The Guncaster - 3.777a

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Re: The Guncaster - 3.2

Postby Rowsol » Sat Feb 02, 2019 1:57 pm

I think I would prefer it if all the items were available in the store without having to find each. Is there a console command I could use to unlock the items?
Nevermind.
Last edited by Rowsol on Sun Feb 03, 2019 11:11 am, edited 1 time in total.
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Re: The Guncaster - 3.2

Postby Assassin of Purity » Sat Feb 02, 2019 6:37 pm

Does this mod really let you see your legs in first person?
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Re: The Guncaster - 3.2

Postby Fureyon » Sat Feb 02, 2019 6:57 pm

Apteral10 wrote:Yeap it is just not working for me... I have the latest version of this mod and the Gzdoom is 3.7.2 I have no idea what I am doing wrong. I have the use item button bound to E and Use/open door/activate switch button on Space. Nothing is happening.


I don't have this problem so I would wager it's either something you're not doing right or it might even be a problem with a key on your keyboard.
In your specific keybind, you're supposed to select the Tome (the colored red/black/skull tome), hold Space, then whilst holding Space down, you press E. This will trigger the suit.

If that doesn't work try changing your keybind, see if it works then.
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Re: The Guncaster - 3.2

Postby Dinosaur_Nerd » Sat Feb 02, 2019 7:49 pm

Fureyon wrote:
Apteral10 wrote:Yeap it is just not working for me... I have the latest version of this mod and the Gzdoom is 3.7.2 I have no idea what I am doing wrong. I have the use item button bound to E and Use/open door/activate switch button on Space. Nothing is happening.


I don't have this problem so I would wager it's either something you're not doing right or it might even be a problem with a key on your keyboard.
In your specific keybind, you're supposed to select the Tome (the colored red/black/skull tome), hold Space, then whilst holding Space down, you press E. This will trigger the suit.

If that doesn't work try changing your keybind, see if it works then.


There doesn't seem to be any problem on my end either...
Make absolutely certain that you De-Spawn the minion first! This WILL NOT work while the minion is active and running around!

Just for clarity, are you asking about using a tome again, after you already have Draughsuit?

Assassin of Purity wrote:Does this mod really let you see your legs in first person?


No
That is a Guncaster Vindicated feature, not GC Official.
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Re: The Guncaster - 3.2

Postby Assassin of Purity » Sat Feb 02, 2019 8:44 pm

Dinosaur_Nerd wrote:
Fureyon wrote:
Apteral10 wrote:Yeap it is just not working for me... I have the latest version of this mod and the Gzdoom is 3.7.2 I have no idea what I am doing wrong. I have the use item button bound to E and Use/open door/activate switch button on Space. Nothing is happening.


I don't have this problem so I would wager it's either something you're not doing right or it might even be a problem with a key on your keyboard.
In your specific keybind, you're supposed to select the Tome (the colored red/black/skull tome), hold Space, then whilst holding Space down, you press E. This will trigger the suit.

If that doesn't work try changing your keybind, see if it works then.


There doesn't seem to be any problem on my end either...
Make absolutely certain that you De-Spawn the minion first! This WILL NOT work while the minion is active and running around!

Just for clarity, are you asking about using a tome again, after you already have Draughsuit?

Assassin of Purity wrote:Does this mod really let you see your legs in first person?


No
That is a Guncaster Vindicated feature, not GC Official.

Oh, ok. Thanks for the info. You're the first to add that feature into a Doom mod. :)
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Re: The Guncaster - 3.2

Postby AvzinElkein » Sat Feb 02, 2019 9:00 pm

So, wait, am I seeing things, or does the Longhorn Stratocaster cost mana instead of ammo?
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Re: The Guncaster - 3.2

Postby Zhs2 » Sat Feb 02, 2019 10:46 pm

Costs both, actually. Same with Strat dynamite.
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Re: The Guncaster - 3.2

Postby Apteral10 » Sat Feb 02, 2019 11:10 pm

Dinosaur_Nerd wrote:
Fureyon wrote:
Apteral10 wrote:Yeap it is just not working for me... I have the latest version of this mod and the Gzdoom is 3.7.2 I have no idea what I am doing wrong. I have the use item button bound to E and Use/open door/activate switch button on Space. Nothing is happening.


I don't have this problem so I would wager it's either something you're not doing right or it might even be a problem with a key on your keyboard.
In your specific keybind, you're supposed to select the Tome (the colored red/black/skull tome), hold Space, then whilst holding Space down, you press E. This will trigger the suit.

If that doesn't work try changing your keybind, see if it works then.


There doesn't seem to be any problem on my end either...
Make absolutely certain that you De-Spawn the minion first! This WILL NOT work while the minion is active and running around!

Just for clarity, are you asking about using a tome again, after you already have Draughsuit?

Assassin of Purity wrote:Does this mod really let you see your legs in first person?


No
That is a Guncaster Vindicated feature, not GC Official.


Okay the latest instructions worked. It probably would help if the instructions would be a bit more clear of WHAT is required to be done for the what you are after.
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Re: The Guncaster - 3.2

Postby Midnight_King » Mon Feb 04, 2019 12:10 am

This doesn't seem to work with Hexen anymore.
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Re: The Guncaster - 3.2

Postby AvzinElkein » Mon Feb 04, 2019 9:20 am

Midnight_King wrote:This doesn't seem to work with Hexen anymore.

Care to elaborate? Also, try switching renderers.
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Re: The Guncaster - 3.2

Postby Midnight_King » Mon Feb 04, 2019 10:38 am

I would... But the game doesn't even get to that point. After loading I'm given errors and the game never even goes to menu. This is the only mod I have loaded.

I'm using the latest GZDoom build and this is a fresh Hexen install.
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Re: The Guncaster - 3.2

Postby wildweasel » Mon Feb 04, 2019 10:47 am

Can you log the errors?
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Re: The Guncaster - 3.2

Postby Midnight_King » Mon Feb 04, 2019 10:56 am

Nevermind. Was something on my end. After restarting it worked. Originally the errors had something to do with gibs and gore, but after restarting it worked. I'll keep an eye in case it happens again and log the error.
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Re: The Guncaster - 3.2

Postby erni945 » Mon Feb 04, 2019 11:51 am

I have a question about the add-on. I've recently looked at the spawner file but have not found anywhere to find a spawn for Golden Emperor in Hexen, so is this weapon available in Hexen and if so what does it replace?
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Re: The Guncaster - 3.2

Postby lumbo7332 » Wed Feb 06, 2019 6:16 pm

I'm getting an odd effect where turning kind of warps my screen. Here's a video of it happening: https://photos.google.com/photo/AF1QipM ... bYqVdetG9k

Edit: Nvm. For anyone who has the same problem, just turn off the view tilting.
Last edited by lumbo7332 on Wed Feb 06, 2019 11:35 pm, edited 1 time in total.
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