*Noted on the handcannon. I considered going for an accuracy/ROF tradeoff, but the other weapons are straight upgrades, so a drawback seems ill-fitting. Anyway, fixedPillowBlaster wrote:Well, I actually planned on doing that, but I don't mind some help here and there. And I'd actually make it a separate patch, rather than modify whole file. But hey, big thanks nonetheless!
My thoughts so far:
-I'd make Westwood slower than that, but auto-firing.
-Strucker sounds good, albeit it's lil bit too fast for it, and looks odd as hell with this attachement. It's actually double-barreled, you know. (I know that muzzleflash fools eyes a bit, but making transparent flashes overlay themselves gives rather unpleasant effects, so I centered the standard one I had.)
-Okay, that barrel on Pacifier looks cool! Clashes a bit with the rest... but blimey if it doesn't look cool. I'd move the flash higher, though. And that firing sound rapes my ears. D:
-Cauterizer is gud. No changes. Much approval.
-Dreadful has missing flying and impact sounds, aaaand particles.
I can implement that in main file and maintain it from now on for sure. Oh, and some issue that I have only noticed - a little mistake by me, as I was shuffling the ACS files with Zhs as we were working on things, and I didn't notice that the changed usage policy didn't get added to Guncaster's movement script. Let's just say that I'd rather be asked first before using those... That file got fixed for that case, and with some extra fixes nonetheless. I'll add those tomed modes for later update.
and made to autofire while tomed.
*I didn't know Strucker was double-barreled, given that it uses one shell at a time and there isn't any variance in muzzle flash position (maybe alternating left/right flashes to show this?). The ROF will occasionally speed up now, and the new muzzle flash and sprite show the double barrel configuration more prominently. Apart from that, it now fires two shells
at once, and hence fires slightly slower to compensate.
*Yeah, the barrel does contrast a lot on the Pacifier. The firing sound has been removed and set to default, and new "add" sounds are used instead of new firing sounds. Like the Strucker, the Pacifier now has a new muzzle flare. It is also more accurate if fired in short bursts.
*Dreadful shouldn't be missing OH. Hang on a sec. Fixed (two sounds were renamed via Find & Replace in SLADE). The particles were previously hard to see, as they didn't stand out - fixed.
*I hope to work on transition animations (from non-tomed to tomed) so the visual change isn't instantaneous.
Feel free to use any of the muzzle flashes/flares I threw in there. They're all modified from GUNFLSH2.