The Guncaster - 3.666

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Re: The Guncaster - 3.5a

Postby PrincessColumbia » Fri Jan 31, 2020 11:44 am

PillowBlaster wrote:
Dinosaur_Nerd wrote:Try deleting your .ini file, I suspect the damage adjustment sliders somehow got their numbers set to zero. I think every game has their own set of saved CVARS, that would explain things working correctly in heretic and hexen but not doom.

Be aware: deleting your .ini file will require you to rebind keys


I'd suggest just adjusting those aforementioned sliders while launching it in doom first. Other than keys, you also have to essentially reconfigure everything else, so I wouldn't recommend doing that that unless as a last resort. They are under "here be dragons" -> gameplay options, first two things you see on top of that panel.

If that won't work for some reason - set GC_PlayerAttackMult and GC_PlayerDefenseMult in console to 1.


That was the problem, thanks! No idea why those sliders were set to 0, I certainly didn't do that.
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Re: The Guncaster - 3.5a

Postby Apteral10 » Sun Feb 02, 2020 9:37 pm

GC_WeaponShop.pk3:zscript.txt, line 25: Unable to resolve Gcs_BaseShop as type.
GC_WeaponShop.pk3:zscript.txt, line 25: Unable to resolve Gcs_BaseShop as type.
GC_WeaponShop.pk3:zscript.txt, line 24: Unable to resolve all fields for class Gc_WeaponShop

Hmm... Either I made a mistake on load order or something is wrong. Do I run the 7zs like Pks or?

Here is the load order I used for these errors to pop up (GZdoom version 4.2.4):

Guncaster.7z,
Weaponshop.Pk,
GCaddon.7z,
GC_Sab_Altvoice.pk,
mapsofchaos-ok.wad (this is just overkill version of maps of chaos for both Doom 2 and 1. Although I tried to run it on Doom 2 because I prefer those maps more)
and LTGfollower.Pk.
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Re: The Guncaster - 3.5a

Postby PillowBlaster » Mon Feb 03, 2020 3:17 am

Unpack those 7z files; they are not pk7.
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Re: The Guncaster - 3.5a

Postby Apteral10 » Mon Feb 03, 2020 6:10 am

PillowBlaster wrote:Unpack those 7z files; they are not pk7.


Well... I hoped that was the end of the problems but... I am sorry... This wasn't... Not sure why... Still thinking about my load order being the problem. Just a heads up... This is going to be a lot. What I see is that... PROBABLY the addon is conflicting with the weaponshop here?

GC_Addon.pk3:zscript/mourningglory/mourningstrat.txt, line 23: '@property@StratBringer.SpriteFrame' is an unknown actor property

GC_Addon.pk3:zscript/mourningglory/mourningstrat.txt, line 24: '@property@StratBringer.Particle' is an unknown actor property

GC_Addon.pk3:zscript/mourningglory/mourningstrat.txt, line 34: '@property@StratItem.SpriteFrame' is an unknown actor property

GC_Addon.pk3:zscript/mourningglory/mourningstrat.txt, line 35: '@property@StratItem.Particle' is an unknown actor property

GC_Addon.pk3:zscript/mourningglory/mourningweapon.txt, line 26: '@property@GuncasterWeapon.twoHandedWeapon' is an unknown actor property

GC_Addon.pk3:zscript/goldenemperor/emperorstrat.txt, line 23: '@property@StratBringer.SpriteFrame' is an unknown actor property

GC_Addon.pk3:zscript/goldenemperor/emperorstrat.txt, line 24: '@property@StratBringer.Particle' is an unknown actor property

GC_Addon.pk3:zscript/goldenemperor/emperorstrat.txt, line 35: '@property@StratItem.SpriteFrame' is an unknown actor property

GC_Addon.pk3:zscript/goldenemperor/emperorstrat.txt, line 36: '@property@StratItem.Particle' is an unknown actor property

GC_Addon.pk3:zscript/goldenemperor/emperorweapon.txt, line 80: '@property@GuncasterWeapon.twoHandedWeapon' is an unknown actor property

GC_Addon.pk3:zscript/sandman/sandmanweapon.txt, line 24: '@property@GuncasterWeapon.twoHandedWeapon' is an unknown actor property

GC_Addon.pk3:zscript/sandman/sandmanstrat.txt, line 23: '@property@StratBringer.SpriteFrame' is an unknown actor property

GC_Addon.pk3:zscript/sandman/sandmanstrat.txt, line 24: '@property@StratBringer.Particle' is an unknown actor property

GC_Addon.pk3:zscript/sandman/sandmanstrat.txt, line 35: '@property@StratItem.SpriteFrame' is an unknown actor property

GC_Addon.pk3:zscript/sandman/sandmanstrat.txt, line 36: '@property@StratItem.Particle' is an unknown actor property

Load order:

Guncaster.pk,
GCweaponshop.pk,
GCAddon.pk,
GC_Sab_Altvoice.pk,
Mapsofchaos-OK.wad,
and LTGfollower.wad.

I don't mean to be a pest but this is what Gzdoom gave me as errors when I tried to run it this way. I was able to run this whole thing WITHOUT the addon. So it has to be either load order or addon conflicting with something.
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Re: The Guncaster - 3.5a

Postby Rowsol » Mon Feb 03, 2020 1:48 pm

Did you try putting the weaponshop after the addon? What about just removing the weaponshop from the load order?
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Re: The Guncaster - 3.5a

Postby Apteral10 » Mon Feb 03, 2020 4:26 pm

Rowsol wrote:Did you try putting the weaponshop after the addon? What about just removing the weaponshop from the load order?


Same error result. I will try this:

Guncaster,
Weaponshop,
GC_Sab and
GCAddon

Same result and same errors. How about this:

Guncaster,
GCAddon,
Weaponship and
GC_Sab.

Not even that worked. Sorry for making this take so much space but just trying to make this easy as possible to read. I think, I have now tried every possible combination and no luck. To me this is more and more looking like file conflict. What do you think?
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Re: The Guncaster - 3.5a

Postby AvzinElkein » Mon Feb 03, 2020 4:37 pm

What version of GZDoom are you running?
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Re: The Guncaster - 3.5a

Postby Apteral10 » Mon Feb 03, 2020 5:00 pm

AvzinElkein wrote:What version of GZDoom are you running?


It is probably 4.2.4. It is not the latest one that I can definitely say. I updated the Gzdoom last time 4th of November last year.

I checked the Gzdoom downloads archive and yes, I am running 4.2.4 right now. Should update it when I feel like it.
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Re: The Guncaster - 3.5a

Postby AvzinElkein » Wed Feb 12, 2020 7:32 pm

Bug found in the addon; in Hexen, collecting the Sandman parts in the wrong order prevents you from getting it. Source: I used Kinsie's mod test wad.
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Re: The Guncaster - 3.5a

Postby TheOldKingCole » Mon Feb 17, 2020 11:46 pm

So Trailblazer is next right?
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Re: The Guncaster - 3.5a

Postby Yelso » Wed Feb 26, 2020 6:42 pm

PillowBlaster wrote:Unpack those 7z files; they are not pk7.


Cool, do you have any patches that let strange aeons work with guncaster?

Edit: also, what make packs do you recommend with the mod, I use going down and doomrl monster pack myself. Anything you can recommend?
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Graphics Processor: nVidia with Vulkan support

Re: The Guncaster - 3.5a

Postby AvzinElkein » Mon Mar 16, 2020 5:47 am

Dunno if bug, but if you get that powerup that adds 10 to current and future armor, purple scale sigils only go up to 400, instead of the 400+ you get from Tank Armor.
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Re: The Guncaster - 3.5a

Postby Terashi » Thu Mar 19, 2020 5:12 pm

I wish there was an add-on that let you sell weapons, ammo, and items to the shopkeeper. Even with loadsofmoney mode on, I never have enough money to buy a variety of things in any of the default game's chapters. Or is this mod meant to be used with megawads?
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Re: The Guncaster - 3.5a

Postby Rowsol » Thu Mar 19, 2020 6:47 pm

Inonblast strat spawns casing with toaster mode on. How about instead of toaster mode disabling casings it just make them immediately vanish upon death. This way the pulverizer isn't nerfed and you still get some satisfying bounce sounds.

Terashi, you can always multiply the enemies. viewtopic.php?f=43&t=48872&start=30#p1049904
Not sure why someone would still be playing the original game though. Here's a new megawad that just came out. https://www.doomworld.com/idgames/level ... wads/nova3
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Re: The Guncaster - 3.5a

Postby Terashi » Thu Mar 19, 2020 10:21 pm

Because I haven't before, mostly. I'm relatively new to Doom. Always known about it, just haven't really messed with it in earnest until now.
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