The Guncaster - 3.3

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: The Guncaster - 3.2

Postby Zhs2 » Sat Feb 16, 2019 10:26 pm

MaxRideWizardLord wrote:A bit unrelated to this topic, but any chance this will be included in the official Guncaster by default? - viewtopic.php?f=43&t=63660
Yes, but not exactly in that form. Universal monster support has been an internal idea for a while now, mostly on paper because I'm the only one who knows enough about ZScript to develop it robustly and there have been a couple brick walls to bash through regarding the potential for others to create add-ons for it - datasets anyone can supply in mod form to define custom resistances and drop lists for any monster (where they feel automatically generated properties or gold amounts aren't good enough). Still, Dino Nerd gave me a fresh kick in the ass when he showed it to me a few days back. Enjoy the unofficial adapter for now! It depends on some functionality that will most likely be removed if or when the real thing happens.

Dutchygamer wrote:Something I've been wondering about for a while now: is it a bug or a feature that when you have the powersuit equipped, that thrown TNT instantly detonates on hitting anything (incl walls and floors)?
Dynamite always explodes on contact with surfaces after being held long enough, and always explodes on actors regardless. The powersuit makes all dynamite throws much stronger, but releasing it almost immediately still shouldn't see it explode automatically.
User avatar
Zhs2
Power of meh.
 
Joined: 07 Nov 2008
Location: Maryland, USA, but probably also in someone's mod somewhere
Operating System: Windows 10/8.1/8 64-bit
Graphics Processor: ATI/AMD with Vulkan Support

Re: The Guncaster - 3.2

Postby Dutchygamer » Sun Feb 17, 2019 3:19 pm

Zhs2 wrote:
Dutchygamer wrote:Something I've been wondering about for a while now: is it a bug or a feature that when you have the powersuit equipped, that thrown TNT instantly detonates on hitting anything (incl walls and floors)?
Dynamite always explodes on contact with surfaces after being held long enough, and always explodes on actors regardless. The powersuit makes all dynamite throws much stronger, but releasing it almost immediately still shouldn't see it explode automatically.

Strange. I mainly use TNT via the quick-toss option, after which the bundle has various seconds (~5 or something) before it explodes, unless it hit a monster in the mean time. You can easily kick it around during that time, or escape the blast zone. With the powersuit, even with quick-toss it detonates when hitting anything. As you mention, it does get thrown a whole lot faster then, but I never assumed this made any difference. Then again, when throwing TNT manually I almost never hold down the fire button until the fuse has almost run out, so maybe that is what I'm missing.
Dutchygamer
 
Joined: 23 Apr 2017

Re: The Guncaster - 3.2

Postby TiberiumSoul » Thu Feb 21, 2019 5:57 am

If Guncaster ever does reloading in the distant future this would be an amazing "Super Secret" reload animation for the Longhorn...

User avatar
TiberiumSoul
The Lost Soul that stumbled into a patch of tiberium crystals
 
Joined: 20 Jan 2012
Location: My Computer...

Re: The Guncaster - 3.2

Postby Captain J » Thu Feb 21, 2019 11:01 am

Ahh... Good ol' Classic. And for the Next Trick, he really should grab some critters around like Cats or Pigs and use them as WMD.

And naaah not like that infamous Postal 2's. I mean like This;
User avatar
Captain J
'OH YE'
 
 
 
Joined: 02 Oct 2012
Location: Secret Chamber
Discord: DiscussJ#3128

Re: The Guncaster - 3.2

Postby TiberiumSoul » Thu Feb 21, 2019 6:41 pm

Pillow aint gonna like us when he sees this J... i have a feeling of it
User avatar
TiberiumSoul
The Lost Soul that stumbled into a patch of tiberium crystals
 
Joined: 20 Jan 2012
Location: My Computer...

Re: The Guncaster - 3.2

Postby Assassin of Purity » Thu Feb 21, 2019 6:56 pm

TiberiumSoul wrote:If Guncaster ever does reloading in the distant future this would be an amazing "Super Secret" reload animation for the Longhorn...


...What did I just see...?
Assassin of Purity
 
Joined: 10 May 2018

Re: The Guncaster - 3.2

Postby TiberiumSoul » Thu Feb 21, 2019 8:11 pm

Assassin of Purity wrote:...What did I just see...?


A Hyper animation... you should watch them all ... he was the senior animator for Titanfall 2 BTW.
User avatar
TiberiumSoul
The Lost Soul that stumbled into a patch of tiberium crystals
 
Joined: 20 Jan 2012
Location: My Computer...

Re: The Guncaster - 3.2

Postby Assassin of Purity » Sun Feb 24, 2019 3:12 am

TiberiumSoul wrote:
Assassin of Purity wrote:...What did I just see...?


A Hyper animation... you should watch them all ... he was the senior animator for Titanfall 2 BTW.

Wait, he works at Respawn?
Assassin of Purity
 
Joined: 10 May 2018

Re: The Guncaster - 3.2

Postby YukesVonFaust » Sun Feb 24, 2019 5:31 am

Assassin of Purity wrote:
TiberiumSoul wrote:
Assassin of Purity wrote:...What did I just see...?


A Hyper animation... you should watch them all ... he was the senior animator for Titanfall 2 BTW.

Wait, he works at Respawn?

Yes.
User avatar
YukesVonFaust
Kicking Asses and Taking Names
 
Joined: 09 Feb 2015
Location: in your area, where else
Discord: Yukes von Faust#9009
Operating System: Windows Vista/7 64-bit

Re: The Guncaster - 3.2

Postby Tetsuryu » Wed Feb 27, 2019 11:29 am

I tried to take the "bad" route in Strife but for some reason I can't open the door to the alien ship after killing the loremaster. Is this a bug or did I miss something?
User avatar
Tetsuryu
 
Joined: 07 Dec 2016
Location: Suomi Finland Perkele

Re: The Guncaster - 3.2

Postby Gourry » Mon Mar 04, 2019 3:37 pm

What does the Cirno doll do? Can't seem to pick it up or shoot it.
Gourry
 
Joined: 05 Dec 2017

Re: The Guncaster - 3.2

Postby KeksDose » Mon Mar 04, 2019 6:33 pm

The Cirno doll teaches you Chillgrasp 2, Frostbite 2 and how to defeat the Secret God Matara.

Seriously though, there's no such thing in Guncaster. Did you play anything else with it?

@Tetsuryu: You need all 5 Sigil pieces to enter the ship. In the bad route, I think you have to kill the Oracle after the Loremaster. If it still doesn't work, that's a bug.
User avatar
KeksDose
kek
 
Joined: 05 Jul 2007
Location: MOOOOON
Discord: KeksDose#2089

Re: The Guncaster - 3.2

Postby AvzinElkein » Mon Mar 04, 2019 6:38 pm

Can you actually use the Sigil as Cyg, or does he get to use the Old Dreadful instead?
AvzinElkein
 
Joined: 17 Nov 2010
Discord: AvzinElkein#8621

Re: The Guncaster - 3.2

Postby Somagu » Mon Mar 04, 2019 7:14 pm

Gourry wrote:What does the Cirno doll do? Can't seem to pick it up or shoot it.

It's a decorative thing from Colorful Hell. It doesn't do anything but look nice.
User avatar
Somagu
 
Joined: 22 Nov 2013

Re: The Guncaster - 3.2

Postby Dhise » Tue Mar 05, 2019 10:45 am

Can I just say I created this account just to post how awesome your mod is. The amount of work and detail that has gone into this mod. I don't know, if this was a standalone game on steam and I had purchased it, I would absolutely feel it was worth it.
User avatar
Dhise
 
Joined: 15 Feb 2019

PreviousNext

Return to Gameplay Mods

Who is online

Users browsing this forum: Funky Gnoll, IDDQD_1337, Two_Four, Yandex [Bot] and 13 guests