The Guncaster - 3.666

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Re: The Guncaster - 3.666

Postby wildweasel » Sat Sep 12, 2020 3:49 pm

The forums literally have a spoiler tag.

Spoiler: "You can even label the buttons."
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Re: The Guncaster - 3.666

Postby rautamiekka » Sat Sep 12, 2020 3:57 pm

wildweasel wrote:The forums literally have a spoiler tag.

Spoiler: "You can even label the buttons."

True that.
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Re: The Guncaster - 3.666

Postby Dinosaur_Nerd » Sat Sep 12, 2020 6:47 pm

heavymetalharry wrote:Thanks that did help, one more stupid question though, whats the difference between this and guncaster vinticated?


There are several differences, too many to list here, luckily there's a list of things I've designed and augmented on the page for the mod itself

retronutcase wrote:Vindicated is an offshoot by another modder that adds additional features, effectively trying to merge it and certain aspects of Brutal Doom like monsters/gore. At least that's what it looked like when I tried it. Assuming you just want the original Guncaster experience, stick with PB's original.


Hmmm... You can always check the credits.txt or crewpage of GC official to see exactly which devs are involved in what mods/games. That's why we include credits and crewpages afterall. GC has always included brutal gore, again, this can easily be found in the credits.txt, though I re-wrote the code to be a lot more legible, and more flexible for GC long before I re-wrote the weapon code to make deadmaker spells work with all weapons and not just melee while I was working on GCV.

If you check the GCV credits, you'll find exactly who designed the monster sprites, and explanations of what animations I made myself. I wrote the monster code from scratch with a LOT of help from Zhs.

Hope this clears it all up.
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Re: The Guncaster - 3.666

Postby Tesculpture » Sun Sep 13, 2020 12:11 am

Having played the hell out of 3.666, I have found some bugs to report.

Spoiler: "Beware: once noticed, they may be hard to ignore"
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Re: The Guncaster - 3.666

Postby PillowBlaster » Sun Sep 13, 2020 1:56 am

Tesculpture wrote:Having played the hell out of 3.666, I have found some bugs to report.

Spoiler: "Beware: once noticed, they may be hard to ignore"


Spoiler: Senpai noticed your bugs
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Re: The Guncaster - 3.666

Postby KeksDose » Sun Sep 13, 2020 5:05 am

Fixed supermags. Shop display not updating sounds like you were playing multiplayer. Net delay can prevent the display from updating in time. The intentional behaviour is that clicking causes it to update and that's what it does for me, no cvars involved.
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Re: The Guncaster - 3.666

Postby HowdyMan99 » Fri Sep 18, 2020 5:23 pm

I think this may be a bug with the text. Certain fonts use only capitalized Y's, and I don't know what to do to fix it! May I request help?
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Re: The Guncaster - 3.666

Postby KeksDose » Sun Sep 20, 2020 1:36 pm

Oh yes that's definitely a bug on our end, too. Unfortunately I don't know a fix, but I can at least tell you not to worry until somebody can fix it in some update.
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Re: The Guncaster - 3.666

Postby PillowBlaster » Tue Sep 22, 2020 11:18 pm

HowdyMan99 wrote:I think this may be a bug with the text. Certain fonts use only capitalized Y's, and I don't know what to do to fix it! May I request help?


Yeah, I'm aware of the problem, except I don't quite know when or why that happens either. If someone more knowledgeable about graphics-based fonts (rather than .fon files) could enlighten me, that'd be mint, especially that it used to be fine before.
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Re: The Guncaster - 3.666

Postby m_falcone » Fri Sep 25, 2020 4:02 am

I don't know if this has been mentioned before but I really liked the regenerating rockets of the golden emperor, maybe it could be added in as an option? Also could the guided mode of the emperor be more like RO's deathshead nuke launcher in that you can guide it via rocket cam? Also love your mod and thanks for making it.
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Re: The Guncaster - 3.666

Postby CaptainMegavolt » Sat Sep 26, 2020 2:14 am

PillowBlaster wrote:Strange. I tried it with latest gzdoom as of now (4.4.2) and seems to work fine. Maybe updating that will help?


I'm on 4.4.2, 64bit, not sure what the issue is. Might try reinstalling.
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Re: The Guncaster - 3.666

Postby CaptainMegavolt » Sat Sep 26, 2020 2:28 am

Addendum to my last post - tried getting a clean install of GZDoom and Guncaster, and no dice.
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Re: The Guncaster - 3.666

Postby Finder153 » Sat Sep 26, 2020 6:54 am

The lowercase Y appears to be uppercase when playing in Doom. I don't seem to recall seeing this back then.
fontbug.png
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Re: The Guncaster - 3.666

Postby Zhs2 » Sat Sep 26, 2020 8:17 pm

The uppercase Y font bug is a GZDoom bug, and it's been fixed in GZDoom devbuilds. The next official release of GZDoom won't have random uppercase Ys (I hope). viewtopic.php?f=7&t=69963
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Re: The Guncaster - 3.666

Postby Punk2000 » Tue Sep 29, 2020 11:13 am

Hello there, i know this is my firts post in this forum but i want to share my opinion about this mod...

Well starting with the PROS

- Gotta say i like the amount of options of enhancements to the protagonist and his weapons.
- The background history of the protagonist.
- Good mod for map where you have you SLAUGHTER tons of enemies.
- Decent graphics improvements so you dont need "monster" computer to run it.
- Good amount of gameplay options,
- Friendly with (almost) any kid of WAD's

The CONS

- Lack of monster diversity
- Lack of "features" like "glory kills"
- Lack of brutality, the body of the enemies just explode or just burns but thats it, no gibs or parts of the bodies scatered...

The NO GOOD but at the same time te NO BAD things.

- Some weapons improvements are too powerfull, for example the Railgun weapon with his ability to see through the walls and the Dreadfull with his "nuke" option can kinda ruin the mod, you use them and bye bye to the "direct salughter" because you can "clean" the map without direct combat, they are good but too powerful.

- The main character ITS A DRAGON but some times i thing he just an normal demon with steroids, in my honest opinion his design can be better.

The use of the BADASS suit and the "demon mask" increase your height, looks badass but sometimes can be annoying in narrow spaces, the dev team (maybe) SHOULD add an option that keep the normal height.

Well for now thats all i hope the dev can look my post, again i just want to share my opinion without the desire of offense or something alike, its a good mod but just renember that saying "Even in the best works theres always room for more".

KEEP UP THE GOOD WORK.
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