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Re: The Guncaster - 3.666

PostPosted: Sat Jun 27, 2020 2:15 pm
by KeksDose
Captain J wrote:I found such minor but detailed features are like rocketscience.

I guess it kinda is elaborate. I've put a lot of strange details in my gc work at my leisure. It allows me to enjoy it on my own. The most obvious one is the snake game. I thought it'd be cool.

After some considerations, you may revive Sabbatha using "reviveshopkeepers" in the next update.

Re: The Guncaster - 3.666

PostPosted: Sat Jun 27, 2020 11:42 pm
by PillowBlaster
And, to give my two cents! - Keks does not need to and definitely shouldn't agree with everything I do, especially if it was a poorly thought out decision on my part. I added her to the mod as a gift for a friend, so I won't disappoint him and remove her this long after the fact. It doesn't however absolve me from consequences, Keks has all the right to be upset at it or make fun of it.

Re: The Guncaster - 3.666

PostPosted: Sun Jun 28, 2020 3:23 am
by Captain J
No hard feelings, but it's nice to see you guys understand and help each other to make things better. Tho i'm certainly not hating the shopkeeper's jack-in-a-box feature. I'm positive it was just for surprising joke to your friend, without harm done. It's just inconvenient that i can't bring her back afterwards. I respect your thoughts!

Re: The Guncaster - 3.666

PostPosted: Sat Jul 04, 2020 7:01 pm
by kinker31
Captain J wrote:No hard feelings, but it's nice to see you guys understand and help each other to make things better. Tho i'm certainly not hating the shopkeeper's jack-in-a-box feature. I'm positive it was just for surprising joke to your friend, without harm done. It's just inconvenient that i can't bring her back afterwards. I respect your thoughts!


Well, not without closing and re-opening the game anyways.

Come to think of it, maybe 'bringing the shopkeeps out of retirement' could be an actual gameplay mechanic, just gather a specific amount of gems (or just for a price if the tech ain't there yet), funnel 'em into the system, and presty-nift-to! Shopkeep's back, and maybe they could even give you a special 'thanks' item, or a bribe for you not to do that again, whichever way you look at it. Maybe you could kill a few bosses instead if you feel it's too similar to just buying something at the shop, like a couple of Minotaurs, any of Hexen's fallen leaders, a few Cyberdemons, et al... it's rather silly and ridiculous, yes, but I do like the idea of having an in-game mission to unretire a shopkeeper!

Re: The Guncaster - 3.666

PostPosted: Sat Jul 04, 2020 10:51 pm
by Captain J
That's quite too much to bring the shopkeep back when you just can load the previous save and whatnot, but i like the idea! :P

Re: The Guncaster - 3.666

PostPosted: Sat Jul 04, 2020 11:56 pm
by PillowBlaster
Yeah, I wouldn't put that much work into that, it's just a silly way of exorcising the shop from the thot, h'lol~

Re: The Guncaster - 3.666

PostPosted: Tue Jul 07, 2020 7:37 am
by erni945
I came across one bug while trying to play The Wayfarer for Heretic mappack. At the start on the first map I noticed that items such as Wand Crystal, Crystal Geode or Timebomb of the Ancients are not replaced. Interestingly these items are replaced in the basic Heretic an earlier version of GC works with The Wayfarer. Is this a bug in GC?

The version of GZDoom used is 4.4.2

Re: The Guncaster - 3.666

PostPosted: Thu Jul 09, 2020 11:20 am
by HaaH

I can't tell is it the skybox or Nukage pool.

Re: The Guncaster - 3.666

PostPosted: Thu Jul 09, 2020 9:53 pm
by PillowBlaster
HaaH wrote:I can't tell is it the skybox or Nukage pool.


Skybox. Definitely skybox. I hopefully fixed it on my side, thanks for that vm abort snippet!

Re: The Guncaster - 3.666

PostPosted: Fri Jul 10, 2020 12:09 am
by BROS_ETT_311
10/10 bug report :laff:

Re: The Guncaster - 3.666

PostPosted: Fri Jul 10, 2020 12:17 am
by Captain J
Simple yet Crystal-Clear feedback, just like a Hand Sanitizer! Nice job catching this sneaky bug.

Re: The Guncaster - 3.666

PostPosted: Fri Jul 17, 2020 6:56 pm
by Darkbeetlebot
Guncaster was literally working just fine yesterday when I was playing the Hell on Earth Starter Pack. Had all the addons loaded. Now it won't even start with vanilla, spitting this out.
Screenshot_1.png


Yes, I am running the latest version of GZDoom. I have reinstalled it several times. I have tried every iwad I can, and the only one that functions is Freedoom phase 2. I've also tried the previous guncaster version, and it also didn't work. I'm at a loss, here.

Re: The Guncaster - 3.666

PostPosted: Fri Jul 17, 2020 10:12 pm
by Captain J
It worked before, huh? I guess you forgot the mods' loading order and whatnot? Try set the loading order right.

Re: The Guncaster - 3.666

PostPosted: Sat Jul 18, 2020 3:23 pm
by Darkbeetlebot
Captain J wrote:It worked before, huh? I guess you forgot the mods' loading order and whatnot? Try set the loading order right.


I'm pretty sure I'm doing it right. Using the drag and drop method since that's what's always worked, I highlight Guncaster first, then the addon, then the weapon shop, and drag them to GZDoom which prompts the wad selection. Again, this has always worked for me up until now. I also tried GC, then the weapon shop, and then the addon. Then only the weapon shop, then only the addon. None of them work and spit out similar errors. The only thing that functions is GC alone.

Re: The Guncaster - 3.666

PostPosted: Sat Jul 18, 2020 5:36 pm
by baddude1337
Darkbeetlebot wrote:
Captain J wrote:It worked before, huh? I guess you forgot the mods' loading order and whatnot? Try set the loading order right.


I'm pretty sure I'm doing it right. Using the drag and drop method since that's what's always worked, I highlight Guncaster first, then the addon, then the weapon shop, and drag them to GZDoom which prompts the wad selection. Again, this has always worked for me up until now. I also tried GC, then the weapon shop, and then the addon. Then only the weapon shop, then only the addon. None of them work and spit out similar errors. The only thing that functions is GC alone.


You'd be much better off trying to load with a mod launcher, or by adding them into the autoload in GZDoom's INI file (this is how I do it, and you can guarantee the load order this way).

In the INI the format is as below path- then the link to the file, like below:

path=E:\Games\Doom\Guncaster 3.6\Guncaster.pk3
path=E:\Games\Doom\Guncaster 3.6\GC_Addon.pk3
path=E:\Games\Doom\Guncaster 3.6\GC_Weaponshop.pk3