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Re: The Guncaster - 3.5a

PostPosted: Mon Apr 13, 2020 12:13 pm
by Yelso
PillowBlaster wrote:I guess there's not much I can do about it, Keks' probably too. I hoped to get a read out of the error message aka what gets logged in-game when the crash happens, but checking your crash dump, there's nothing there. Just entering level and... poof, nothing. Will try to look around nonetheless.

I'm really sorry but I don't know how to @ you without quoting a post, do you know if you can fix the graphical bug with the imps fireballs when you use avactor and guncaster together?

Re: The Guncaster - 3.5a

PostPosted: Mon Apr 13, 2020 2:29 pm
by Rowsol
Yelso wrote:do you know if you can fix the graphical bug with the imps fireballs when you use avactor and guncaster together?


You can fix it yourself. Open GC and go to Decorate/Doom/Projectiles.txt and add // to line 13 so it looks like this:

Code: Select allExpand view
ACTOR DoomImpBall2 : DoomImpBall //replaces DoomImpBall

Re: The Guncaster - 3.6

PostPosted: Thu Apr 23, 2020 2:52 pm
by PillowBlaster
What? Another update, right after previous one? THE END IS NEIGH~

So yea, since TB went mostly well and it's been a while, decided to pull an update here as well. I already dealt with bugs on TB side, just waiting for more to crop up, if there are any. No new content here, no videos - no bullshit. Just tweaks, bugfixes and some other, flavor improvements. But if you want highlights of it, this version's highlight features are:

-Many bugfixes and tweaks, obviously.
-Secrets of the Moon!
-New extra tidbit to Dergovision by KeksDose, where you can see items through walls once you get Wizard's Eye on!
-Fancy-ass new health viewer by KeksDose with a nice bar from yours truly!
-More titlepics, or rather - fanart turned titlepics by Flordemunro\Florencia and FamineSkull89!

Otherwise, get to the spoiler's changelog for the meat of it. Special thanks as usual to my good ol' mateys from the crew, Dinosaur_Nerd, Zhs2 and last but definitely not least - KeksDose!

ERMAHGERD, DOWNLOADS: (how many more outdated memes I can throw in here? Probably over 9000~)
Core file.
Addon.

Spoiler: changelog

Re: The Guncaster - 3.6

PostPosted: Thu Apr 23, 2020 3:00 pm
by KeksDose
Enjoy the new health viewer. pillow just had to draw such nice sprites for me to update the everloving hell out of that. And if you like, you can enable it to shake in the menu for very hard hits.

You can also access my new explosive mode in the shop by pressing the hand icon till there's fire on it. Have fun with that. (v:

Re: The Guncaster - 3.6

PostPosted: Thu Apr 23, 2020 3:01 pm
by doommarine654
WOOT! this is by far my favorite mod! i look forward to playing this update in about 3 hours as of 5pm when i posted this reply.

thanks for keeping up on this mod!

Re: The Guncaster - 3.6

PostPosted: Thu Apr 23, 2020 4:07 pm
by Starman the Blaziken
Secrets of the moon? wat

Re: The Guncaster - 3.6

PostPosted: Thu Apr 23, 2020 5:32 pm
by DoomKrakken
-Added new DamageType stuff for projectiles into the main event handler and removed decorate replacements so that DeHackEd will behave. (Dino)

Ooh, nice! This means the affliction systems will work generically now? :D

Re: The Guncaster - 3.6

PostPosted: Thu Apr 23, 2020 7:23 pm
by AstartesCitizen
Whats this? Another of my favorites mods got a new update?! Praise the Emperor! In all seriousness thank so much for these mods. Alongside Trailblazer, Guncaster is a stuff of legend and it amazes how far has come. Downloading this boy right away!

Re: The Guncaster - 3.6

PostPosted: Thu Apr 23, 2020 9:38 pm
by Dinosaur_Nerd
DoomKrakken wrote:-Added new DamageType stuff for projectiles into the main event handler and removed decorate replacements so that DeHackEd will behave. (Dino)

Ooh, nice! This means the affliction systems will work generically now? :D


Nope, this is a fix for bad DeHackEd behavior that would cause weird sprite malfunctions when a projectile has a decorate override. Nothing more, nothing less.
For generic afflictions, you'll still need my adapter.

Re: The Guncaster - 3.6

PostPosted: Fri Apr 24, 2020 6:00 am
by AstartesCitizen
So huh... downloaded last night, went to bed, wake up in the morning ready to fire it up and....

Re: The Guncaster - 3.6

PostPosted: Fri Apr 24, 2020 6:38 am
by AvzinElkein
Guncaster isn't meant for LZDoom; it's meant for the latest version of GZDoom.

Re: The Guncaster - 3.6

PostPosted: Fri Apr 24, 2020 7:02 am
by fakemai
Be that as it may, it's at least possible to run in LZDoom with that one argument removed, and that should also be without issues but I'll have time to check that when I get sick of DRLA.

Re: The Guncaster - 3.6

PostPosted: Fri Apr 24, 2020 8:11 am
by AstartesCitizen
fakemai wrote:Be that as it may, it's at least possible to run in LZDoom with that one argument removed, and that should also be without issues but I'll have time to check that when I get sick of DRLA.


I had no problems in running the previous version the 3.5a, so it is strange to me the this happens also most mods that I play do run in LZDOOM in my personal experience that is, not all but many of them

Re: The Guncaster - 3.6

PostPosted: Fri Apr 24, 2020 8:14 am
by GeneralDelphox
I just realized something... This mod still doesn't support Chex Quest after all these years.

Re: The Guncaster - 3.6

PostPosted: Fri Apr 24, 2020 8:44 am
by baddude1337
Another update? Awesome. Really like the look of the new enemy healthbar. A suggestion for it - Is it possible to make it look more techy with the powersuit on?