware, normal at the moment.


I also like how there's no 'sigil' weapon. You just use normal weapons on the ghost stuff.


Actually, there's a "Sigil" spell. Something like Sigil of the Gods. It casts lightning similar to the original Sigil, except that it doesn't drain life and is actually good. You get one level of it free with each wraith that normally drops a sigil piece.

Also Mission Objectives are broken for me too. They just load up the index number of the entry, rather than the log itself. Don't care, I just keep shooting things until the plot says I shot the right thing.

Re: The Guncaster - 3.777a

PostPosted: Fri Nov 27, 2020 12:13 am
by PillowBlaster
T.K.Bold wrote:Shoot. When did this start working with strife? How far behind am I? Also only thing I noticed off with it is the mission objectives are stuff like 'codex34dc1' (not a actual one just one made off the top of my head) Love the options though which show just how much he's thinking 'I hate you all'

Solaela wrote:It's been able to play it for a while. Yeah, some response rewrites and some revamped artwork to include Cygnis which is awesome ("Gonna be a loud silence...") ... but the 'CODEX' and 'LOG' mission objectives are, as far as I'm aware, normal at the moment.

Bochulain wrote:Also Mission Objectives are broken for me too. They just load up the index number of the entry, rather than the log itself. Don't care, I just keep shooting things until the plot says I shot the right thing.


Yeah, the Strife support is rather rudimentary given how messed up it is to work with it, but resident expert of it Amv2k9 did a lot to make it work to the best extent he could. He's been gonezo for a while, it seems, so can't say I can do much about those issues, and I still hope he's doing alright.

Re: The Guncaster - 3.777a

PostPosted: Sun Nov 29, 2020 12:59 pm
by Fureyon
Noticed one small oversight in Weapon Shop addon, Hammerspace's shop description still says it gives you ammo boost every pick up.

Re: The Guncaster - 3.777a

PostPosted: Mon Nov 30, 2020 1:38 pm
by PillowBlaster
Fixed. And even updated the link this time!