The Guncaster - 3.3

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Re: The Guncaster - 3.3

Postby goldenmob72 » Tue Aug 13, 2019 11:54 am

wildweasel wrote:
goldenmob72 wrote:Hello, there PillowBlaster

For some reason When Playing The latest version of Guncaster with BD v21 Monsters the coins [currency] in GC do not drop at all

Can you look into this please ?

Brutal Doom doesn't work with Guncaster. Money drops require the monsters to be modified.


Well, I wasn't referring to Brutal Doom. I was referring to the Add-on Sgt Mark IV made, Brutal Doom Monsters Only mod

Here https://www.moddb.com/mods/brutal-doom/ ... ly-version
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Re: The Guncaster - 3.3

Postby Gollgagh » Tue Aug 13, 2019 12:00 pm

Your answer is still going to be the same: the monsters have to be specifically coded to work with Guncaster.

Also what dinosaur nerd said.
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Re: The Guncaster - 3.3

Postby aspookybird » Fri Aug 16, 2019 7:31 pm

Help! I have a crash when playing the latest guncaster on Hexen.
I have GC_Addon, GC_WeaponShop and Guncaster pk3 files in GZDoom's root folder. Everything is working just fine but after picking up the strucker and summoning the weapon wheel the game crashes. If I scroll weapons, hot swap to the weapons or put the weapons button nothing bad happens, only when I summon the weapon wheel to quick select does the game crash.

You can see the crash here:
https://imgur.com/a/rYojLg4
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Re: The Guncaster - 3.3

Postby Rowsol » Sun Aug 18, 2019 10:59 am

Picking up a gladius barrel from a chest doesn't give you one.

Edit: I was just killing hordes of Cyberdemons when this error popped up. I have made a minor change to the chests so maybe it's my fault. I commented out 2 items from ArtifactList (chest, line 90) and the same 2 items from BuildArtifactList (gc_events line 382).

I've had this change done for quite a while and never had an issue, the chests properly don't spawn said items. It's only now on this particular level. Like I said there are hordes of chests dropping and I guess it can't find a valid item to drop since I have everything.

I did notice something though. On ArtifactList in chest.txt, "StridersLantern" is missing a comma after it.

Edit2: Okay, I managed to get the same crash on an unmodified 3.3. Here's the kicker though. I'm opening tons of chests and all is fine. I decide to open the store and buy 3 gladius barrels (since the chest drop doesn't actually give you any as noted above). The very next chest I open the game crashes. I guess the reason I've never had any problems before is because I've never actually bought any gladius barrels so the chest always had a valid drop option.

Turns out the reason for the crashing now is because I fixed the gladius barrel issue which was just a simple typo. Since I don't know how to fix the deferred list issue I just commented out
Code: Select allExpand view
   //      else if(ValidDeferredDrops.Size())
   //      {
   //         A_SpawnItemEx(ValidDeferredDrops[random(0,ValidArtifactDrops.Size()-1)].."Bringer",0,0,0,0,0,10);
   //      }

and it doesn't crash now.

Edit3: I did eventually get it to crash again but instead of an error message I got a very fatal error, so I'm not sure it's the mod's fault this time.
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Re: The Guncaster - 3.3

Postby goldenmob72 » Wed Aug 21, 2019 3:48 pm

I tried playing Chex Quest 3 w/ Guncaster [Latest version] and this is what happened https://youtu.be/XheF2YLw93w

Also I was using LZDoom 3.82
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Re: The Guncaster - 3.3

Postby MaxRideWizardLord » Thu Aug 22, 2019 3:51 am

There is one ancient bug that I wanted to report for a whilr, but I wasn't sure if it is a bug.

Basically, the Annihilation spell's projectile as it flies stop playing sound after a while, like after 2-3 seconds.

But I also foundout that Sigil Of The Gods play same sound while the main projectile is flying, but the sound doesn't stop playing. So I guess that's a bug of Annihilation spell.
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Strife Alarms

Postby zero11x » Sat Aug 24, 2019 4:54 pm

Hey, I'm having an issue with Strife and Guncaster 3.3 where the alarms go off when I hit almost any of the walls and sometimes the acolytes attack and sometimes they don't, I'm thinking it's a bug so I thought I should report it. Love the Mod! Keep it up PillowBlaster.
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Re: The Guncaster - 3.3

Postby Rowsol » Sun Aug 25, 2019 12:43 am

Wow, okay. So apparently Dosh10, 25, and 35 all give 1 dosh when picked up. The "BaseBringer.ItemMinWorth" doesn't seem to work.
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Re: The Guncaster - 3.3

Postby AvzinElkein » Mon Aug 26, 2019 4:14 pm

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Re: The Guncaster - 3.3

Postby erni945 » Tue Sep 10, 2019 3:30 pm

Faithless for Heretic, and I noticed a strange thing: Namely at the E1M8 level where the iron liches are lifted, when the backpack is raised the side walls do not fall down while in other mods such as Trailblazer or High Noon Drifter they open immediately does anyone know what this may result from? :?
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Re: The Guncaster - 3.3

Postby Tetsuryu » Tue Sep 17, 2019 1:23 pm

Not sure if this has been reported, but apparently the death of a teammate in co-op closes the shop for everyone if they have it open.
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Re: The Guncaster - 3.3

Postby KeksDose » Tue Sep 17, 2019 6:55 pm

That's a good catch. Fixed.

erni945 wrote:Faithless for Heretic, and I noticed a strange thing: Namely at the E1M8 level where the iron liches are lifted, when the backpack is raised the side walls do not fall down while in other mods such as Trailblazer or High Noon Drifter they open immediately does anyone know what this may result from? :?

It's a Guncaster bug! Items can trigger specials like lowering walls when picking them up, but it appears the backpack ignored this. Dino fixed it for the next update.
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Re: The Guncaster - 3.3

Postby Tekmon_Xonic » Thu Sep 19, 2019 6:38 pm

Hey Pillowblaster!

I just want to know that I sat down with guncaster, loaded up wadsmoosh, and played through Doom 1's episode 1, 2, 3, and 4 in it's entirety, played Doom 2 in it's entirety, and played TNT in it's entirety. I reached peak power near the end of TNT. Owning every weapon, spell, upgrade, item, you name it, and let me tell you, it was one heck of an adventure. Starting with just a revolver, and ultimately ending up with power armor, a shoulder cannon, and a possessed shotgun who could really kill for a cheeseburger. It was on heck of a ride, and I can't wait to sit down and play it with other games. Love your mod, and everyone who worked on it. Keep up the good work!
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