Bobby wrote:Bug: Midis touch still has a gold magnet when not active
DemonbaneSol wrote:After a bit more testing I have to say that the Sandman is fun, but holy shit does it eat up ammo.
DemonbaneSol wrote:I'm loving the money magnet passive effect of the Philosopher's Tome, too. It makes looting so much more convenient.
DemonbaneSol wrote:I also noticed that the "I smell gold" message and distance counter seems to be gone, with only the arrow there now. Was that intentional?
DemonbaneSol wrote:I'm also guessing it was intentional that Brimstone doesn't get the midas touch effect from the tome, right?
DemonbaneSol wrote:I will miss being able to have 100% damage negation from the Mana Shield tome, though...
NTSM wrote:Yo PB!
One question... is it possible to add backpacks in the weapons shop area? Sometimes with the limited amount of ammo at the start and the use of the Sandman, it would be really cool to be able to raise the capacity. ^-^
DemonbaneSol wrote:While playing Sunlust I noticed that when I get Gladius Barrels, they don't seem to register in the shop as having been picked up. I've found 2 of them so far and the shop was still showing 0/3.
FlyingPotato wrote:EDIT: After some more testing (and looking at the code), it turns out that picking up a Gladius Barrel doesn't add the Gladius Barrel to the player's inventory, it adds the Matriarch instead.
DoomKrakken wrote:words
FlyingPotato wrote:Noticed another bug. The Auger strat is missing the sparkly particle overlay on the scope, even when particle effects aren't disabled.
NTSM wrote:Yo PB!
Sorry again... but if you shot with the Augur trough the Walls with the Strat, the AugurWallHack(Actor) will not remove after the Shot.
I noticed that when the sound was still at the limit of its distance.
And at the actorlist (console Info).
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