The Guncaster - 3.888a

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: The Guncaster - 3.777a

Postby Shzingidongalong » Sat Nov 21, 2020 8:45 am

PillowBlaster wrote:
Shzingidongalong wrote:Got a problem when playing this with Eviternity:
snow is instead giant orange Fanta fart clouds that I can't see through. I'm not running GC with anything else than itself, and I tested without GC.


So far I tested it here, seems like snow still appears normally. You sure your load order is okay and you don't have any addons or stuff on autoload that makes a sprite name conflict happen?


From 1st to last; Eviternity, GC, its addon, and weaponshop. Right? Loaded with ZDL, on the latest version of GZDOOM that I just recently updated to. I hadn't messed with anything else, and that's always been my load order--maps first, then the cool mods and its following addons.
Shzingidongalong
 
Joined: 04 Nov 2019

Re: The Guncaster - 3.777a

Postby PillowBlaster » Sun Nov 22, 2020 2:52 am

Hmm. Might wanna post a screenshot then, maybe seeing what kind of sprite it is might give me a clue. Cause I did launch it like that and snow still looks normal to me? Reference screenshot.
User avatar
PillowBlaster
 
Joined: 24 Jan 2010

Re: The Guncaster - 3.777a

Postby Shzingidongalong » Mon Nov 23, 2020 12:30 am

This got awkward--I put Ev back in after having finished it, no changes to anything else, and now the snow is normal. Guess the engine wanted to be funny with me.
I could describe it, at least, it looked like it could have been an explosion cloud effect. Fairly bright orange color.
Shzingidongalong
 
Joined: 04 Nov 2019

Re: The Guncaster - 3.777a

Postby thedeathrunner123 » Mon Nov 23, 2020 7:16 pm

Kept having a load error in menudef.txt of unknown keyword of "Size" and "Clean". Fixed it by removing that line. Everything still seems to be fine. GZDooM version 4.4.2.
User avatar
thedeathrunner123
Slowly seeping into the never ending depths of despair and insanity.
 
Joined: 18 May 2018
Location: Somewhere in my twisted minds reality
Discord: Runner#1366
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: ATI/AMD with Vulkan Support

Re: The Guncaster - 3.777a

Postby Blue Shadow » Mon Nov 23, 2020 7:54 pm

thedeathrunner123 wrote:Kept having a load error in menudef.txt of unknown keyword of "Size" and "Clean". Fixed it by removing that line. Everything still seems to be fine. GZDooM version 4.4.2.

Or you can update GZDoom to 4.5.0, instead.
User avatar
Blue Shadow
 
Joined: 14 Nov 2010
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: ATI/AMD (Modern GZDoom)

Re: The Guncaster - 3.777

Postby Magicae.Mundi » Mon Nov 23, 2020 10:02 pm

Captain J wrote:What really doesn't seem to work? You mean the collecting of Weapon Fragments?

I was having trouble playing the game itself- it either crashed or went back to the title screen.
User avatar
Magicae.Mundi
 
Joined: 04 Mar 2020
Discord: SapphyWapphy#9818

Re: The Guncaster - 3.777a

Postby Solaela » Tue Nov 24, 2020 9:24 pm

Shoot. When did this start working with strife? How far behind am I? Also only thing I noticed off with it is the mission objectives are stuff like 'codex34dc1' (not a actual one just one made off the top of my head) Love the options though which show just how much he's thinking 'I hate you all'
Solaela
 
Joined: 10 Jan 2015

Re: The Guncaster - 3.777a

Postby T.K.Bold » Wed Nov 25, 2020 3:31 pm

Solaela wrote:Shoot. When did this start working with strife? How far behind am I? Also only thing I noticed off with it is the mission objectives are stuff like 'codex34dc1' (not a actual one just one made off the top of my head) Love the options though which show just how much he's thinking 'I hate you all'

It's been able to play it for a while. Yeah, some response rewrites and some revamped artwork to include Cygnis which is awesome ("Gonna be a loud silence...") ... but the 'CODEX' and 'LOG' mission objectives are, as far as I'm aware, normal at the moment.
T.K.Bold
 
Joined: 03 Jun 2017

Re: The Guncaster - 3.777a

Postby fakemai » Wed Nov 25, 2020 4:24 pm

It's pretty remarkable the degree it interoperates with each of the supported games, even down to tiny details like his weapon pick-up sounds and how power-ups work and look. Strife's just on a whole 'nother level for having dialogue. By the way, if you play this on Hexen, enemies have a really low threshold for falling death, so try dragon kicking asses into the milky-way. If you have mecha or mask you can even do this to the Heresiarch for an instant kill, even with his everything-proof-shield bullshit.
User avatar
fakemai
 
Joined: 12 Feb 2018
Location: Australia

Re: The Guncaster - 3.777a

Postby T.K.Bold » Wed Nov 25, 2020 7:25 pm

Not to say that perfection can be built on, but is there any variable that can be altered to kick up the value of gold pickups? One of my friends has been scooting through Hexen and is having a blast, but he feels like gold is scarce, even with Loadsamoney enabled.
T.K.Bold
 
Joined: 03 Jun 2017

Re: The Guncaster - 3.777a

Postby Solaela » Wed Nov 25, 2020 8:25 pm

T.K.Bold wrote:
Solaela wrote:Shoot. When did this start working with strife? How far behind am I? Also only thing I noticed off with it is the mission objectives are stuff like 'codex34dc1' (not a actual one just one made off the top of my head) Love the options though which show just how much he's thinking 'I hate you all'

It's been able to play it for a while. Yeah, some response rewrites and some revamped artwork to include Cygnis which is awesome ("Gonna be a loud silence...") ... but the 'CODEX' and 'LOG' mission objectives are, as far as I'm aware, normal at the moment.


I also like how there's no 'sigil' weapon. You just use normal weapons on the ghost stuff.
Solaela
 
Joined: 10 Jan 2015

Re: The Guncaster - 3.777a

Postby Bochulain » Thu Nov 26, 2020 5:52 am

Solaela wrote:
T.K.Bold wrote:
Solaela wrote:Shoot. When did this start working with strife? How far behind am I? Also only thing I noticed off with it is the mission objectives are stuff like 'codex34dc1' (not a actual one just one made off the top of my head) Love the options though which show just how much he's thinking 'I hate you all'

It's been able to play it for a while. Yeah, some response rewrites and some revamped artwork to include Cygnis which is awesome ("Gonna be a loud silence...") ... but the 'CODEX' and 'LOG' mission objectives are, as far as I'm aware, normal at the moment.


I also like how there's no 'sigil' weapon. You just use normal weapons on the ghost stuff.


Actually, there's a "Sigil" spell. Something like Sigil of the Gods. It casts lightning similar to the original Sigil, except that it doesn't drain life and is actually good. You get one level of it free with each wraith that normally drops a sigil piece.

Also Mission Objectives are broken for me too. They just load up the index number of the entry, rather than the log itself. Don't care, I just keep shooting things until the plot says I shot the right thing.
User avatar
Bochulain
 
Joined: 09 Feb 2020
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: Not Listed

Re: The Guncaster - 3.777a

Postby PillowBlaster » Fri Nov 27, 2020 12:13 am

T.K.Bold wrote:Shoot. When did this start working with strife? How far behind am I? Also only thing I noticed off with it is the mission objectives are stuff like 'codex34dc1' (not a actual one just one made off the top of my head) Love the options though which show just how much he's thinking 'I hate you all'

Solaela wrote:It's been able to play it for a while. Yeah, some response rewrites and some revamped artwork to include Cygnis which is awesome ("Gonna be a loud silence...") ... but the 'CODEX' and 'LOG' mission objectives are, as far as I'm aware, normal at the moment.

Bochulain wrote:Also Mission Objectives are broken for me too. They just load up the index number of the entry, rather than the log itself. Don't care, I just keep shooting things until the plot says I shot the right thing.


Yeah, the Strife support is rather rudimentary given how messed up it is to work with it, but resident expert of it Amv2k9 did a lot to make it work to the best extent he could. He's been gonezo for a while, it seems, so can't say I can do much about those issues, and I still hope he's doing alright.
User avatar
PillowBlaster
 
Joined: 24 Jan 2010

Re: The Guncaster - 3.777a

Postby Fureyon » Sun Nov 29, 2020 12:59 pm

Noticed one small oversight in Weapon Shop addon, Hammerspace's shop description still says it gives you ammo boost every pick up.
Fureyon
 
Joined: 28 Jun 2018

Re: The Guncaster - 3.777a

Postby PillowBlaster » Mon Nov 30, 2020 1:38 pm

Fixed. And even updated the link this time!
User avatar
PillowBlaster
 
Joined: 24 Jan 2010

PreviousNext

Return to Gameplay Mods

Who is online

Users browsing this forum: No registered users and 9 guests