MaxRideWizardLord wrote:A bit unrelated to this topic, but any chance this will be included in the official Guncaster by default? - viewtopic.php?f=43&t=63660
Yes, but not exactly in that form. Universal monster support has been an internal idea for a while now, mostly on paper because I'm the only one who knows enough about ZScript to develop it robustly and there have been a couple brick walls to bash through regarding the potential for others to create add-ons for it - datasets anyone can supply in mod form to define custom resistances and drop lists for any monster (where they feel automatically generated properties or gold amounts aren't good enough). Still, Dino Nerd gave me a fresh kick in the ass when he showed it to me a few days back. Enjoy the unofficial adapter for now! It depends on some functionality that will most likely be removed if or when the real thing happens.
Dutchygamer wrote:Something I've been wondering about for a while now: is it a bug or a feature that when you have the powersuit equipped, that thrown TNT instantly detonates on hitting anything (incl walls and floors)?
Dynamite always explodes on contact with surfaces after being held long enough, and always explodes on actors regardless. The powersuit makes all dynamite throws much stronger, but releasing it almost immediately still shouldn't see it explode automatically.