The Guncaster - 3.666

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Re: The Guncaster - 3.5a

Postby Yelso » Mon Apr 13, 2020 12:13 pm

PillowBlaster wrote:I guess there's not much I can do about it, Keks' probably too. I hoped to get a read out of the error message aka what gets logged in-game when the crash happens, but checking your crash dump, there's nothing there. Just entering level and... poof, nothing. Will try to look around nonetheless.

I'm really sorry but I don't know how to @ you without quoting a post, do you know if you can fix the graphical bug with the imps fireballs when you use avactor and guncaster together?
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Re: The Guncaster - 3.5a

Postby Rowsol » Mon Apr 13, 2020 2:29 pm

Yelso wrote:do you know if you can fix the graphical bug with the imps fireballs when you use avactor and guncaster together?


You can fix it yourself. Open GC and go to Decorate/Doom/Projectiles.txt and add // to line 13 so it looks like this:

Code: Select allExpand view
ACTOR DoomImpBall2 : DoomImpBall //replaces DoomImpBall
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Re: The Guncaster - 3.6

Postby PillowBlaster » Thu Apr 23, 2020 2:52 pm

What? Another update, right after previous one? THE END IS NEIGH~

So yea, since TB went mostly well and it's been a while, decided to pull an update here as well. I already dealt with bugs on TB side, just waiting for more to crop up, if there are any. No new content here, no videos - no bullshit. Just tweaks, bugfixes and some other, flavor improvements. But if you want highlights of it, this version's highlight features are:

-Many bugfixes and tweaks, obviously.
-Secrets of the Moon!
-New extra tidbit to Dergovision by KeksDose, where you can see items through walls once you get Wizard's Eye on!
-Fancy-ass new health viewer by KeksDose with a nice bar from yours truly!
-More titlepics, or rather - fanart turned titlepics by Flordemunro\Florencia and FamineSkull89!

Otherwise, get to the spoiler's changelog for the meat of it. Special thanks as usual to my good ol' mateys from the crew, Dinosaur_Nerd, Zhs2 and last but definitely not least - KeksDose!

ERMAHGERD, DOWNLOADS: (how many more outdated memes I can throw in here? Probably over 9000~)
Core file.
Addon.

Spoiler: changelog
Last edited by PillowBlaster on Thu Apr 23, 2020 3:04 pm, edited 1 time in total.
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Re: The Guncaster - 3.6

Postby KeksDose » Thu Apr 23, 2020 3:00 pm

Enjoy the new health viewer. pillow just had to draw such nice sprites for me to update the everloving hell out of that. And if you like, you can enable it to shake in the menu for very hard hits.

You can also access my new explosive mode in the shop by pressing the hand icon till there's fire on it. Have fun with that. (v:
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Re: The Guncaster - 3.6

Postby doommarine654 » Thu Apr 23, 2020 3:01 pm

WOOT! this is by far my favorite mod! i look forward to playing this update in about 3 hours as of 5pm when i posted this reply.

thanks for keeping up on this mod!
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Re: The Guncaster - 3.6

Postby Starman the Blaziken » Thu Apr 23, 2020 4:07 pm

Secrets of the moon? wat
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Re: The Guncaster - 3.6

Postby DoomKrakken » Thu Apr 23, 2020 5:32 pm

-Added new DamageType stuff for projectiles into the main event handler and removed decorate replacements so that DeHackEd will behave. (Dino)

Ooh, nice! This means the affliction systems will work generically now? :D
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Re: The Guncaster - 3.6

Postby AstartesCitizen » Thu Apr 23, 2020 7:23 pm

Whats this? Another of my favorites mods got a new update?! Praise the Emperor! In all seriousness thank so much for these mods. Alongside Trailblazer, Guncaster is a stuff of legend and it amazes how far has come. Downloading this boy right away!
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Re: The Guncaster - 3.6

Postby Dinosaur_Nerd » Thu Apr 23, 2020 9:38 pm

DoomKrakken wrote:-Added new DamageType stuff for projectiles into the main event handler and removed decorate replacements so that DeHackEd will behave. (Dino)

Ooh, nice! This means the affliction systems will work generically now? :D


Nope, this is a fix for bad DeHackEd behavior that would cause weird sprite malfunctions when a projectile has a decorate override. Nothing more, nothing less.
For generic afflictions, you'll still need my adapter.
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Re: The Guncaster - 3.6

Postby AstartesCitizen » Fri Apr 24, 2020 6:00 am

So huh... downloaded last night, went to bed, wake up in the morning ready to fire it up and....
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Re: The Guncaster - 3.6

Postby AvzinElkein » Fri Apr 24, 2020 6:38 am

Guncaster isn't meant for LZDoom; it's meant for the latest version of GZDoom.
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Re: The Guncaster - 3.6

Postby fakemai » Fri Apr 24, 2020 7:02 am

Be that as it may, it's at least possible to run in LZDoom with that one argument removed, and that should also be without issues but I'll have time to check that when I get sick of DRLA.
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Re: The Guncaster - 3.6

Postby AstartesCitizen » Fri Apr 24, 2020 8:11 am

fakemai wrote:Be that as it may, it's at least possible to run in LZDoom with that one argument removed, and that should also be without issues but I'll have time to check that when I get sick of DRLA.


I had no problems in running the previous version the 3.5a, so it is strange to me the this happens also most mods that I play do run in LZDOOM in my personal experience that is, not all but many of them
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Re: The Guncaster - 3.6

Postby GeneralDelphox » Fri Apr 24, 2020 8:14 am

I just realized something... This mod still doesn't support Chex Quest after all these years.
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Re: The Guncaster - 3.6

Postby baddude1337 » Fri Apr 24, 2020 8:44 am

Another update? Awesome. Really like the look of the new enemy healthbar. A suggestion for it - Is it possible to make it look more techy with the powersuit on?
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