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PillowBlaster wrote:I guess there's not much I can do about it, Keks' probably too. I hoped to get a read out of the error message aka what gets logged in-game when the crash happens, but checking your crash dump, there's nothing there. Just entering level and... poof, nothing. Will try to look around nonetheless.
I'm really sorry but I don't know how to @ you without quoting a post, do you know if you can fix the graphical bug with the imps fireballs when you use avactor and guncaster together?
What? Another update, right after previous one? THE END IS NEIGH~
So yea, since TB went mostly well and it's been a while, decided to pull an update here as well. I already dealt with bugs on TB side, just waiting for more to crop up, if there are any. No new content here, no videos - no bullshit. Just tweaks, bugfixes and some other, flavor improvements. But if you want highlights of it, this version's highlight features are:
-Many bugfixes and tweaks, obviously. -Secrets of the Moon! -New extra tidbit to Dergovision by KeksDose, where you can see items through walls once you get Wizard's Eye on! -Fancy-ass new health viewer by KeksDose with a nice bar from yours truly! -More titlepics, or rather - fanart turned titlepics by Flordemunro\Florencia and FamineSkull89!
Otherwise, get to the spoiler's changelog for the meat of it. Special thanks as usual to my good ol' mateys from the crew, Dinosaur_Nerd, Zhs2 and last but definitely not least - KeksDose!
ERMAHGERD, DOWNLOADS: (how many more outdated memes I can throw in here? Probably over 9000~) Core file. Addon.
Spoiler: changelog
3.6 -Powersuit Autocannon, if it has more than one shot, now auto-reloads after a while of idling. (Pillow) -New extra titlepic, courtesy of FamineSkull89! (Pillow) -Blue-tib powered tiberium bfg tracers had green lightnings. Fixed. (Pillow) -There's ammo use reduction on full-speed Sandman now to encourage "going in full speed"~ (Pillow) -Apparently some items didn't have proper money vs cost, namely stompers and traveler's journal. Fixed! (Pillow) -Made the Arbiter Module shot suck in the monsters. Not sure if I'll keep it at that given that it has a bad side effect of sucking your teammates in multi too, will see about keeping it in the long run. (Pillow) -Added safety net in sheepshield in case master field was somehow empty. (Pillow) -Fixed my fix for flipped knives and cleavers after in some gzdoom version that went broken. (Pillow) -Fixed: Sandman visor restored when loading a saved game. (Keks) -Fixed some items money values when picked up not lining up with the shop costs. (Pillow, Rowsol's report) -Fixed chests disappearing when hitting a sky floor. (Pillow) -Added a new, fancy titlepic to the roster! (By Flordemunro\Florencia) -Replaced TNT in shop with Molten Armor. (Pillow, Rowsol's suggestion) -Made toggle-able items be on by default upon first pickup with a menu option to toggle between not do it at all\all artifacts\mana shield only. Defaults to mana shield only. (Pillow, Rowsol's suggestion) -Decreased gumpop arcing. (Pillow, Rowsothl's suggestion) -Added a tooltip for special items. (Pillow, Rowsol's suggestion) -Restructured zscript directory a great deal so you can praise Mima and the Moon more than ever before in the moonspeak directory. (In other words, I collected all my scripts there.) (Keks) -Rewrote my old Augur X-Ray effect. It can now be configured and activated / deactivated by inheriting from powerups. It comes with slightly improved performance. (Keks) -If you enable the "all items unlocked" option, you will no longer get the "All Items Unlocked!" message on the Guncaster title. (Keks) -The title now shows the crew page for some time. (Keks) -Fixed code oddity in which the fov scanners' horizontal and vertical ranges were swapped. (Keks) -Using some of Marisa Kirisame's flak_m code for reference, added a menu class that displays tips in the bottom screen. (Keks; Pillow wrote the tips) -Split my smart aim code from the Sandman and moved it to the main pk3 along with the visor. (Keks) -Made Sandman visor slightly more see-thru. (Keks) -Added a second X-Ray effect that allows seeing secret items, treasure chests and all manners of invisible objects. (Keks; Pillow added it to Wizard's Eye when you have vision turned on.) -Fixed sprite flickering in Player Options menu by adding a PlayRunning() Override and custom "GC_See" state. (Dino) -Refined a little Frostbite and Skullfire's tomed mode, given I wasn't feeling really inclined on using them that much, that oughta help it. Also improved flame drops performance by doing some tweaks there and sacrificing the water checks. (Pillow) -Tossed gldefs out on the flamewave/fire drops for performance reasons. (Pillow) -Small extra touch to Longhorn's recoil. (Pillow) -Removed garbage (SpecialMissileHit) from Augur wall hacking projectile, fixed vision failing to remove the X-Ray item finder when you run out of the counter. (Dino) -Optimized kick script. (Dino) -Optimized life drain capabilities on melee with Zerk/Mask. (Dino) -Added firing while spinning up the Sandman and made full-throttle firing feel more appropiate looking for its fire rate. (Pillow) -Made the casings disappear as soon as they hit the ground with Toaster Mode on. (Pillow, Rowsol's suggestion) -Fixed Sandman not assembling from Hexen pieces. Gotta love that old junk. (Pillow) -Fixed armor bonuses not going past 400 with molten armor upgrade. (Zhs2) -Fixed menu tip related vm-abort. (Keks) -Crew Page no longer remains faintly translucent in the title. (Keks) -Adjusted scaling in my shop and snake game. Items may appear larger, but the text will be clearer. (Keks) -Added some missing credits / shoutouts. (Keks) -Changed Nithor's Schrödinger spelling to Schroedinger, cuz there's no ö in the font. -Keks has praised Mima-Sama gratuitously. You may now also praise Mima-Sama for real. (Keks) -24 March 2020 discovery of the pillow-keks NaN particle. -27 March 2020 pillow and keks had the best day ever. -Added new DamageType stuff for projectiles into the main event handler and removed decorate replacements so that DeHackEd will behave. (Dino) -Added new handling for the Golden Emperor - now you need to kill stuff to refill it, whether it's gonna be Emperor kills or with any other weapon, it doesn't matter. Just feed it the kills it craves. (Pillow) -Fixed Ironblast not hurting barrels and other, non-monster entities. (Pillow) -Fixed my spark fx in the shop not getting cleared till restarting the shop. (Keks) -Added explosive mode to my shop. This replaces the sparks on buying something with... explosions! You can cycle to it by pressing the sparkly hand icon in the shop. (Keks) -Fixed my prizm lazer's full screen rave going of for only the host player in multiplayer. (Keks) -Addon: Fixed my sandman's targetting screen also loving the host player a little too much in multiplayer. (Keks) -Statusbar ammo bars now interpolate. (Keks) -Sandman Strat now resets when entering a new map. (Keks) -HP viewer also got VERY FANCIFIED TO THE POINT OF BEING THE BEST ANY DOOM MOD HAS EVER SEEN~ {Keks \ Pillow) -In the Here Be Dragons menu, you may now find the option to change what sort of message appears when revealing secrets! You may alternatively set gc_secretmode to
0: No mod 1: GC default (old behaviour dependent on game) 2: Heretic ("Treasure is Revealed" with an orchestra sound) 3: Doom (Heavy's PARTAAAAAY auditory assault blaster) 4: (Hexen) Same as Heretic 5: Strife (UFO PORNOOOOOOO) 6: Something keks made for fans of the original Touhou games (PC-98 Touhou) (v:
(pillow / keks)
Last edited by PillowBlaster on Thu Apr 23, 2020 3:04 pm, edited 1 time in total.
Enjoy the new health viewer. pillow just had to draw such nice sprites for me to update the everloving hell out of that. And if you like, you can enable it to shake in the menu for very hard hits.
You can also access my new explosive mode in the shop by pressing the hand icon till there's fire on it. Have fun with that. (v:
Whats this? Another of my favorites mods got a new update?! Praise the Emperor! In all seriousness thank so much for these mods. Alongside Trailblazer, Guncaster is a stuff of legend and it amazes how far has come. Downloading this boy right away!
DoomKrakken wrote:-Added new DamageType stuff for projectiles into the main event handler and removed decorate replacements so that DeHackEd will behave. (Dino)
Ooh, nice! This means the affliction systems will work generically now?
Nope, this is a fix for bad DeHackEd behavior that would cause weird sprite malfunctions when a projectile has a decorate override. Nothing more, nothing less. For generic afflictions, you'll still need my adapter.
Be that as it may, it's at least possible to run in LZDoom with that one argument removed, and that should also be without issues but I'll have time to check that when I get sick of DRLA.
fakemai wrote:Be that as it may, it's at least possible to run in LZDoom with that one argument removed, and that should also be without issues but I'll have time to check that when I get sick of DRLA.
I had no problems in running the previous version the 3.5a, so it is strange to me the this happens also most mods that I play do run in LZDOOM in my personal experience that is, not all but many of them
Another update? Awesome. Really like the look of the new enemy healthbar. A suggestion for it - Is it possible to make it look more techy with the powersuit on?